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Rytech

High Council
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Posts posted by Rytech


  1. Here's something that should help greatly. I happen to have a enum table for message strings ID's ripped from the aegis zone server. Whats useful about it is the fact that each line gives hints to what each line in the regular msgstringtable would translate around to. Here's a simple example....

     

    MSI_BANK_OVER_INT_MAX =  0x99b,

     

    This in decimal is 2459. Add +1 and itl be on line 2460 which says 보유 Zeny 는 2,147,483,647 Zeny를 넘을 수 없습니다.

    Google translates this to "Zeny holds a can not exceed 2,147,483,647 Zeny." So basicly the amount of zeny a bank can hold can't go above that number.

     

    Another example....

     

    MSI_WRONG_GUN =  0x9bc,

     

    This in decimal is line 2492. Add +1 and its line 2493 which says 현재 장착하려고 하는 총기가 장착하고 있는 탄환에 맞지 않습니다.

    Google translates this to "Now you are trying to mount the gun equipped with bullet does not meet." which I guess has something to do with trying to use the wrong gun with a certain skill.

     

    Hopefully this will help accelerate the accuracy and development of this project. Below are the 2 files.

     

    Official message string table ripped from a Aegis zone. All ID's are in a hex value, so youll need to convert from hex to decimal. Also the table starts on ID 0. Since messages start on line 1 in the msgstringtable you will need to shift things in the aegis table up by 1.

    Aegis Zone MSG String ID Table.txt

     

    This is the latest table ripped by Yommy. The above Aegis table covers almost every line in this one except the last 34 lines.

    2013-10-02aRagexe-msgstringtable.txt

     


  2. Its very possiable to have complete custom jobs today thanks to the advancements in diffing, but I think the biggest challange now with adding a custom job is making a sprite for it and I mean a unique sprite with over a hundred something or higher frames to make the job look and feel like a unique job. Its very rare to see someone make a custom sprite for anything other then a headgear and job sprites are the most challanging because of how many angles their is for each direction of the body's facing for standing, sitting, walking, attacking, skill usage, damage flinch, death, and extra unique animations. All of that is why their's so many frames in one job sprite.

     

    I dont think ive ever seen a full quality custom job sprite made by anyone. I have many idea's for custom jobs and where to put them on the job trees, but this one actural limitation is the issue why I never made them.


  3.  

    - Both [Clown Alphoccio Card] and [Gypsy Trentini Card] allow to use [Fortune's kiss] and [Poem of Bragi] regardless of whether you have a whip or a musical instrument.

     

    Omg the mystery is finally solved with these 2 mysterious skill ID's....

     

    3036 = BA_POEMBRAGI2

    3037 = DC_FORTUNEKISS2

     

    So now anyone can cast Poem of Bragi? Sweet. Lets make it easier to reduce cast times and cooldowns for everyone. I guess these are exact copys of these 2 skills, except their usable with any weapon. So instead of giving the original skill ID's for those skills, those 2 cards give a alternate version of those 2 skills that will appear in the misc skill tab. I think this is goina be interesting for Bard and Dancer type jobs.

     

    *Edit*

    What exactly do those 2 cards do?


  4. Oh wow. This map looks amazing. Very well laid out, everything has great details on the buildings, textures are of great quality, landscape and natural surroundings all fit into the map like their supposed to be there, including the waterfall. This is a map with great quality and I approve it. =P


  5. It wouldn't work too well and lead to regrets later. Animations for example wont work. Plus once you do upgrade to a 2013 client youll realize you screwed yourself because players will have learned those skills with custom ID's when you want them to be on the official ID's after the update for proper animation and handling behavior. Best advice is update to a 2013 client or don't add the skills at all. Its not worth half-assing or shoehorning something in.

     

    As for the people wanting the skills to not appear in the 2012 client to prevent skill icon overlapping, you must edit your skilltreeview file in your clients data/luafiles514/lua files/skillinfoz/ folder by removing the unwanted skills.


