-
Content Count
79 -
Joined
-
Last visited
-
Days Won
1
Reputation Activity
-
tedexx reacted to Arduino in showevent() additional icons
Hey! this is a client related, but to add more icons you have to add it in the data and add the info of the new icon in db/constants.conf below comment__: "questinfo"
-
tedexx reacted to Arduino in OnPCUseItem, OnPCGetHit, OnPCHit
yes, they are completely viable and are not to hard to implement.
If i have time i will make a plugin for this events!
-
tedexx got a reaction from Arduino in Player walking when interacting with NPC or Skill
I'm having an interaction bug that is not default of RO and pretty annoying. It would be impossible to run a production server with that. I think its a core problem with Herc.
- When clicking a NPC that have no mes() function, the npc click event is triggered but the player also walks to the mouse position.
- When using skill (only one click): The skill is evoked but the player also walks to the mouse position
How can this be fixed?
NPC interaction demo (GIF):
NPC code: (npctalk2 is only a example, it could be anything besides mes() and it would still happen)
prt_fild01,280,144,5 script empty_npc 4W_SAILOR,{ npctalk2("why are you walking when clicking me?"); end; }
Skill interaction demo (GIF):
-
tedexx reacted to Sephus in Achievement & Item Link System
Working on this
The complete system is vast and requires scripting for most achievements as they're through NPCs. And we don't have much official info. But I've made it flexible enough to be customized for types of possible achievements, even ones not present in kRO.
-
tedexx reacted to Sephus in Achievement & Item Link System
Preview of the achievements and the achievement window working on Hercules
(All official content, no customizations - although supported in my implementation.)
-
tedexx reacted to Sephus in Hercules Battlegrounds
https://github.com/S...c5f5bc994d174a2
Release of Hercules Battlegrounds 1.0a (alpha)
- Added base support for battleground statistics (including sql).
- Completed configurations file and settings.
- Fixed crashing of map on player logout. (Thanks to those that reported).
- Cleanup of several code-blocks, optimization and code-styling.
- Fixed errors thrown by exceeding def/mdef values for pre-re configuration.
- Fixed data store type mismatch error. (Thanks to those that reported).
This is the initial alpha and stable release of the Hercules Battlegrounds plugin. Topic updated. Documentation has been moved to the readme section of the repository. Thank you to those that tested and submitted core dumps. -
tedexx got a reaction from loki in Hat Preview in item description & Description link mouse over
Oh, ok! Thanks alot!
-
tedexx reacted to Asheraf in Hat Preview in item description & Description link mouse over
Simply that server uses a newer client version both the features that you talked about them are client side features from kRO.
-
tedexx reacted to Asheraf in Hat Preview in item description & Description link mouse over
the first one I don't know the date but for the item preview it got added in 2016-10-26 in kRO (not sure if in sakray or main or both).
Edit: no Hercules does not support clients > 2015 yet.
-
-
tedexx reacted to maqc1 in How to run GRF Editor on Ubuntu 14.04 LTS?
I've tried multiple time in Linux (Linux Mint 17.2 for myself) to run it with Wine, but it never works perfectly fine. The "best" configuration I found was to use the "PlayOnLinux" interface and installing .NET Framework (I tried several versions), but even then I got some error.
Best workaround is to simply install VirtualBox and run a version of Windows XP inside Linux.