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jTynne

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  1. Upvote
    jTynne got a reaction from Zirius in Choosing decent Server for hosting Hercules   
    Sounds like location based latency. The machine itself shouldn't be under so much stress that it causes such latency. As someone else stated, try a service located in Asia or Europe for better ping.
  2. Upvote
    jTynne reacted to Chemical Crush in Volcanic PvP   
    Hey guys.
    First I have NEVER made a pvp map.
    Just know that.
     
    So this is my first 'pvp' map, it was intended for 3v3 but I feel that it would be suited for possibly bigger parties.
    Either way, I was given a layout for the 'maze' feel and I was able to decorate it however.
     
    This is what I came up with
    Let me know what you guys think!
     
     
    Overview for Layout

     
     
    Slanted view for depth.

     
     
    Whelp there you go.
    First pvp map.
     
    =]
  3. Upvote
    jTynne got a reaction from humble in Wandering Poring v1.0   
    This is a very simple event script I created for the GM's of my server.
     
    Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing.
     
    You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes.
     
    // Syntax: Item ID / Quantity
    if(.@prize == 1) { getitem 501,1; }
    if(.@prize == 2) { getitem 502,1; }
    if(.@prize == 3) { getitem 503,1; }
    if(.@prize == 4) { getitem 504,1; }
    if(.@prize == 5) { getitem 505,1; }
    // 25 Poring Coins Base Prize
    getitem 7539,25;
     
    Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila.
     
    Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks!
     
     
    - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
  4. Upvote
    jTynne reacted to Kido in High Class Mall - Free& & Improved   
    File Name: High Class Mall - Free& & Improved
    File Submitter: Kido
    File Submitted: 10 Jun 2014
    File Category: Maps & Textures
     
    High Class Mall
    Free & Improved
     
    An amazing and improved map for totally free. All spaces and walkable cells are completly working. It has 3 sections for many NPCs locations and also a big and cool statue in the center.
     
    You can have a cool map like this totally free, i asked my friends "why not release it for free?" and my friend said that if i wish i can released for everyone, i didn't pay for it, yup my friend it's so cool o:!
     
    Please feel free to report any bug. Also check this cool links to make sure you won't have any problem when adding the map.
     
    http://herc.ws/board/topic/5825-adding-custom-maps/?hl=weemapcache#entry36723
     
    Rules:
    You can't sell this file
    You can edit this file
    You can share this file
    You can mod this file (adding or removing stuff)

    Well, i hope you guys will enjoy this!
     
    Click here to download this file
  5. Upvote
    jTynne reacted to raPalooza~ in Modern Prontera [ Free Clean Map ]   
    File Name: Modern Prontera [ Free Clean Map ]
    File Submitter: raPalooza~
    File Submitted: 12 Jul 2014
    File Category: Maps & Textures
     
    Modern Prontera
    Finally a clean good looking prontera ! ;p
     
    Those broken rooftops from prontera were annoying the s* out of me! hahahaha
    So i decided to transport some textures and objects from another maps in order to give a clean modern look to prontera.
    ( a fountain? let's put a huge freaking statue ) XD
     
    Feel free to use it as you want. (texture only for example)
    Files is packed inside a GRF ready to go.(japafoldernames)
    (obs: planning on releasing other versions)
     
    Click here to download this file
  6. Upvote
    jTynne reacted to reddozen in Browedit 2.0 - a new revision by Borf   
    Too bad this wasnt around when I was running servers and developing for eA... lol
  7. Upvote
    jTynne reacted to Mystery in Where is Ind?   
    It's actually something much bigger than that :>
  8. Upvote
    jTynne got a reaction from Adel in Deathmas in July by Eiphes (jTynne)   
    File Name: Deathmas in July by Eiphes (jTynne)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     

     
    Hi. So, sometimes I make stuff for my server, and release it here for free. This is one of those times.
     
    Basically, my boyfriend bought me a bottle of Jaeger Spice, and this is what happened while I drank it.
     
    Inside the package you'll find a few maps-- a "Deathmas" version of Prontera (only the center of the map is decorated- I had a use for it, maybe you will as well), Lutie, Lutie field, four identical "arena" maps, and the first floor of the toy factory dungeon. You'll also find a bunch of monster sprites with recolors. Ain't nobody saying you "have" to use them, but they're there in case you're either too lazy to make your own or simply don't know how.
     
    I'm not providing support for how to implement custom maps or sprites. A few of the maps experience the disgusting black texture clipping thing. If you know how to fix it, and feel like fixing it/sending the files to me to update this package with, feel free to do so, because I can't be bothered.
     
