Fizi
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Posts posted by Fizi
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Hello hercules,
As topic above, below is my compile logs. Please help me out from this error.
make[1]: Entering directory `/root/Desktop/Hercules/src/common' MKDIR obj_all CC conf.c CC db.c CC des.c CC ers.c CC grfio.c CC HPM.c CC mapindex.c CC md5calc.c CC mutex.c CC nullpo.c CC random.c CC showmsg.c CC strlib.c strlib.c: In function 'strlib_normalize_name': strlib.c:193: warning: logical '&&' with non-zero constant will always evaluate as true strlib.c:203: warning: logical '&&' with non-zero constant will always evaluate as true strlib.c:210: warning: logical '&&' with non-zero constant will always evaluate as true strlib.c: In function 'strlib_e_mail_check': strlib.c:314: warning: logical '&&' with non-zero constant will always evaluate as true strlib.c: In function 'sv_escape_c': strlib.c:767: warning: logical '&&' with non-zero constant will always evaluate as true CC sysinfo.c CC thread.c CC timer.c CC utils.c CC console.c CC core.c CC memmgr.c memmgr.c: In function 'malloc_verify_ptr': memmgr.c:938: warning: logical '&&' with non-zero constant will always evaluate as true CC socket.c AR obj_all/common.a MKDIR obj_sql CC sql.c AR obj_sql/common_sql.a CC console.c CC core.c CC memmgr.c memmgr.c: In function 'malloc_verify_ptr': memmgr.c:938: warning: logical '&&' with non-zero constant will always evaluate as true CC socket.c AR obj_all/common_mini.a make[1]: Leaving directory `/root/Desktop/Hercules/src/common' MAKE login_sql make[1]: Entering directory `/root/Desktop/Hercules/src/login' MKDIR obj_sql CC account_sql.c CC HPMlogin.c CC ipban_sql.c CC ragnaban_sql.c CC login.c CC loginlog_sql.c LD login-server make[1]: Leaving directory `/root/Desktop/Hercules/src/login' MAKE char_sql make[1]: Entering directory `/root/Desktop/Hercules/src/char' MKDIR obj_sql CC char.c char.c: In function 'char_check_char_name': char.c:1624: warning: logical '&&' with non-zero constant will always evaluate as true char.c:1630: warning: logical '&&' with non-zero constant will always evaluate as true CC HPMchar.c CC loginif.c CC mapif.c CC geoip.c CC inter.c inter.c: In function 'mapif_parse_NameChangeRequest': inter.c:1274: warning: logical '&&' with non-zero constant will always evaluate as true inter.c:1280: warning: logical '&&' with non-zero constant will always evaluate as true CC int_auction.c CC int_elemental.c CC int_guild.c int_guild.c: In function 'mapif_parse_CreateGuild': int_guild.c:1183: warning: logical '&&' with non-zero constant will always evaluate as true int_guild.c:1189: warning: logical '&&' with non-zero constant will always evaluate as true int_guild.c:1204: error: 'GPERM_ALL' undeclared (first use in this function) int_guild.c:1204: error: (Each undeclared identifier is reported only once int_guild.c:1204: error: for each function it appears in.) make[1]: *** [obj_sql/int_guild.o] Error 1 make[1]: Leaving directory `/root/Desktop/Hercules/src/char' make: *** [char_sql] Error 2
Thank you.
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Oh.. It's a plugin. Hope someone can help me doing this.
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Thanks for your reply @@Garr. I will choose the no 1 method.
How to write script to check only guild title/position 1 and 2 can enter the castle..?
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Hello Hercules,
How to set only 44 members can WoE at a time and only members with the WoE Squad guild title (means guild leader and the second guild member title) can enter WoE castles.
Hope someone can help and share about this.
Thank you.
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Wow! Awesome update.
A lots of things to do.. Good luck Ryan.
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must be .wav if I'm not wrong..
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Actually, the palette follows a pattern.
It means, the white color is always at same position.
Problems we had with palettes before was just that the palette was made to change colors that the jobs didn't use.
In that case, jRO made the palettes with an bizarre pattern.
I've corrected them, even the Royal Guard, I'll post it on Download section today, they're totally compatible with default palette already.
+1 Thanks @@Haziel
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Please send your error on map server or picture. So others can help you easily.
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did you change anything?
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change your job name with job number.
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can you post your error here? Btw, I forgot to write close; on my first reply. Sorry..
try this:
prontera,145,158,4 script 3rd Job Sprite 4_ELEPHANT,{ mes "[PVP Narrator]"; mes "Hello and welcome!"; mes "I am in charge of"; mes "explaining the new Job Sprites."; next; switch(select("Change me!:Explain please:End Dialog.")) { case 1: if ( Class == Job_Mechanic || Class == Job_Guillotine_Cross_Trans || Class == Job_Genetic ) { setlook 13, 1; close; } else { mes "I am sorry but you cant change."; mes "Only Mechanic Guillotine Cross and Genetic can use this npc."; emotion e_swt,1; close; } break; case 2: mes"Your explanation.. bla bla bla.."; break; case 3: mes "Okay, bye.."; break; } close; }
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prontera,145,158,4 script 3rd Job Sprite 4_ELEPHANT,{ menu "New 3rd Class:Exit", -1; switch (@menu) { case 1: if ( Class == Job_Mechanic || Class == Job_Guillotine_Cross || Class == Job_Genetic ) { setlook 13, 1; close; } else { mes "I am sorry but you cant change."; mes "Only Mechanic Guillotine Cross and Genetic can use this npc."; emotion e_swt,1; close; } break; default: mes "Okay, bye.."; break; } }
Try this. I don't test it. Hope it work.
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+1 to you @15peaces
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Thanks @@Angelmelody! It's working now..Angelmelody, on 07 Feb 2016 - 07:51, said:
becoz this commit :https://github.com/HerculesWS/Hercules/commit/b1b1b1aa8edc866a83029081e93d3e7d0f138189
so should change the isday() into !isnight()
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Please delete this post.. Already done with this script. Thank you.
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Hi all..
Sorry if I'm post at the wrong section.
I need help to make my prontera room pron_in can be rotate 360 degree. Mean can look from all angle. How to make that? It's possible to do that or not? If yes, how to do that..
Thank you.
Sorry for my bad english..
Recompile error after pull the latest git
in General Server Support
Posted
Thank you @@evilpuncker. It's working.. but new error occur like @@aznan83 mention above.