kairu
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Content Count
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Joined
Reputation Activity
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kairu reacted to Rytech in Does Any Rebellion Skill work?
If there's any free dev power that can add the skills, I have close to all of their skills coded in my project. Should be easy to merge into Herc.
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kairu reacted to Temtaime in New life for RO
Sorry for such a delay, was too busy, but now a new version is released !
Key features: chat battle mode support, skill bar with working hotkeys!
http://aesir.perfontain.ru/forum/topic/13-beta-v021/
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kairu reacted to Z3R0 in Back from the Dead
It's been a couple of years and for my absence, I want to apologize to those that knew me.
I unfortunately went completely MIA. A lot has happened in the last couple of years, and I figured I owed it to some of you for just taking off the way I did.
For the past couple of years, I have been going through a custody battle with my ex wife and it finally came to a close about a year ago. Work has been strenuous and I haven't really been able to do anything. I am finally to a point where I have stability in my life and things are finally looking up rather than down.
I know I probably left many of you hanging and wondering... Where did Z3R0 go? I didn't die, I didn't leave, and I definitely missed RO.
I'm coming back to study, to mentor, to help and support. I hope that you guys can forgive me for bum rushing out of here like I did, but I have always thought about the RO Community. I miss all of you, and I am so glad to be back.
Z3R0
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kairu reacted to Easycore in Trading an item and triggering a function
npc->event_doall_id( "OnTradeEvent", sd->bl.id ); npc->event_doall_id( "OnTradeEvent", tsd->bl.id ); // Save char RID of exchanger into @trader variable pc->setreg(sd,script->add_str("@trader"),tsd->status.account_id); pc->setreg(tsd,script->add_str("@trader"),sd->status.account_id); - script TradeTest FAKE_NPC,{ OnTradeEvent: mes "Has exchanged with the player "+rid2name(@trader); close; }
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kairu reacted to Anisotropic Defixation in Heal over Time
Berry use triggers your custom status with the defined duration, the status ticks at intervals you defined. If you want an example, check SC_L_LIFEPOTION (Medium Life Potion, ID 12459) or any other similar status.
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kairu reacted to bWolfie in Heal over Time
for (.@i = 0; .@i < 5; ++.@i)
(
perecentheal(3, 0);
sleep2(1000);
}
Dunno how reliable this is, or if it should be used in item scripts. -
kairu reacted to bWolfie in Heal over Time
Yup.bonus2 bHPRegenRate, (MaxHp/100), 1000;This script would drain 1% of max hp every 1000ms (1 second).