  6. 2012 clients are unable to handle skills in the 5000 range and will cause issues like this for the new 3rd job skills. You need to use a 2013 client to fully support them. In short, 2013 clients know skills in the 5000 range are 3rd job skills that belong on the 3rd job tab while 2012 clients are like "Dont know what this is. Put it in the range of 1st and 2nd job skills".


  7. Everyone, grab your revolvers, shotguns, rifles, whatever guns your Gunslinger likes to use and load them up because the Rebellion has arrived on kRO's Sakray server and OMG does this class have some awesome skills.

     

    Male And Female Rebellion Sprites. (Credits To Ragongate For The Sprite Rip)

    cedilregordmsectcedilregiquestAcirc_iquestcopypng_00_zps141cedba.png

    cedilregordmsectcedilregiquestAcirc_iquestcopy2png_00_zpsbb1ecfb7.png

    cedilregordmsectcedilregiquestAcirc_iquestcopy_zps8edffb1f.gifcedilregordmsectcedilregiquestAcirc_iquestcopy_plusmnCcedilAtildeNtilde_zpse8b23cfd.gifcedilregordmsectcedilregiquestAcirc_iquestcopy_plusmnacircdeguumlAtildeNtilde_zps456effaa.gif

    cedilregordmsectcedilregiquestAcirc_sup3sup2png_00_zpsd7a60ef4.png

    cedilregordmsectcedilregiquestAcirc_sup3sup22png_00_zps1a69ab60.png

    cedilregordmsectcedilregiquestAcirc_sup3sup23png_00_zpsd5ee23fb.png

    cedilregordmsectcedilregiquestAcirc_sup3sup2_zpsda1c0c61.gifcedilregordmsectcedilregiquestAcirc_sup3sup2_plusmnacircdeguumlAtildeNtilde_zps45de7b1d.gifcedilregordmsectcedilregiquestAcirc_sup3sup2_plusmnCcedilAtildeNtilde_zps644ddc62.gif

     

    Skill Icons....

     

    RebellionSkillIcons_zps59c1cc41.jpg

     

    Equips And Bullets....

     

    RebellionEquips_zps217365df.jpg

     

    Skill Descriptions (Credits To Zerozaku For Translations)

     

    Dragon Tail
    Max Level: 5
    Pre-req: Crimson Marker, Howling Mine
    Desc: Grenade Launcher exclusive skill. Launches missiles at all targets on the screen that's marked by your Crimson Marker. If there are more than 1 target afflicted with your Crimson Marker, the damage done will be split between the targets. If there is no target afflicted with your Crimson Marker, the skill will fail to activate.
    Consumes 1 Dragon Tail Missile.
    1 - 3000%
    2 - 3500%
    3 - 4000%
    4 - 4500%
    5 - 5000%

    Round Trip
    Max Level: 5
    Pre-req: Fire Rain
    Desc: Gattling Gun exclusive skill. Unleash a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets. If the targets are knocked back into the wall, they will take additional damage. Caster's DEX affects the amount of initial and knockback damage.
    Consumes 5 Bullets.
    1~4 - 5x5
    5 - 7x7

    Rich's Coin (What a nice engrish name)
    Max Level: 1
    Pre-req: Coin Flip level 5
    Desc: Consume 100 zeny to generate 10 coins at a 50% chance.
    Once this skill is learned, failed Coin Flip casts will no longer remove the coin.

    Mass Spiral
    Max Level: 5
    Pre-req: Piercing Shot level 5
    Desc: Rifle exclusive skill. Fires a piercing bullet that additional damage depending on the target's DEF. Inflicts Bleeding status on the target at a high chance.
    Consumes 1 Coin and 1 Fullmetal Jacket Bullet
    1 - 200% + additional dmg depending on target's def
    2 - 400% + ''
    3 - 600% + ''
    4 - 800% + ''
    5 - 1000% + ''

