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Lelouch

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Posts posted by Lelouch


  1.  

     

     

     

     

    Custom Shields had bugs?

     

    Yea i think it does, im currently using NEMO r32 NEMO r37 and this message poping up when i added it

    Enable Custom Shields : Failed in step 9.2-a

     

     

    be sure to use the Cleaned Exe from Neo

     

     

    else a few diffs will Fail in patching

     

     

    https://www.mediafire.com/?cc4vfdrdd4r15hb

     

    Im already using the client that Neo provided.
    http://herc.ws/board/topic/3609-2013-12-23c-kro-client-merry-christmas-3/?p=24183

     


  2. You can use the following... (you can also check doc/script_commands.txt)

     

    getitem

    *getitem <item id>,<amount>{,<account ID>};
    *getitem "<item name>",<amount>{,<account ID>};

    This command will give a specific amount of specified items to the target
    character. If the character is not online, nothing will happen.
    If <account ID> is not specified, items will be created in the invoking
    character inventory instead.

    In the first and most commonly used version of this command, items are
    referred to by their database ID number found in 'db/(pre-)re/item_db.txt'.

     getitem 502,10 // The person will receive 10 apples
     getitem 617,1  // The person will receive 1 Old Violet Box

    Giving an item ID of -1 will give a specified number of random items from
    the list of those that fall out of Old Blue Box. Unlike in all other
    cases, these will be unidentified, if they turn out to be equipment. This
    is exactly what's written in the Old Blue Box's item script.

    Other negative IDs also correspond to other random item generating item
    tables:

    Giving an item ID of -2 will produce the effects of Old Violet Box.
    Giving an item ID of -3 will produce the effects of Old Card Album.
    Giving an item ID of -4 will produce the effects of Gift Box.
    Giving an item ID of -5 will produce the effects of Worn Out Scroll,
    which, in current Git, drops only Jellopies anyway.

    This transaction is logged if the log script generated transactions option
    is enabled.

    You may also create an item by it's name in the 'english name' field in
    the item database:

      getitem "RED_POTION",10;

    Which will do what you'd expect. If it can't find that name in the
    database, apples will be created anyway. It is often a VERY GOOD IDEA to
    use it like this.

    This is used in pretty much all NPC scripts that have to do with items and
    quite a few item scripts. For more examples check just about any official
    script.



    getitem2

    *getitem2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};
    *getitem2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>{,<account ID>};

    This command will give an amount of specified items to the invoking
    character. If an optional account ID is specified, and the target
    character is currently online, items will be created in their inventory
    instead. If they are not online, nothing will happen. It works essentially
    the same as 'getitem' (it even works for negative ID numbers the same way)
    but is a lot more flexible.

    Those parameters that are different from 'getitem' are:

    identify  - Whether you want the item to be identified (1) or not (0).
    refine    - For how many pluses will it be refined. It will not let you
        refine an item higher than the max refine.
    attribute  - Whether the item is broken (1) or not (0).
    card1,2,3,4  - If you want a card compound to it, place the card ID number
        into the specific card slot.

    Card1-card4 values are also used to store name information for named
    items, as well as the elemental property of weapons and armor. You can
    create a named item in this manner, however, if you just need a named
    piece of standard equipment, it is much easier to the 'getnameditem'
    function instead.

    You will need to keep these values if you want to destroy and then
    perfectly recreate a named item, for this see 'getinventorylist'.

    If you still want to try creating a named item with this command because
    'getnameditem' won't do it for you cause it's too limited, you can do it
    like this. Careful, minor magic ahead.

     // First, let's get an ID of a character who's name will be on the
     // item. Only an existing character's name may be there.
     // Let's assume our character is 'Adam' and find his ID.

     set @charid,getcharid(0,"Adam");

     // Now we split the character ID number into two portions with a
     // binary shift operation. If you don't understand what this does,
     // just copy it.

     set @card3, @charid & 65535;
     set @card4, @charid >> 16;

     // If you're inscribing non-equipment, @card1 must be 254.
     // Arrows are also not equipment. :)
     set @card1,254;

     // For named equipment, card2 means the Star Crumbs and elemental
     // crystals used to make this equipment. For everything else, it's 0.

     set @card2,0;

     // Now, let's give the character who invoked the script some
     // Adam's Apples:

     getitem2 512,1,1,0,0,@card1,@card2,@card3,@card4;

    This wasn't tested with all possible items, so I can't give any promises,
    experiment first before relying on it.

    To create equipment, continue this example it like this:

     // We've already have card3 and card4 loaded with correct
     // values so we'll just set up card1 and card2 with data
     // for an Ice Stiletto.

     // If you're inscribing equipment, @card1 must be 255.
     set @card1,255;

     // That's the number of star crumbs in a weapon.
     set @sc,2;

     // That's the number of elemental property of the weapon.
     set @ele,1;

     // And that's the wacky formula that makes them into
     // a single number.  
     set @card2,@ele+((@sc*5)<<8);

     // That will make us an Adam's +2 VVS Ice Stiletto:

     getitem2 1216,1,1,2,0,@card1,@card2,@card3,@card4;

    Experiment with the number of star crumbs - I'm not certain just how much
    will work most and what it depends on. The valid element numbers are:

     1 - Ice, 2 - Earth 3 - Fire 4 - Wind.

