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zackpinoy

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Everything posted by zackpinoy

  1. can you please can you please show us how will the script works?
  2. zackpinoy

    Skill Damage Adjustment

    pano po ba format ng damage reduction?? kunyari asura strike ng champion. kung 50% po i rereduce ko sa asura strike. mapflag<tab>adjust_skill_damage<tab>SC_EXTREMITYFIST2<tab>50 or mapflag<tab>adjust_skill_damage<tab>MO_EXTRIMITYFIST<tab>50
  3. lol its solved already pala i forgot to change 0 to 1 lang.
  4. hi po pano po magdagdag ng agi bless sa na automatic buff pag click ng healer? e2 po ang script ng healer npc. - script Healer -1,{ .@price = 0; // Zeny required for heal .@Buffs = 0; // Also buff players? (1: yes / 0: no) .@Delay = 0; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2)+.@Delay; close; }
  5. may script po dito na para sa @go command pero hindi ko po alam kung pano ko sya i aapply sa pvp room http://herc.ws/board/topic/3045-go-command/
  6. di padin po gumagana.
  7. may custom pvp room warper po kasi sa client ko. yun ang gnagamit ko. tinry ko ang mapflag pero hndi gumagana
  8. pano ko po ma didisable ang @go sa loob ng pvp room?? ty sa help
  9. sir good day. yung buyingstore 2 na skills po, tulad ng item na black market permit2 (itemid:12548) na kung pwede maidagdag ko sa platinum skill npc yung script nya.. tulad ng Crazy Uproar (http://irowiki.org/wiki/Crazy_Uproar) ng merchant class. and if possible pati equip and misc. items included sa buying store. thank you in advance
  10. Q> is it possible to add the equip and misc in the option of buying? and how does the script goes? i tried the item and the maximum purchase is only 10. how will i change it to maximize the bulk buying?
  11. naway akoy inyong mapagka looban ng vending script ng buying. kung meron po kayo, baka pwedeng mag request. pa share. salamat ng marami
  12. what does 'group user player 2' mean? Super Player? yes query_sql("SELECT account_id FROM `login` WHERE group_id=2" ,.@g2aid); .@size = getarraysize(.@g2aid); for(.@i=0;.@i<.@size;.@i++) { if (attachrid(.@g2aid[.@i])) announce "blah blah........",bc_blue|bc_self; } where do i put this code?
  13. what does 'group user player 2' mean? Super Player? yes
  14. zackpinoy

