Blinzer
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Everything posted by Blinzer
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i've been using ssh secure shell for a long time to connect to my linux server/host where my rag server is located, but starting 2 days ago i'm locked out and it tells me i have an algorithm negotiation failed i tried this on my computer and another one and it gave me the same error, but putty seems to let me in(not without an "error in opening file to decrypt and error in opening file to encrypt" message) i didn't touch anything and i don't really know where else to turn, anybody know how to solve this problem? i didn't touch anything on the server or my client to make this happen edit: I just tried resetting my ssh keys and all that nonsense and it failed miserably, so that is not the problem at hand.
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thx man
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so i did a wipe to my server and along with it i got rid of this account i made the s1/p1 thing manually on account 2000000 i tried doing md5, and other random stuff but nothing gives even when it says authentication accepted it just refuses to work anyways and now it won't connect to the login and char servers funny part is i tried saving it too, but it gave me error for no reason when i tried deleting all accounts except for that one before you ask: char server and map server are s1/p1 unless there is magic at work i encrypted the account s1's pass with p1 with MD5 on the phpmyadmin, and yes it's S i copied the sql i have set up on my pc to the best of my abilities as far as the account is concerned
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this problem arose because i can manually transform the sql version of the mob_db into a mob_db.txt but the hex codes for mob behaviour don't exist in the sql table and are replaced with some random numbers instead(i want to run .txt mob_db on my server, not sql) is there any way to take the text version of the mob db and turn it into a sql? i have a sql mob_db i've been working on and need to swap some of the tables out with the mob_db.txt i have(the hex code in sql is some random number so i need to swap out the txt's hex code for mob behaviour with the sql's one) alternatively, a way to simply turn the mob_db.sql into a mob_db.txt(only if it gives me the hex codes back tho)
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i have heavily modified the skill_castdb, making use of the cooldown section of the castdb rather than the delay one so to quickly recap, delay sets all of your skills on cooldown and cooldown sets only the specific skill on cooldown pre-re rag basically only has delays(with the exception of guild skills) when dealing with multiple spells that have cooldowns but no delay(in this case, SG --> LoV --> cold bolt --> spam the shit out of cold bolt) the cooldown of cold bolt for some odd reason can be bypassed even though it shows the cooldown ticking on my hotbar, and can be chained infinitely as long as you spam fast enough(or more specifically, chain at the correct moment). this has reoccurred to me when casting holy light(autocast npc_changeundead) --> magnus --> heal --> spam heal this is a big problem because i really can't be having cooldowns be bypassed for no apparent reason both situations happened when an AoE spell was present and hitting at least 1 target, so maybe the proc hit of an AoE spell is making some kind of opening? any thoughts on why this could occur? i don't think it's coming up as any kind of error in the server console
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i swear i checked and it wasn't there rechecking lol
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where do i find the place where it lets me have the monster's currenthp/maxhp beside the monster's name? also, where are the gvg reductions?
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problem fixed thanks to dastgir
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i've made over 1000 modifications to this item db by now and all of them were fine, the file format or w/e wouldn't break as long as i didn't copy paste more than a single line at a time(using wordpad) yesterday i saved my db one last time before going to bed but didn't run it to make sure, and as destiny had to have it the one time i don't check it is the one time it screwed the file format for some unknown reason now my item DB won't load a single item and is completely broken pls help i am desperate i promise to the gods of scripting i will never use something that isn't notepad++ again i am sorry for defying you pls give me a second chance ps it still looks exactly the same
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reproducing the permanent skill state that eddga card has
Blinzer replied to Blinzer's question in Script Support
upon further inspection, it appears that this also causes the original buff to be undispellable. this is not what i want. is there any way to work around this? inb4 you have to duplicate the sc effects -
reproducing the permanent skill state that eddga card has
Blinzer replied to Blinzer's question in Script Support
i am almost embarassed for wasting your time when i could have done it on my own my apologies -
reproducing the permanent skill state that eddga card has
Blinzer posted a question in Script Support
so i'm fooling around with skills for my upcoming server and i want to make some cards that grant permanent buffs eddga's card script is as such: OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; "> OnUnequipScript: <" sc_end SC_ENDURE; "> so i figured to reproduce its undispelability all's i have to do is take this script and give it different sc values through tests it has been revealed to me that the big number 60000 is the time the buff lasts, and the 10 is the level of the effect this is a complete lie because eddga card lasts forever and only uses the potency of the first level of endure(1 mdef instead of 10) i have no clue what the 0 0 and 1 do so to avoid scripting i tried the following: OnEquipScript: <" sc_start4 SC_LKCONCENTRATION,-1,1,0,0,1; "> OnUnequipScript: <" sc_end SC_LKCONCENTRATION; "> this successfully gives any sc effect and infinite duration, using the first level of the skill but if you try to dispel someone(or die) it still takes it away how do i make it so that the skill will remain no matter what? i also found a bug where i couldn't get rid of the endure component of the skill no matter what i tried to do, but it went away after a while and i can't reproduce it because i don't remember exactly how i managed to do it -
this works upon closer inspection it seems that me modifying the file in notepad corrupted the format somehow i tried doing a single modification and the file no longer worked, and when i tried using wordpad the error no longer occurred guess i have to do my 300 changes all over again LOL since i'm an ignorant baboon i might as well ask this too is it as simple as this to cheat the monsters in renewal into a prerenewal server as well? if so, what files would be required to be moved? if not, wat do?
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so i have hercules and it's renewal but everyone knows renewal is shit so i turned renewal off by putting // in front of the stuff as indicated on forums recompile all the sudden no items exist and i'm getting like 10000 errors about items when i launch my server as if the item db doesn't exist so i tried to look for a solution on my own and saw the script checker in the folder so i ran the pre-re item db in the script checker and it said UNKNOWN SYNTAX LINE 1 ( nice so i run the item db that works(in the re folder) in the script checker too UNKNOWN SYNTAX LINE 1 ( tried deleting line 1 UNKNOWN SYNTAX LINE 42 { or some shit either i have down syndrome or this program does and it can only be one of us
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connecting to my server with a client
Blinzer replied to Blinzer's question in General Server Support
listen, i got in and tried to create a character but then this happened -
connecting to my server with a client
Blinzer replied to Blinzer's question in General Server Support
i don't understand what i'm supposed to be comparing to -
scrub mcgee is back for more please keep in mind i am a complete scrub when it comes to anything to do with computers so i set up a server and i'm using a client from a server i used to play on as the thing to connect to the server so when i try to log in i get past the login server where it says hercules(0) but when i try to connect to the char server it just sits there until eventually disconnecting me the login server and char server aren't giving any errors and the char server even says it sent "character data for 2000000" or w/e to me my friend says it has to do with the clientinfo version vs the server's version but i can't find the version i'm supposed to be using in packet.h wat do
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ye ye i'll just compile it eventually i'm looking at the item db and i'm really liking the layout you guys have any intentions of making item descriptions also be included in the item db? and yes i do know the files are normally client side for descriptions and item pictures/sprites
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is this compile thing computer based or once i compile it once it works everywhere
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i'm a scrub in programming in general and when i click the run-server.bat this is what happens wat am i doing wrong