    As an addendum, I suggest you make the following edits for each of the maps to your fogparamtable.txt file for a nice red fog effect:
    win_pront13.rsw#
    0.25#
    0.6#
    0x22660808#
    0.1#
     
    xmas_c01.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c02.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c03.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c04.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun2.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_n.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_fild1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
     
    And, I've also taken the liberty of gathering two "christmas in minor mode" songs for you to use for the maps as well, http://www.casualro.com/gm/eiphes/xmnBGM.zip -- You'll have to edit your mp3 table file. Don't know how to do it? Google.
     
    If you decide to use this, don't be a fucking mooch, especially if your server has donations/makes a profit. Send me $5.00 via Paypal ([email protected]). Don't redistribute or tweak my files and try to re-release it.
     
    Click here to download this file
  9. Upvote
    jTynne reacted to Mystery in Deathmas in July by Eiphes (jTynne)   
    Just for that, I'll +1 anyways since I never downloaded it
  10. Upvote
    jTynne reacted to Chemical Crush in Deathmas in July by Eiphes (jTynne)   
    I feel ya on that one.
  11. Upvote
    jTynne got a reaction from Chemical Crush in Deathmas in July by Eiphes (jTynne)   
    File Name: Deathmas in July by Eiphes (jTynne)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     

     
    Hi. So, sometimes I make stuff for my server, and release it here for free. This is one of those times.
     
    Basically, my boyfriend bought me a bottle of Jaeger Spice, and this is what happened while I drank it.
     
    Inside the package you'll find a few maps-- a "Deathmas" version of Prontera (only the center of the map is decorated- I had a use for it, maybe you will as well), Lutie, Lutie field, four identical "arena" maps, and the first floor of the toy factory dungeon. You'll also find a bunch of monster sprites with recolors. Ain't nobody saying you "have" to use them, but they're there in case you're either too lazy to make your own or simply don't know how.
     
    I'm not providing support for how to implement custom maps or sprites. A few of the maps experience the disgusting black texture clipping thing. If you know how to fix it, and feel like fixing it/sending the files to me to update this package with, feel free to do so, because I can't be bothered.
     
    As an addendum, I suggest you make the following edits for each of the maps to your fogparamtable.txt file for a nice red fog effect:
    win_pront13.rsw#
    0.25#
    0.6#
    0x22660808#
    0.1#
     
    xmas_c01.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c02.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c03.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c04.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun2.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_n.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_fild1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
     
    And, I've also taken the liberty of gathering two "christmas in minor mode" songs for you to use for the maps as well, http://www.casualro.com/gm/eiphes/xmnBGM.zip -- You'll have to edit your mp3 table file. Don't know how to do it? Google.
     
    If you decide to use this, don't be a fucking mooch, especially if your server has donations/makes a profit. Send me $5.00 via Paypal ([email protected]). Don't redistribute or tweak my files and try to re-release it.
     
    Click here to download this file
  12. Upvote
    jTynne got a reaction from Mystery in Deathmas in July by Eiphes (jTynne)   
    File Name: Deathmas in July by Eiphes (jTynne)
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     

     
    Hi. So, sometimes I make stuff for my server, and release it here for free. This is one of those times.
     
    Basically, my boyfriend bought me a bottle of Jaeger Spice, and this is what happened while I drank it.
     
    Inside the package you'll find a few maps-- a "Deathmas" version of Prontera (only the center of the map is decorated- I had a use for it, maybe you will as well), Lutie, Lutie field, four identical "arena" maps, and the first floor of the toy factory dungeon. You'll also find a bunch of monster sprites with recolors. Ain't nobody saying you "have" to use them, but they're there in case you're either too lazy to make your own or simply don't know how.
     
    I'm not providing support for how to implement custom maps or sprites. A few of the maps experience the disgusting black texture clipping thing. If you know how to fix it, and feel like fixing it/sending the files to me to update this package with, feel free to do so, because I can't be bothered.
     
    As an addendum, I suggest you make the following edits for each of the maps to your fogparamtable.txt file for a nice red fog effect:
    win_pront13.rsw#
    0.25#
    0.6#
    0x22660808#
    0.1#
     
    xmas_c01.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c02.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c03.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_c04.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun2.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_dun1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmas_n.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
    xmn_fild1.rsw#
    0.1#
    0.1#
    0x22660808#
    0.1#
     
    And, I've also taken the liberty of gathering two "christmas in minor mode" songs for you to use for the maps as well, http://www.casualro.com/gm/eiphes/xmnBGM.zip -- You'll have to edit your mp3 table file. Don't know how to do it? Google.
     
