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prism

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Posts posted by prism


  1. How exactly do I use this? In the past it was @kamic colorcode text. For color code you'd just use a hex color code like 0x00ff00 but that doesn't seem to work anymore. The 0x part will not show but the rest is broadcasted in black.


  2. I gave you some wrong information. I actually wanted Sniper, Priest, Champion, Ninja, High Wizard and Professor. I was able to figure it out though with your advice about the hex code. Thanks a lot. It was pretty frustrating not knowing why it wasn't working.


  3. I really don't understand why I can't get this to work. I want to make an armor that can be equipped by Sniper, Priest, Champion, Gunslinger, High Wizard and Professor. However, the masking refuses to work and it doesn't make sense.

     

    0x4218900

     

    This is what I have for the mask. It works perfectly except for High Wizard. Wizard mask is 200 right? If i add 200 to that value Snipers can no longer equip it. If i just do 0x800, Sniper can equip. If i do 900, it can still equip. If i do 1100 to add Wizard, it breaks. If I do 200 for just Wizard it's fine. As soon as I add 800 to any item and it goes past the 999 mark the item breaks. Why?


  4. How can I modify the HP of these? I know they are based off of the skill's level but for some reason I can't find where in the source they are. I found something related to the Silversniper, but It took me a while to get it to work without it also modifying the HP of Alchemist Plants/Marhine Sphere so I'm assuming there is a better way to do it. Also, this didn't affect the Magic Decoys at all.


  5. Thanks for the fast response. I was unclear on what I wanted though. By Soul Linker Spirit I meant the skill that Soul Linkers cast on another Soul Linker. I have a custom item(accessory) that when equipped allows you to use level 6 of the skill. I want Soul Linkers to be able to link themselves if they are using Soul Linker Spirit(skillid 461) level 6. Normally they can't use the skill on themselves.


  6. I'm trying to add the official wing costume to one of my items but when I try the sprite doesn't show correctly from the the 3 front positions.

     

    Example: http://puu.sh/aBF2Q/04414f2dbd.jpg

     

    Here are the files I'm trying to use:

    https://www.mediafire.com/?rpotqc1q5sfpo4f

     

    They can be found in data.grf at datasprite·Îºêõ»ç³¯°³

    I'm not really sure which sprite to use because there are so many identical sprites. I've tried about 5 of them and they all have the same result.


  7. My server only has 3 WOE castles active right now because of server population. I'm just using 3 Rachel castles at the moment. The problem is that they can't get to the other guild dungeons because the woe castles are closed. Would it be possible to modify the castle warpers so that each of them grants access to two different guild dungeons?

     

    Example:

    Castle 1:Yuno/Aldeberan - arug_cas01

    Castle 2: Prontera/Geffen - arug_cas02

    Castle 3: Rachel/Payon - arug_cas03


  8. I buffed plants on my server and want to be able to balance them better by strength.

     

    Would it be possible to modify this skill where each plant has a value and you can't exceed 5 points? For example:

     

    Mandragora: 3 Points

    Hydra: 1 Point

    Geographer: 2 Points

    Parasite: 2 Points

    Flora: 2 Points

     

    You can use any combination of plants as long as you don't have more than 5 points worth of plants.

     

    If this isn't possible, can it be made where you can only have 5 total plants no matter which ones you chose?

     

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