    Bind Trap
    Max Level: 5
    Pre-req: Rebellion Basics
    Desc: Lay down a powerful movement impairing trap on the ground.
    All targets that enter the trap's area of effect will have their movement slowed significantly.
    Movement debuff duration is affected by the target's STR.
    Using Flicker skill on targets affected by Bind Trap will remove the trap and deal an additional damage to the targets.
    Maximum of 1 trap can be active at a time.
    Consumes 1 Coin and Special Alloy Trap.
    1 - 10sec
    2 - 11sec
    3 - 12sec
    4 - 13sec
    5 - 14sec

    Banishing Buster
    Max Level: 5
    Pre-req: Shatter Storm
    Desc: Shotgun exclusive skill. Deals damage to the target and enemies within 5x5 area of the target, removing a buff or debuff randomly.
    Caster's DEX affects the success rate of buff/debuff removal.
    Consumes 1 coin.
    1 - removes 4 buff/debuff
    2 - removes 6 "
    3 - removes 8 "
    4 - removes 10 "
    5 - removes 12 "

    Shatter Storm
    Max Level: 5
    Pre-req: Disarm level 5, Crowd Control Shot level 5
    Desc: Shotgun exclusive skill. Deals damage to the target and enemies within 5x5 area of the target, destroying their equipped equipments randomly. Caster's DEX and skill level affects the success rate of equipment destruction. Target's AGI affects the success rate of equipment destruction.
    Indestructible or chemical protected equipments are not affected.
    1 - destroys 2 random equipments
    2 - destroys 2 random equipments
    3 - destroys 3 random equipments
    4 - destroys 4 random equipments
    5 - destroys 5 random equipments

    Slug Shot
    Max level: 5
    Pre-req: Banishing Buster level 5
    Desc: Shotgun exclusive skill. Fire a special slugshot bullet at the target to deal damage. Heavier Bullet will increase the damage done.
    Accuracy drops if you are more than 3 cells away from the target.
    Players hit by this skill will be forced to sit. Monsters hit by this skill will be stunned.
    Consumes 1 coin
    1 - -10 accuracy for every 1 cell (after initial 3)
    2 - -9 accuracy for every 1 cell (after initial 3)
    3 - -8 accuracy for every 1 cell (after initial 3)
    4 - -7 accuracy for every 1 cell (after initial 3)
    5 - -6 accuracy for every 1 cell (after initial 3)

    Anti-Material Blast
    Max level: 5
    Pre-req: Mass Spiral level 1
    Desc: Deals damage to the target and reduces the target's neutral element resistance. Caster's DEX and skill level affects the chance of reducing the target's neutral element resistance.
    Consumes 1 coin.
    1 - 12 sec duration, 10% neutral resistance reduction
    2 - 14 sec duration, 20% neutral resistance reduction
    3 - 16 sec duration, 30% neutral resistance reduction
    4 - 18 sec duration, 40% neutral resistance reduction
    5 - 20 sec duration, 50% neutral resistance reduction

    Eternal Chain
    Max Level: 10
    Pre-req: Chain Action level 10
    Desc: Allows the caster to use Chain Action regardless of equipped weapon for a duration. Chain Action level is determined by the number of coins consumed by this skill.
    Consumes all coins.
    (15 + 15 * skill level) second duration

    Quick Draw Shot
    Max Level: 1
    Pre-req: Eternal Chain level 1
    Desc: This skill can only be cast after Chain Action is activated to deal additional damage to the target. Caster's DEX determines the number of additional attacks done by this skill. If there is a target afflicted with Crimson Marker within 21x21 range of the caster, that target receives additional damage from this skill.

