GmOcean
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Everything posted by GmOcean
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King Poring Recolor - First Time Recoloring
GmOcean replied to Litro's topic in Spriting & Palette Releases
Wow, those are really good. I half expected the entire sprite to be recolored 1 color (cloak, staff, sword and crown lol). Now all you need is a white version so it'll be a king ghostring D: -
Are you asking for this command? Or are you asking how to add it?
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EDIT: I don't need this any more due to the fact Annieruru made a command that does exactly what I want AND MORE. Truly a wonderful command that is. Thank you for helping out though Angelmelody.
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I just need this src converted to Hercules src code, plugin version is fine if that's how you choose to make it. Original Src code: http://rathena.org/board/topic/97690-r-getareauserid-command/
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Well, seeing as how I couldn't find any other place, or sub-forum dedicated to the "forums" lol, I'm going to post this here.... Is there any specific reason why clicking the GIT button in the forums basically does a page refresh instead of linking here? I'm just gonna assume it's a forum bug lmao. At anyrate, doesn't bother me, but may hinder new people from joining the community.
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Ahh lol. Hadn't known that. I just figured since official instances run with parties it'd be a step in the right direction to add them but okay lol. I have no qualms with adding another plugin =P. Also, yeah sorry lol. I forgot to mention it's not 100% official commands, but that they were already created and I highly doubt they'll reject them.
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rAthena recently added a whole slew of guild commands. I'd personally like to see these added in as well. Along with the party versions of them as well. Especially the party ones, as they are very useful for creating parties to combine with instance type scripts. No longer having to check to see if they are in a party, just simply force them into one. You could even combine it with waitingroom commands to make forming instance parties easier. But that's just my 2cents...I know we have the plugin for the party version, but it seems odd to not add something that could be so widely used to the main revision.
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Hmm, that would be a good thing to add, right now it's not an issue for me being as I unequip all items before using the command. Atleast in my script that is. But, i'm sure going to add that now lol.
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Yeah, I tried it normally at first, but i ended up with similar results, I figured maybe there was a conflict between src code, so using Herc's plugin system, that ' shouldn't ' be too big an issue, since I could define and structure alot without the need of breaking other commands since only my code would be effected (at least this is what i think it is capable of). Also, originally I had it as true/false, but since it failed, I decided to revert it back to how it was before I made minor changes in the code, so that it could be easier for you plugin experts to help me lmao. Lastly, at the searching for all the -> parts. Yeah, this I completely didn't know LOL. I looked at it and assumed, it was pointers to tell the plugin what .c files I was pluging into or rather what files (script.c, pc.c ... etc etc.). But thank you very much, this actually clears up quite a bit of things... Now lets see if I can successfully add the rest of my modifications @.@; *bookmarks page lol*
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Well, I can see it being a practical use in announcement scripts, but not so much with mes and such, as ^000000 is far shorter than ^"+COLOR_xxxx+" Perhaps you can just shorten it to: C_Aqua or c_aqua since that gives almost the same amount of characters to type, aside from the "++".
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Okay, so I followed the guide and manged to get this added in. With no mentions of errors while compiling and the such. However, it does fatally crash the map server when ever the command is used..... Perhaps one of you guys can help me out with this one lol, because it works on rAthena, and I " think " I converted it to Hercules correctly D: equip2.c
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O.o I thought this was already a thing, just it wasn't documented, kinda like how bc_blue / bc_green / bc_red etc... worked, even though only Blue and Yellow were documented.
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D: there's not enough mops to clean the drool coming from my mouth atm. Definitely going to have to take a look at it when I get home from work.
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@.@ I log on today to consider switching to hercules, and this 1 line sold it to me: Time, to reconfigure a few scripts. Hopefully, src code edits won't be ' too ' bad.
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This is an amazing script editor. The Code Parse feature is what makes this nearly better than the rest. With it, you no longer need to go through the trouble of restarting your server or reloading the npc file. It will test the code for you as your server would eliminating that extra step. I recommend this. Download it now .
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I see, then I'll just have to further get used to it. Disregard my concerns then.
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I suggest we update the instance system, to the one that rAthena currently has. It is by far simpiler and easier to use. Also by using the instance system they use, we don't need to make new maps if we wanted to make an instance out of existing ones. Such as prontera for one. It would create the instance on it's own allowing us to do what we want with it. Using a fake mapname.