Jump to content

Lelouch

Members
  • Content Count

    84
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Lelouch


  1. 2012-04-10 and below clients uses idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable and itemslotcounttable.

    2012-04-18 and above clients uses itemInfo.lua/lub

    Format:	[itemID] = {		unidentifiedDisplayName = "read the table name",		unidentifiedResourceName = "sprite/act/texture filename when unidentified",		unidentifiedDescriptionName = {			"read",			"the",			"table",			"name",		}		identifiedDisplayName = "read the table name",		identifiedResourceName = "sprite/act/texture filename when identified",		identifiedDescriptionName = {			"read",			"the",			"table",			"name",		}		slotCount = 0~4,		ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not				for headgear's viewID see accessoryid.lua				for weapon's viewID see weapontable.lua				for garment's viewID see spriterobeid.lua	}

     

    PS: For me i'll use itemInfo.lua/lub rather using idnums because it's too hustle to open 7 text files rather open a single file.


  2. I think they already added it on 2015-08-26bRagexe.

     

    2015-08-26data_true_9984-10022_1st.gpf

    sprite¾ÆÀÌÅÛmc_cartdecorate.actsprite¾ÆÀÌÅÛmc_cartdecorate.sprsprite¾ÆÀÌÅÛmc_cartdecorate_on.actsprite¾ÆÀÌÅÛmc_cartdecorate_on.spr

     

    luafiles514lua filesskillinfozskilldescript.lub

    	[SKID.MC_CARTDECORATE] = {		"체인지 카트 2 (Change Cart 2)",		"^777777습득조건 : 퀘스트 완료^000000",		"계열 : ^777777보조^000000",		"내용 : ^777777다양하고 귀여운 디자인의 카트를 선택할 수 있다.^000000"	}

  3. Have anyone notice the fonts has changed on the new revision of nemo? because its odd that some fonts (im not sure what to call this character if its a logo, txt or font) like for example ™ turned into ? or i just messed some diffs. Im currently using 2013-08-07.


  4.  

    afk.c: In function ‘atcommand_afk’:afk.c:61: warning: passing argument 2 of ‘status->change_start’ makes pointer from integer without a castafk.c:61: note: expected ‘struct block_list *’ but argument is of type ‘int’afk.c:61: error: too few arguments to function ‘status->change_start’make[1]: *** [../../plugins/afk.so] Error 1make[1]: Leaving directory `/root/trunk/src/plugins'make: *** [plugins] Error 2

  5. Try this...

     

     

    prontera,160,182,4    script    PvP Warper    966,{//=================================================set .npcname$,    "[^0000FFPvP Warper^000000]";//=================================================    mes .npcname$;    mes "Which arena do you want to go to?";    switch(select(PvP Izlude ["+getmapusers("pvp_y_1-2")+"/100]:PvP Morocc ["+getmapusers("pvp_y_1-5")+"/100]:Cancel")) {        case 1:        if (getmapusers("pvp_y_1-2") > 99) {            mes .npcname$;            mes " ";            mes "I'm sorry, this arena is full.  Please try again later...";            close;        }        warp "pvp_y_1-2",0,0;        announce strcharinfo(0)+" has entered PvP Izlude!",bc_all;        end;                case 2:        if (getmapusers("pvp_y_1-5") > 99) {            mes .npcname$;            mes " ";            mes "I'm sorry, this arena is full.  Please try again later...";            close;        }        warp "pvp_y_1-5",0,0;        announce strcharinfo(0)+" has entered PvP Morocc!",bc_all;        end;                case 3:            close;    }    OnInit:    waitingroom "[PvP Warper]",0;    end;}

     

     

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.