    Emperium spawn

    Pa help po regarding sa War of Emperium. pag nag sstart na ang WOE yung castle na occupied ay hndi nag rerespawn ang Emperium. tapos yung Emperium naman sa castle na un occupied pag binasag mo, wlang lalabas na has been captured. sana po matulungan nyo ako. at masagot ang aking mga tanong.
  15. hi to all. i have this problem regarding WOE. the time that war of emperium started, the emperium in those occupied castles do not re spawn.
  16. how do i enable broadcast message on group user player 2?
  17. just read something about atcommand and solved it.
  18. hi. how do i load commands after editing group.conf?? thanks in advance
  19. prontera,271,212,5 script jumpevent 101,{ OnWhisperGlobal: if ( getgmlevel() < 99 ) end; L_JumpAdmin: mes "[Manager]"; mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000"; mes "^FF0000The Current Prize is:^000000"; mes "^FF00001. Random Prize:^000000 ^008000"+$jmp_item_amount1+" "+getitemname($jmp_item_id1)+"^000000"; mes "^FF00002. Random Prize:^000000 ^008000"+$jmp_item_amount2+" "+getitemname($jmp_item_id2)+"^000000"; mes "^FF00003. Random Prize:^000000 ^008000"+$jmp_item_amount3+" "+getitemname($jmp_item_id3)+"^000000"; switch(select("Start Jump Event?:Set Prize:Not today Fellas!")){ case 1: next; if( $@JumpStart == 1 ){ mes "[Manager]"; mes "I Can't Start The Event!!"; mes "The Event is still ON!!"; next; goto L_JumpAdmin; } next; mes "[Manager]"; mes "^FF0000~Sure thing!~^000000"; close2; goto L_StartJmp; case 2: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; menu "Set Prize 1",SP1,"Set Prize 2",SP2,"Set Prize 3",SP3,"Go Back to main",L_JumpAdmin; SP1: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id1; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount1; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; SP2: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id2; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount2; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; SP3: next; mes "[Manager]"; mes "^FF0000~What should the prize for winning be? Please input the ID.~^000000"; input $jmp_item_id3; next; mes "[Manager]"; mes "^FF0000~How many if this item should I give away?~^000000"; input $jmp_item_amount3; next; mes "[Manager]"; mes "^FF0000~So, the prize is^000000 ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000? ^FF0000Great.~^000000"; next; goto L_JumpAdmin; case 3: next; mes "[Manager]"; mes "Bye!!"; close; }// End Admin Manager... OnClock0016: OnClock0310: OnClock0625: OnClock0918: OnClock1228: OnClock1540: OnClock1829: OnClock2042:// Edit this to what ever you want. note : OnClock0000 is 12 midnight and OnClock1200 is 12 Noon OnClock2250: OnMinute25: L_StartJmp: announce "Jumper Event : will begin in 20 seconds",bc_all,0x00ffc7;; sleep2 5000; announce "Jumper Event : I'm Going to JUMP somewhere..!!",bc_all,0x00ffc7;; sleep2 5000; announce "Jumper Event : By the way I'm going to disguise into a random monster.!!",bc_all,0x00ffc7;; sleep2 10000; announce "Jumper Event : Last 10 seconds",bc_all,0x00ffc7;; sleep2 10000; set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_all,0x00ffc7;; set $@JmpRnd,10; goto OnStart; OnStart: if ($@JmpRnd == 0){ stopnpctimer; set $@JumpStart,0; sleep2 3000; announce "Jumper Event : is now OVER!!",bc_all,0x00ffc7;; sleep2 15000; movenpc "Jumper"+$@ran+"",1,1; //move the NPC setnpcdisplay "Jumper"+$@ran+"",1002; end; } if ($@JmpRnd == 10){ goto OnStart2; } stopnpctimer; sleep2 3000; announce "Jumper Event : Next Round will begin in 15 seconds...",bc_all,0x00ffc7;; sleep2 15000; setnpcdisplay "Jumper"+$@ran+"",1002; movenpc "Jumper"+$@ran+"",1,1; //move the NPC set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_all,0x00ffc7;; goto OnStart2; OnStart2: set $monster, rand(1001,1995); if($monster == 1003 || $monster == 1218 || $monster == 1006 || $monster == 1017 || $monster == 1021 || $monster == 1022 || $monster == 1027 || $monster == 1043 || $monster == 1006 || $monster == 1136 || $monster == 1137 || $monster == 1168 || $monster == 1171 || $monster == 1172 || $monster == 1173 || $monster == 1181 || $monster == 1210 || $monster == 1223 || $monster == 1284 || ($monster >= 1324 && $monster <= 1363) || $monster == 1006 || $monster == 1407 || $monster == 1411 || $monster == 1414 || $monster == 1496 || $monster == 1501 || $monster == 1900){ goto OnStart2; end; } while(1) { //Initiate an infinite loop set $@jx,rand(0,300); //Set a randon X coordinate set $@jy,rand(0,300); //Set a random Y coordinate if(checkcell(""+$@jmpmap$+"",$@jx,$@jy,cell_chkpass)) break; //If cell is walkable break out of the loop } initnpctimer; set $@JumpStart,1; movenpc "Jumper"+$@ran+"",$@jx,$@jy; //move the NPC setnpcdisplay "Jumper"+$@ran+"",$monster; set $@JmpRnd,$@JmpRnd-1; end; OnTimer180000: set $@JumpStart,0; announce "Jumper Event : WOW no One Found ME!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;; sleep2 3000; donpcevent "jumpevent::OnStart"; end; }//End Script - script Jumper -1,{ if( $@JumpStart == 0 ){ mes "[Jumper]"; mes "I'm sorry, Someone Found me.."; close; } set $@prize, rand(1,100); if ( $@prize <= 50 ){ set $@JumpStart,0; getitem $jmp_item_id1,$jmp_item_amount1; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount1 +" "+ getitemname($jmp_item_id1) +"^000000"; close; end; } set $@prize, rand(1,100); if ( $@prize <= 49 ){ set $@JumpStart,0; getitem $jmp_item_id2,$jmp_item_amount2; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount2 +" "+ getitemname($jmp_item_id2) +"^000000"; close; end; } set $@prize, rand(1,100); if ( $@prize <= 48 ){ set $@JumpStart,0; getitem $jmp_item_id3,$jmp_item_amount3; announce "Jumper Event : "+strcharinfo(0)+" is the WINNER!! I'm here in "+$@jmpmap$+" "+$@jx+" "+$@jy+"!!",bc_all,0x00ffc7;; donpcevent "jumpevent::OnStart"; mes "[Jumper]"; mes "WOW you found me!!"; mes "Take this as a REWARD!!"; mes "You got ^008000"+ $jmp_item_amount3 +" "+ getitemname($jmp_item_id3) +"^000000"; close; end; } }//End Script prontera,1,1,1 duplicate(Jumper) Jumper1 1002 morocc,1,1,1 duplicate(Jumper) Jumper2 1002 geffen,1,1,1 duplicate(Jumper) Jumper3 1002 payon,1,1,1 duplicate(Jumper) Jumper4 1002 izlude,1,1,1 duplicate(Jumper) Jumper5 1002 aldebaran,1,1,1 duplicate(Jumper) Jumper6 1002 xmas,1,1,1 duplicate(Jumper) Jumper7 1002 comodo,1,1,1 duplicate(Jumper) Jumper8 1002 yuno,1,1,1 duplicate(Jumper) Jumper9 1002 hugel,1,1,1 duplicate(Jumper) Jumper10 1002
  20. how to change the event timer of jumper event. id like it to adjust it on every three hours event. i just dont know where to edit.
  21. zackpinoy

    monster_db

    patulong po sana ako. binura ko dati ang drop ng mvp cards. pano ko mababalik sa dati.
  22. zackpinoy

    pa tulong po

    katulad ng zenorc pero malaki
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