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Blinzer

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Everything posted by Blinzer

  1. thanks again man, always very helpful. i got the fix i wanted, but even so it would be nice to know where it's running this number down to create the weird shapes it's getting. they're anything but linear shapes.
  2. Where is the code that determines Land Protector's size? And can anybody explain to me why LP loops after level 6 and becomes smaller with weird shapes instead?
  3. that's not a problem, you never actually traversed to the next cell
  4. the easiest is probably setting the aspd cap to the highest aspd you want in the game and adding a check at the end of your calculation of a character's aspd to automatically set the aspd to 193 or its amotion equivalent(if it's higher than that) unless a variable on the character which the quest will assign is not null, in which case capping at 194, 195, 196 etc. depending on the variable's value there is an infinite amount of ways to go about it though, someone might have a better strategy than me edit: the guy right below me has your answer
  5. go to status.c and comment out(this means put // in front of) what i have commented out in the highlighted section. you will have to compile after you do this for it to take effect. the command is "make clean && make" in the machine console when you cd into the hercules directory to do so, figure out the path and type cd /pathfolder/pathfolder2/etc./Hercules
  6. The video explains it all with examples. Before you watch this video, keep in mind that my build of hercules is quite old(2014), but I have compared skill.c and status.c of the old and new and the only difference is a check for sc_hovering in skill.c. Fire walk does not do this.
  7. Thank you. This covers everything I needed to know. For clarification to the other two people, I wasn't asking for a list of existing ones or help in making items using existing ones. Thanks anyways, though.
  8. I want to create some new types of bonuses that items can have in their script but seem to be unable to find where the existing bonuses are defined in the source. This may simply be because Windows 10 has down syndrome and the search function is failing miserably to properly search files for their content, but I've searched through a vast portion of the map server manually and found nothing relating to any of the different kinds of bonuses you can give through items. Where would I find this?
  9. I have a small update on this situation. Apparently the lord knight whose tree disappears entirely can't use my same dbghelp.dll file, he had to download his own. We retested him using mine and it causes his client to fail. Images attached above. I think to a certain extent this proves that his computer is reading the client differently than my own, which may explain why I cannot replicate this bug myself. What really intrigues me is why the bug only activates once you get uncloaked(aka lose an SC), unless it's an "update your character" thing and it was already broken the moment you used hide. Any thoughts?
  10. An extremely weird bug has occurred where any item which grants the skill "Hiding" to a Swordsman Class(yes, only swordsman class specific) causes a huge problem with the skill tab. More specifically, once you use Hiding and then get revealed BY ANY MEANS(including using the skill yourself to undo it or letting it time out), all of your skills disappear in the tab and you can no longer see them again until you relog. I tried to track down the cause of this problem through skillinfolist, skilltreeview files and now i'm going to see if skilldescript could potentially be behind it(but I doubt it), but i really can't seem to find a logical reason. To top this off, on my computer this bug does NOT happen, and it has shown to manifest in multiple different ways on different computers. On a paladin's client the entire skill tree moves to the misc skill tab, whereas on a lord knight's client all the skills disappeared completely. They have the exact same files as I do, and the Paladin has confirmed to me that he's using Windows 10 just like me.
  11. Simple You open your mob_db.txt, and substitute every 0.01%(1) MVP card drop rate with 1%(100), and then put thanatos at 0.06%(6). in your item config, leave MVP card drop multipliers at 1. Less than 5 minutes if you do it with audacity.
  12. You can't use that on hercules. If you're talking rathena, that's supposed to work and probably does work.
  13. uhhh... go into your item_db and search for this? if it looks exactly like that then it is working. the bonus only applies to physical damage and does not apply to cart term/magic
  14. where is this located in the source code? i can't seem to find it anywhere and need to give it the nerf hammer
  15. i've looked everywhere in the source code for it but can't find it. can someone kindly point me in the right direction pls?
  16. Hello yes today I was wondering if anyone has any information pertaining to how to modify the mouse's hitbox in game. When fully zoomed out to a 20 cell radius, the mouse has a very hard time differentiating what is being aimed at and often leads to very undesirable and frustrating results. Does anyone know where to modify this aspect of the client? Example of ridiculous detection:
  17. Hello, today I am trying to add the aura blade effect to the skill NPC_INVINCIBLE because it makes monsters look cool. before you ask, yes, I have read the previous topics about this and tried things for a very long time before posting. i have tried to list under the case of NPC_INVINCIBLE clif->specialeffect(bl,367,AREA) and clif->skill_nodamage(bl,bl,355,1,1) in every spot it is defined as a case, both to no avail. 367 is the aura blade effect, 355 is the aura blade skill. What am I doing wrong?
  18. It explains it close to the bottom. I wouldn't want to misinform you, so just read what they said. http://herc.ws/wiki/Custom_Items#View_IDs.2C_Having_A_Custom_Headgear_Without_Xray
  19. You have to define the ACCESSORY_CALLIT_WHATEVER = 670 in accessoryid and then assign the sprite's name [ACCESSORY_IDs.ACCESSORY_CALLIT_WHATEVER] = "_Sprite_Name_Here", it also says you have to recompile to lub if you leave spaces in between, and considering you put 1450 it's very likely you need to do it. I don't know which one exactly is the right name of the files you have, so just keep trying until it works.
  20. Free cast is a sage spell which lets you walk while casting, and you don't get it by increasing your stats. // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 Your problem is probably that you have a renewal server. On renewal, there are fixed cast times ingrained into skills which are stopping you from casting instatly(presumably). You have to go to src/config/renewal.h, and find the following: Make sure you put those 2 bars beside this to remove the fixed cast. There are also other options you may want to read through to make sure your server is configured how you want it. Also, don't forget to recompile after you make these changes, or nothing will change on the server. The src folder creates the login, map and char servers when you compile, so every time you make a change you need to reassemble it.
  21. That's a client problem. All sprites are inside the .grf files in your ragnarok folder. If you have the sprite prepared, then you need to go in the item_db and find your item, it will have a part of it which says: AegisName: "Valkyrie_Helm" Name: "Valkyrie Helm" Type: 5 Buy: 100000 Weight: 1000 Slots: 4 Upper: 58 Loc: 256 View: 225 associate the view number with the number of your sprite. I don't know how to assign a sprite a view number, however. You can probably find that in a tutorial if you google "custom headgear hercules". I've never even seen that item, so if you're asking for us to give you the sprite for it you're in the wrong place.
  22. You need to compile after you make a source code change.
  23. sup, i was wondering how much of the source code for hercules would be moved around from say, 2 years ago. would stuff be found in different places, or did you guys only add stuff to the end? bug fixes made around here and there? etc. also, did any of the _db files get their format changed since 2 years ago? context: asking because i made heavy modifications to source code of a hercules(battle.c, status.c and skill.c) i downloaded 2 years ago, and might want to get to a more recent version depending on how important it is
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