    You can, apparently, even create duplicates of the same pet egg with this
    command, creating a pet which is the same, but simultaneously exists in
    two eggs, and may hatch from either, although, I'm not sure what kind of a
    mess will this really cause.



    getitembound

    *getitembound <item id>,<amount>,<bound type>{,<account ID>};
    *getitembound "<item name>",<amount>,<bound type>{,<account ID>};

    This command behaves identically to 'getitem', but the items created will be
    bound to the target character as specified by the bound type. All items created
    in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
    some cases cannot be traded or stored.

    Valid bound types are:
     1 - Account Bound
     2 - Guild Bound
     3 - Party Bound
     4 - Character Bound


     
    getitembound2

    *getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>;
    *getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>;

    This command behaves identically to 'getitem2', but the items created will be
    bound to the target character as specified by the bound type. All items created
    in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
    some cases cannot be traded or stored.

    For a list of bound types see 'getitembound'.

     


  3. OMG!! now thats what i call a surprise :). Awesome Yommy does it again :D

    Can anyone put up a list of patches that are broken (i saw Restore Login Window isnt working but other than that)

     

    I think this are the patches that are broken

     

    Disable Multiple WindowsDisable Nagle AlgorithmEnable Custom JobsEnable Custom ShieldsEnable DNS SupportEnable Multiple GRFsEnable Multiple GRFs - EmbeddedExtend Chat BoxExtend Chat Room BoxExtend PM BoxFixed Camera Angels (Full, Less and Recommended)Packet Encryption Keys (First, Second and Third)Shared Body Palletes (Type 1 and Type 2)Use Custom Aura SpritesUse Custom Font

  4. Thanks for this release!

     

    Can I ask what's the packet encryption for this?

     

    Open src/map/packets.h

     

     

    #if PACKETVER >= 20131223    packetKeys(0x631C511C, 0x111C111C,0x111C111C);#endif

     

    Also i think there is a problem about the view for the private chat because you cannot view or saw what you are saying to the person your talking.


  5. Most members ever online in one day was 227, last accomplished on 28 May 2013.

     

    Maybe they changed a different emulator so they didnt online here? As i heard some say that Hercules is buggy. But for me Hercules is good but it needs a little update mostly in items like for example headgears that dont have effects or maybe have wrong effects on it and also wrong headgear view.


  6. @Neo: Why is the Packet First Key Encryption and the Packet Third Key Encryption have shared the same keys or let me say if you added the first key the first key will be added up into the third and when you added the third key the first key will be changed into the third key.


  7. Can i have a suggestion about Item Bound? Maybe you can add a color scheme? example

     

    Account = Yellow (original color)

    Guild = Green

    Party = Orange

    Character = Blue

     

    But its all up to you what color you should place :P.


  8.  

     

     

     

     

    Oh crap! That client requirment sure is a crappy thing :P. Ow wait is the issue of 2013-08-07 Aura for transendant is fixed?

     

    what's the problem about the aura in trans in 2013-08-07 client?

     

     

     

    The problem was the Lv 99 aura of transendants. The client automaticaly closes when you use /aura. Cant tell the problem because i have update kRO and all of a sudden this happends. You should try this for your self


  9.  

    Oh crap! That client requirment sure is a crappy thing :P. Ow wait is the issue of 2013-08-07 Aura for transendant is fixed?


  10. You've have to be kidding me [PAID] for creating 2013 clients? If you know how to diff a client its easy for you to make a diffed client on 2013 client just follow the instructions. Ok ill be giving you some links and follow it and also if the client wont work try the "Trial and Error" thing so that you would know what the perfect client for your emulator :D.

     

    rAthena

    http://rathena.org/board/topic/82726-2013-ragexe-and-diff-up-to-date-2013-08-07/

     

    Hercules

    http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-08-07/


  11. NPC won't load for me.

     

    Uhmmm have you used quesoph edit you can look at it in post#29 also if you use that checked all the tabs for this lines?

     

     

    prontera,155,181,5    script    Clahador    757,{function    script    getPremium    {-    script    login    -1,{

     

    Just use TAB button for thoes spaces :P.


  12. what would be the problem for this?

    no Captcha?

     

    ewq.jpg

     

    If CAPTCHA is not working try to use reCAPTCHA

    application.php in line 81 to 83

     

        'EnableReCaptcha'	  => false,				    // Enables the use of reCAPTCHA instead of Flux's native GD2 library (http://www.google.com/recaptcha)    'ReCaptchaPublicKey'   => '...',				    // This is your reCAPTCHA public key [REQUIRED FOR RECAPTCHA] (sign up at http://www.google.com/recaptcha)    'ReCaptchaPrivateKey'  => '...',				    // This is your reCAPTCHA private key [REQUIRED FOR RECAPTCHA] (sign up at http://www.google.com/recaptcha)

     

    @Gepard

    Can i ask if Flux CP CMS Addon by CalciumKid is compatible with the theme? well it seems to work fine but the News and Update part are missing its all blank after adding this in the themes/emphaino/main/index.php

     

    <?php if (!defined('FLUX_ROOT')) exit;        $this->redirect($this->url('news','view'))        ?>
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