    If you decide to use this, don't be a fucking mooch, especially if your server has donations/makes a profit. Send me $5.00 via Paypal ([email protected]). Don't redistribute or tweak my files and try to re-release it.
     
    Click here to download this file
  13. Upvote
    jTynne got a reaction from Chemical Crush in Deathmas in July by Eiphes (jTynne)   
    50+ downloads and not a single +1 to the thread. Gotta love Athena communities. 
  14. Upvote
    jTynne reacted to reddozen in RO Client Open Source   
    What resistance would you have? If anything, It would make it quicker for your players to get started. Take my RO2 webGL client I'm working on... 6GB download and install, or log into the website and start playing as soon as you have a username... This is the big advantage. It's all still being rendered on the client side.
  15. Upvote
    jTynne reacted to Mystery in Where is Ind?   
    No matter what, Ind is always around, and will always be . 
  16. Upvote
    jTynne reacted to Ind in Where is Ind?   
  17. Upvote
    jTynne got a reaction from Prourhildr in Eden Village & Cavern d'Bastion   
    File Name: Eden Village & Cavern d'Bastion
    File Submitter: Eiphes
    File Submitted: 13 Jul 2014
    File Category: Maps & Textures
     
    Background History:
    I originally created this region as the starting town for the second version of UtopiaRO. As the server is no longer online, I've decided to make these a public release.
     
    This package includes 44 Monster Sprites (Recolored), 1 Town Map, 1 Indoors Map (spl_in duplicate), 3 Field Maps, 1 PVP Map, 4 Dungeon Maps, (old/broken) Monster Coding (Stats/Skills), Spawns, Warp Portals, and Map Flags.
     
    This is an OLD RELEASE, meaning all the coding is probably botched and no longer works. I already did all the hard work, the least you can do is code stuff yourself, kthxbyefelicia.
     
    Donations can be made via Paypal to : [email protected] - Don't be a mooch. Buy me a goddamn coffee if you use this.
     
    Click here to download this file
  18. Upvote
    jTynne reacted to Emistry in Overhaul refine_db   
    change the format to look like other new item_db.conf ?
     
     
    http://pastebin.com/raw.php?i=YSepT1DR
    refine: ({ TYPE: ARMOR STAT_PER_LEVEL: 0 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }}, { TYPE: WEAPON LEVEL: 1 STAT_PER_LEVEL: 200 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }},{ TYPE: WEAPON LEVEL: 2 STAT_PER_LEVEL: 300 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }},{ TYPE: WEAPON LEVEL: 3 STAT_PER_LEVEL: 500 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }},{ TYPE: WEAPON LEVEL: 4 STAT_PER_LEVEL: 700 RATE: { 100:100, // +1 refine RATE:randome bonus rate 100:100, // +2 refine RATE:randome bonus rate 100:100, // +3 refine RATE:randome bonus rate 100:100, // +4 refine RATE:randome bonus rate 100:100, // +5 refine RATE:randome bonus rate 100:100, // +6 refine RATE:randome bonus rate // etc.... }})  
     
    Propose:
    Overhaul the structure Passing the refine rate into server based on MAX_REFINE if want other customization ... maybe another field for "Bonus_Script" ??  that give bonus to all items that have specific refine ??

     
    About the passing refine rate based on server MAX_REFINE:
    if a rate is set for the refine rate, then it's passed into the server ...
    but.. if the MAX_REFINE doesnt match with the max refine in the refine_db , then  the extra non-exist refine rate just simply pass in the value of -1 ? or maybe 0 ? with this other users can just simply add in a check using this
     getequippercentrefinery(<equipment slot>)
    ​if value returned is equal or below 0 , then failed to refine ..

    Current issue that is known for current refine_db
    If the MAX_REFINE doesnt match with the entry inside the refine_db , whenever players try to refine in server, they simply get 100% of refine rate, and the server get some errors about lack of entry for refine_db during the start-up too . a bit hard for user to find and edit refine rate ...

     
    Advantages :
    easier to read or configure allow users to prevent players from refine abusing IF the admin ignored all these missing entry error due to MAX_REFINE ...

     
    Disadvantages :
    larger file size longer passing time ?

  19. Upvote
    jTynne reacted to rituel in Feefty's FluxCP Addons Release   
    Hello :-)
     
    Fix for Unable to vote for the server. Err no. 4 ?
     
     

     
    / modules / voteforpoints / function.php
    + This module not work for Hercules ?
     
