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reddozen

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  1. Upvote
    reddozen got a reaction from anacondaq in What kind of RO interests the Ragnarok community?   
    LMAO Yommy...
    You're 100% correct.
     
    Sell every item in your server on a black market under the table and you'll have more players that you can handle, and more money than you can spend...
     
     
    lol
  2. Upvote
    reddozen got a reaction from kisuka in RateMyRO - Ragnarok Community   
    Yeaaaahhhhh... That's going to be an expensive decision.....
  3. Upvote
    reddozen got a reaction from jTynne in Browedit 2.0 - a new revision by Borf   
    Too bad this wasnt around when I was running servers and developing for eA... lol
  4. Upvote
    reddozen got a reaction from OverLord in RO Client Open Source   
    The downloading is typically as needed, and in the background. I know that for my client (RO2: GOTW) I can set it up so that assets are only pulled down as you will need them soon. Like if it's just outside view range, and for things like trees, you can instance them locally so you only have to pull down one copy.
     
    It's some pretty cool stuff... Good luck with your project.
  5. Upvote
    reddozen got a reaction from jTynne in RO Client Open Source   
    What resistance would you have? If anything, It would make it quicker for your players to get started. Take my RO2 webGL client I'm working on... 6GB download and install, or log into the website and start playing as soon as you have a username... This is the big advantage. It's all still being rendered on the client side.
  6. Upvote
    reddozen got a reaction from OverLord in RO Client Open Source   
    webGL is more or less the future... You're talking PS3 level graphics capability (openGL ES 2.0) and website integration...
     
    I haven't personially used RO Browser, but I've poked around the code just to see what they're doing. Being that it's open source and web based, finding people able to modify it to your liking should be very easy (CSS3, HTML5, and javascript).
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