-
Content Count
114 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Downloads
Staff Applications
Calendar
Everything posted by luizragna
-
Hello guys. I'm trying run the roBrowser. but I don't understand anything about Api and js i followed the tutorial Getting Started, but which program do I use to run? I can use the WampServer?
-
@Habilis I am creating some devil squares and put this system in the bosses.
-
Hello guys, i'm making a custom hp bar system for mob units. The command show the HP of the mob for all players in the map. I am using the cutin command, the problem is that I do not think so many files are necessary. In the case 1 image for each percentage of hp I would like your opnion and help to improve this system and make it lighter. Test yourselves :). HP Bar System: payon,147,229,4 script Test#HPbar 1_F_MARIA,{ if (.HP_Bar == 0) { .HP_Bar = 1; .mobGID = monster ("payon",148,226,"[T] HP Test",POPORING,1,strnpcinfo(0)+"::OnDie"); setunitdata .mobGID,UDT_MAXHP,4000; setunitdata .mobGID,UDT_HP,4000; .@count = getunits(BL_PC, .@units, false, "payon"); for (.@i = 0; .@i < .@count; .@i++) addtimer(0,strnpcinfo(0)+"::OnHPBar", .@units[.@i]); } end; OnDie: .HP_Bar = 0; end; OnHPBar: .U_MAXHP = getunitdata (.mobGID,UDT_MAXHP); while (.HP_Bar != 0) { .U_HP = getunitdata (.mobGID,UDT_HP); .P_HP = (.U_HP*100)/.U_MAXHP; cutin(""+.P_HP+"", 1); sleep2 100; } cutin("0", 1); sleep2 5000; //Delay to hide HP Bar cutin("", 255); end; } Donwload of the data folder files: HP Bar System (2018-06-26).rar
-
Thanks @AnnieRuru, i used the mob label.
-
Hello guys, when i use getunitdata in died mobs, the console shows: I'm making a NPC that shows mob HP using command while.
-
@happles abre o cmd e digita: cd C:/caminhoDaSuaPastaDoEmulador exemplo: cd C:\Users\Luiz Victor\Hercules Após isso, aperta enter e digita o comando: map-server --load-plugin mapcache --map NomeDoSeuMapa Aperta enter e aguarda, se mesmo assim você não conseguir, pode me add no discord que eu explico. DzG Nightmare#5780
-
How I change the hexed to run just for thor patcher?
luizragna posted a question in Client-Side Support
I tried change de parameters using xvi32, but he continue oppening without thor patcher. -
Amigo, eu estava com o mesmo problema que você, e fiz o seguinte: Segue este tutorial: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC Onde ele diz YourPlugin (ou movespeed como mostra nas imagens), você troca por mapcache. Basicamente você só vai trocando os sample por mapcache. Então depois de compilar (como mostra no tutorial), vai funcionar
-
Cara você pode usar o emulador cronus: Forum: https://forum.cronus-emulator.com Donwload (Github): https://github.com/Cronus-Emulator Mas caso prefira usar o Hercules e editar manualmente: (Partindo do princípio que você está usando o emulador no modo renewal) Você vai em db/re/mob_db.conf e edita o name: "nome do mob" exemplo: (Pé Grande) Antes: Id: 1060 SpriteName: "BIGFOOT" Name: "Bigfoot" Lv: 29 Depois: Id: 1060 SpriteName: "BIGFOOT" Name: "Pé Grande" Lv: 29 OBS¹: Não altere o sprite name. OBS²: Você deve converter o arquivo para ANSI para que o acentos não fiquem bugados. Só que essas edições de nome só servem somente para o comando @monster Para editar o nome dos monstros spwanados você edita eles na pasta: npc\re\mobs
-
It's a very simple example: announcement.sql: DROP TABLE IF EXISTS `announcements`; CREATE TABLE IF NOT EXISTS `announcements` ( `time` DATETIME NOT NULL DEFAULT '00-00-0000 00:00:00', `announcement` VARCHAR(50) NOT NULL DEFAULT '', PRIMARY KEY (`time`) ) ENGINE=MYISAM; announce.txt: prontera,159,180,3 script Announcer Girl 1_F_MARIA,{ set .@announcement$,"Hello "+strcharinfo(PC_NAME)+" from World"; announce(""+.@announcement$+"", bc_all); query_sql("INSERT INTO `announcements` (announcement,time) VALUES ('"+.@announcement$+"',NOW() )"); end; }
-
I think it's not easy, as it very probably that want edit in the hexed
-
What is this yellow barreier effect?
-
Very cool, looks a bit like my server. In case I am programming effects for dungeon maps system. See my first system:
-
@iubantot Follow this tutorial to create your mapcache: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC Where he talk YourPlugin rename to mapcache
-
It was as I imagined, for I searched everywhere.
-
It's a plugin? What i do after add this plugin?
-
Hello guys! I'm creating a custom skill that can others jobs can fly. But first, i'm edditing the skill "Union of the Sun Moon and Stars" (SG_FUSION) doc/script_commands.txt: 0x008000 Option_Flying When i execute the script command: setoption(0x008000); The character look changes to Star Gladiator flying. I tried change the SA sprite to kagerou sprite: (And he works ) But when i change to other job, he don't work :/ src/map/pc.h: if (type&OPTION_FLYING && !(p_type&OPTION_FLYING)) { //new_look = JOB_STAR_GLADIATOR2; //The original new_look = JOB_ROYAL_GUARD; //My change } He changed to RG look, but not fly :/
-
Hello everyone, How do I make this unit invincible? universe,19,40,4 script Huena#OP 1_F_MARIA,{ set .@amount,1; for (.@i = 0; .@i < .@amount; .@i++) { .mobGID = monster ("universe",20,36,"[Teste] Puto",1004,1); setunitdata .mobGID,UDT_LEVEL,7; setunitdata .mobGID,UDT_MAXHP,10; setunitdata .mobGID,UDT_HP,10; }
-
Script command execute for all players in the map
luizragna replied to luizragna's question in Script Support
Thank you, guys! The full script: universe,40,40,4 script Tester#OP 4_M_REINDEER,{ .@count = getunits(BL_PC, .@units, false, "universe"); // Adds all BL_PC on prontera type to the array .@units for (.@i = 0; .@i < .@count; .@i++) addtimer(0, "Tester#OP::OnMyEvent", .@units[.@i]); end; OnMyEvent: mes "Hello"; close; } -
Script command execute for all players in the map
luizragna replied to luizragna's question in Script Support
I tried: .@count = getunits(BL_PC, .@units, false, "prontera"); // Adds all BL_PC on prontera type to the array .@units for (.@i = 0; .@i < .@count; .@i++){ mes "Hello"; close; } But he just ran the command 2 times in the same player. And not one in each. -
Hello guys. How i do it?
-
Acredito que se o problema fosse dll, ele nem abriria.
-
I found the mapcache.c in the plugin folder, but how do I compile it?
-
In step 3, how do I build the mapcache? It does not appear in visual studio...
-
I tried execute: map-server.exe --load-plugin mapcache And he show: [Fatal Error]: HPM:plugin_load: failed to load 'plugins/mapcache.dll' (error: NÒo foi possÝvel encontrar o m¾dulo especificado.) The last version of the emulator don't contain the mapcache to build.