    It uses:
    if (!function_exists("getCashPoints")){ function getCashPoints($account_id, $server) { $sql = "SELECT value FROM global_reg_value WHERE account_id = ?"; $sth = $server->connection->getStatement($sql); $sth->execute(array((int) $account_id)); return $sth->rowCount() ? (int) $sth->fetch()->value : 0; }}  
     
    Hercules use: global_acc_reg_num_db  &  global_acc_reg_str_db   not global_reg_value
  20. Upvote
    jTynne reacted to Olrox in Problem with shadow on my map.   
    By using browedit look for the option: "remove lightmaps at editing textures" kinda like that then switch to wall edit mode and re-do those walls all over again.
  21. Upvote
    jTynne reacted to Olrox in Browedit 2.0 - a new revision by Borf   
    Revision 241 added.
    Development highlights:
    [*]Model windows rendering done and working (partially, gives a crash at some models)
    [*]Model windows placement at the map works
    [*]Background to all the map editor (only gradient for now)
    [*]New Blib version (a rendered by borf)
    [*]Added readme (please read to check key shortcuts)
    [*]Glitch at the scrolling window in texture edit mode is fixed
    [*]Model properties window is working (although from previous releases, I forgot to mention it before)

    Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa
     
    All development credits to Borf.
  22. Upvote
    jTynne reacted to Dastgir in Harmony Reseller.   
    Its a RO Shield, which claims that it protects the server from bots and hacks and apparently have no updates from years
  23. Upvote
    jTynne got a reaction from Chemical Crush in [Showcase] Simple Garden Prontera And Vend   
    Gorgeous!
  24. Upvote
    jTynne reacted to Chemical Crush in [Showcase] Simple Garden Prontera And Vend   
    Hey Guys. 
    I haven't really been showing off the maps ive been making here lately
    So heres one I did about a month ago.  Its a simple middle prontera edit as well as a vending map to go along with it.
     
     
     

     
     

     
     

     
     

     
     

     
     

     
     

     
     
     
    Now for the Vend Map
    It was made to mimic this prontera style.
    The small dark grey tiles are tiles for vendors to know where to stand.
     
     

     
     

     
     
    Whelp there you go.
    Hope you guys enjoyed.
  25. Upvote
    jTynne got a reaction from gaurav787 in Wandering Poring v1.0   
    This is a very simple event script I created for the GM's of my server.
     
    Basically, you type one command and it spawns 5 "Wandering Porings" on the map of your choosing.
     
    You will want to customize the prizes that you receive from the event (it gives Red/Yellow/Orange/White/Blue Potions by default). It's also extremely easy to add in additional prizes.
     
    // Syntax: Item ID / Quantity
    if(.@prize == 1) { getitem 501,1; }
    if(.@prize == 2) { getitem 502,1; }
    if(.@prize == 3) { getitem 503,1; }
    if(.@prize == 4) { getitem 504,1; }
    if(.@prize == 5) { getitem 505,1; }
    // 25 Poring Coins Base Prize
    getitem 7539,25;
     
    Below is the code; After you change the values noted above in red, you should be able to just save this as a .txt, load it in-game, and voila.
     
    Questions, comments? Post as a response to this thread! If you find it useful, please +1 this thread and rate me five stars. Thanks!
     
     
    - script poringbind -1,{OnInit: unbindatcmd "poring"; bindatcmd("poring","poringbind::OnAtcommand",20,90); end; OnAtcommand:if(getgroupid() < 20) { end; }set @map$,.@atcmd_parameters$[0]; if(@map$ == "") {dispbottom "Syntax: @poring <mapname>";dispbottom "Five Porings will spawn on the map you choose. Recommended usage for this event is 3-5 times per day.";dispbottom "NOTE: Do NOT use capitals in the map name otherwise no Poring will spawn!";end;} monster @map$,0,0,"Wandering Poring",1002,5,"poringbind::OnKill";announce "[Wandering Poring] : 5x Wandering Porings have been sighted on the map: "+@map$+". The first person to find and kill each will receive an award!",0;end; OnKill:// Update Here!set .@prize,rand(1,5);announce "[Wandering Poring] : "+strcharinfo(0)+" has captured a Wandering Poring on the map "+strcharinfo(3)+"!",0;// Syntax: Item ID / Quantityif(.@prize == 1) { getitem 501,1; }if(.@prize == 2) { getitem 502,1; }if(.@prize == 3) { getitem 503,1; }if(.@prize == 4) { getitem 504,1; }if(.@prize == 5) { getitem 505,1; }// 25 Poring Coins Base Prizegetitem 7539,25;end; }
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