Hi, does anyone have something like this? Saw this one on rathena but doesn't look like it's still working. Doesn't buff at all and makes character stuck at some point.
/*lv 50 or lower to buff heal ab kyrie gloria magnificat.lv 51-99 to buff heal ab.Level 90 or higher to pay 1500z.You can pay a one-hour 20000z A delay in the buff for 3 seconds.*/prontera,150,150,4 script load 112,{ if ( @timer >= gettimetick(2) ) { dispbottom "You have to wait for : " + ( @timer - gettimetick(2) ) + " Seconds before another use."; end; } if ( BaseLevel <= 50 ) { ///==================================================================== ///ADD BUFFS AND EFFECTS HERE FOR 50 AND UNDER <------------------- specialeffect2 313; percentheal 100,100; //HEAL } else { if ( BaseLevel >= 90 ) { if ( @allowhealtimer < gettimetick(2) ) { mes "[Buffer]"; mes "The fee is 1,500z to use buffs at your level."; mes ""; mes "You can also pay a fee for one hour of use at 20,000z"; close2; switch(select("Pay the one time fee:Pay the Hour fee:Don't Pay!")) { case 1: if (Zeny < 1500) { dispbottom "You do not have enough zeny!"; close; } else { set Zeny, Zeny - 1500; break; } case 2: if (Zeny < 20000 ) { dispbottom "You do not have enough zeny!"; close; } else { set Zeny, Zeny - 20000; set @allowhealtimer, gettimetick(2) + 3600; break; } case 3: close; } } if ( @allowhealtimer ) { dispbottom "You have : " + ( ( @allowhealtimer - gettimetick(2) ) / 60 ) + " Minutes of Buffs Remaining."; } } ///==================================================================== ///ADD BUFFS AND EFFECTS HERE FOR 50 AND OVER <------------------- specialeffect2 313; percentheal 100,100; //HEAL } if ( @timer >= gettimetick(2) ) { end; } else { dispbottom "You have been blessed!!"; set @timer, gettimetick(2) + .healtimer; close; } OnInit: set .healtimer, 3; // 3 SECOND DELAY.}