    Crimson Marker
    Max Level: 1
    Pre-req: Increase Accuracy level 1
    Desc: Mark a target with crimson death mark, reducing its movement speed by 10% and allows the caster to track the target on the mini map. Only a maximum of 3 Crimson Marker can be active at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God effect.
    30 second duration

    Fire Dance
    Max Level: 5
    Pre-req: Fallen Angel level 1
    Desc: Revolver exclusive skill. Deals damage to all targets within 5x5 of the caster. Consumes 1 coin and 5 bullets.
    1 - 100% + additional damage depending on caster's level
    2 - 200% + "
    3 - 300% + "
    4 - 400% + "
    5 - 500% + "

    Fire Rain
    Max Level: 5
    Pre-req: Gattling Fever level 5
    Desc: Gattling Gun exclusive skill. Fire bullets in a 3x10 frontal cone. Removes ground target skills in range at a chance.
    Caster's DEX and skill level affects the damage done.
    Consumes 10 Bullets.
    1 - 500% + additional damage depending on caster's DEX
    2 - " + "
    3 - " + "
    4 - " + "
    5 - " + "

    Fallen Angel
    Max level: 5
    Pre-req: Desperado level 10
    Desc: Revolver exclusive skill. Jump to the targeted location and activate desperado. If there is an obstacle between the caster and targeted cell, this skill fails to activate.
    Higher skill level reduces the reuse delay.

    Platinum Alter
    Max Level: 5
    Pre-req: Rebellion Basics
    Desc: This skill can only activate if the caster's equipped silver bullet.
    When activated, consumes all coins to increase ATK. Skill level affects the ATK increase.
    Reduces the damage taken from undead monsters during the skill duration.
    If the caster switches weapon or bullet during the duration, this buff will end.

    Flicker
    Max Level: 1
    Pre-req: Coin Fling level 1
    Desc: Activates and destroys caster's Howling Mine and Bind Trap on screen.

    Howling Mine
    Max Level: 5
    Pre-req: Gunslinger Mine level 5
    Desc: Grenade Launcher exclusive skill. Fire a sticking bomb at the target to deal damage. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated for a certain duration, it will fall off from the target. Targets damaged by Howling Mine will be inflicted with Burning status at a chance.
    Consumes 1 Mine Projectile.
    1 - 400% + 800% Explosion damage
    2 - 600% + 1100% Explosion damage
    3 - 800% + 1400% Explosion damage
    4 - 1000% + 1700% Explosion damage
    5 - 1200% + 2000% Explosion damage

    Hammer of God
    Max Level: 5
    Pre-req: Anti Material Blast level 5
    Desc: Rifle exclusive skill. Target the ground to summon a hammer of god to strike it. If there is a target afflicted with Crimson Marker in the targeted area, hammer of god drops on the target and deals damage to the target and enemies in 5x5 area. If there is no target afflicted with Crimson Marker in the targeted area, hammer of god will drop on a random location within the area. Targets hit by this skill will be stunned at a 100% chance. Higher skill level increases the stun duration.
    1 - 2000% + 3 second stun
    2 - 2500% + 3 second stun
    3 - 3000% + 4 second stun
    4 - 3500% + 4 second stun
    5 - 4000% + 5 second stun

    Heat Barrel
    Max Level: 5
    Pre-req: Fire Dance level 5
    Desc: Consume all coins to increase caster's ASPD and ATK at the cost of accuracy. Higher skill level increases ASPD and ATK increase as well as accuracy decrease. After the duration, caster will not be able to attack or use skills and items for 10 seconds.
    This skill cannot be used with Last Stand. If the caster switches equipment during the duration, the skill will end and activate the 10 second penalty.
    60 second duration.


  8. This was attempted a long time ago before renewal existed when a small group in eAthena attempted to remake Athena from scratch and in full C++. They named it eApp. But it only got so far because the founding dev's left and other's attempting to continue the development couldn't because the code wasn't documented, making it difficult to understand what each piece of code did. That was only part of the problem. The other issue was the lack of dev's that knew C++. Most of the dev's knew C, but hardly anyone knew C++.  The project was shutdown due to those issues and thats the last I herd or seen of it.

     

    To try this again could end up with the same result. Then again the result could be different with a proper team. But is their really a point?


  9. i think so 

     

    I suggest that a new topic should be made in the Client-Side Releases area of the forums where people can easly find links to the different needed things like needed files, data, tools, etc. without having to search all over the place.

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