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Nameless2you

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  1. Upvote
    Nameless2you got a reaction from kyeme in 05/15/2013 - kRO Maintenance   
    ** May contain interpretation errors on the Korean to Spanish translation.   ■ Inspection Time    - Servers: 01:30 to 05:30 (Spanish time)   Common Patch: - Corrected an error in the illustrations of the brother in the adventures (쌍둥이와 마학자). [!!] - Corrected an error in scroll movement when something was broadcasted inside the dungeons. - Arch Bishop Skill Modified: ''Debuff'' statuses granted by items will now be removed by the [Offertorium] skill. -> Except skill Oblivion Curse, which won't be affected. This feature will be added to its skill description. - Corrected an error in the [E Grade Coin Package(50)] item weight. - Items [Dead Branch] and [bloody Branch] are modified: now an effect will be displayed upon use.     Mains Servers:   - Sorcerer skill modified: Now boss monsters won't be affected by the [Chaos Panic] skill. - Arch Bishop skill fixed: Skill [Praefatio] effect didn't apply on some party members when the party exceeded a certain number of players. This will be corrected. - Rune Knight skill fixed: There was a damage calculation error when you used [Pertz] rune and casted the storm blast. This will be corrected. - Some traps' damage will be modified since they aren't affected by physical damage reflect. -> Some skills that reflect physical damage get these effects irregularly applied depending on the trap type. This incorrectly reflected damage will be corrected. [!]   Sakray Server:   - You'll use at least 1 SP when you reduce your SP consumption over 100%. - Merchant Skill Modified: Now when you use [Vending] skill, you can set max item's value up to 1 billion (*)   Translator notes: There may be some minor incorrections. However: [!]: Means the possibility of serious incorrections in the translation because I've found difficulties on the Spanish translation itself. [!!]: I didn't understand this even in Spanish so you can expect serious incorrections here. (*): I don't know if billion refers to 10^9 as said mostly in English or 10^12 as said in most Europe, Latin America and other countries.   Big thanks to Ziu for getting original text in Korean and translating it to Spanish. You rock! Thanks to jaBote for translating it!
  2. Upvote
    Nameless2you got a reaction from Phoenix in 05/15/2013 - kRO Maintenance   
    ** May contain interpretation errors on the Korean to Spanish translation.   ■ Inspection Time    - Servers: 01:30 to 05:30 (Spanish time)   Common Patch: - Corrected an error in the illustrations of the brother in the adventures (쌍둥이와 마학자). [!!] - Corrected an error in scroll movement when something was broadcasted inside the dungeons. - Arch Bishop Skill Modified: ''Debuff'' statuses granted by items will now be removed by the [Offertorium] skill. -> Except skill Oblivion Curse, which won't be affected. This feature will be added to its skill description. - Corrected an error in the [E Grade Coin Package(50)] item weight. - Items [Dead Branch] and [bloody Branch] are modified: now an effect will be displayed upon use.     Mains Servers:   - Sorcerer skill modified: Now boss monsters won't be affected by the [Chaos Panic] skill. - Arch Bishop skill fixed: Skill [Praefatio] effect didn't apply on some party members when the party exceeded a certain number of players. This will be corrected. - Rune Knight skill fixed: There was a damage calculation error when you used [Pertz] rune and casted the storm blast. This will be corrected. - Some traps' damage will be modified since they aren't affected by physical damage reflect. -> Some skills that reflect physical damage get these effects irregularly applied depending on the trap type. This incorrectly reflected damage will be corrected. [!]   Sakray Server:   - You'll use at least 1 SP when you reduce your SP consumption over 100%. - Merchant Skill Modified: Now when you use [Vending] skill, you can set max item's value up to 1 billion (*)   Translator notes: There may be some minor incorrections. However: [!]: Means the possibility of serious incorrections in the translation because I've found difficulties on the Spanish translation itself. [!!]: I didn't understand this even in Spanish so you can expect serious incorrections here. (*): I don't know if billion refers to 10^9 as said mostly in English or 10^12 as said in most Europe, Latin America and other countries.   Big thanks to Ziu for getting original text in Korean and translating it to Spanish. You rock! Thanks to jaBote for translating it!
  3. Upvote
    Nameless2you got a reaction from JulioCF in 04/24/2013 - kRO Maintenance   
    ** May contain interpretation errors

    ¦ Inspection Time

    - Servees: 01:30 to 05:30 (Spanish time)

    Common Patch:

    - Breaking level limits event finished.
    - Some costume items placement errors corrected.
    -> Costume: Kitsune Mask, Costume: Renown Detective's Cap and Costume: Blank Eyes.
    - Corrected an error with Tanos Axe item, which was destroyed (!)
    - Modified King Poring Hat item bonus and part of its description.
    -> DEF changes from 6 to 10 for being the same as in its description.
    - Mechanic Skill Fixed: Skill [Magma Eruption] damage had an error on damage dealt to 'Homunculus', 'Spirits (Sorcerer summon), ' Mercenaries'. This will be corrected.
    - On the Spring Event, items Spray of Flowers drop chance from the Payon City blossomed tree increased. (!)

    Main Servers:

    - Added 6 weapons from the Jitterbug Instance Dungeon to the card withdrawal system.
    **Ziu's Notes: Possibly->Rhythmic Gymnastics Ribbon, Bloody Floral Decoration Microphone, Contrabass, Bow of Storms, Giant Bow y Ukulele New Oz

    Sakray Server:

    - Bard Skill Modified: Skill [Dissonance] and Bard played skills are modified for avoiding overlapping.


    Translator note (Spa-Eng): There may be some minor incorrections, but a (!) marked line means the possibility of serious incorrections because of a hardly understandable Spanish translation.
    Big thanks to Ziu, who took the korean updates and translated them to Spanish.
    Big thanks to jaBote for translating it from Spanish into English.
  4. Upvote
    Nameless2you reacted to Ind in Hercules April 22 Patch   
    Hercules April 22 Patch
    Hello~! - What?!
    1st, most of these things were meant to be released separately but as I started to work with them one thing hooked up to another and I ended up deciding to get all out at once No second today! The all-long, all-mighty list
    New Map Zone DB Updates Added New "All" Zone, easy way to add modifiers to all maps in the game. Automatically inherited by all existent zones. Added new zone setting disabled_commands, can disable any command in any zone "command-name: min-group-lv" also supports min group level to override, to enable back a command disabled by inheritance just use "command-name: 0" Added new zone setting skill_damage_cap (as requested by the community), can cap any skill damage to any range of unit types, and also a new core config "HMAP_ZONE_DAMAGE_CAP_TYPE" that controls how the cap is applied (before or after modifiers) New target-type support (used by skill_damage_cap and disabled_skills): PET (special thanks to frenzmu06 for bringing it up!), CLONE and MOB_BOSS Added support to ids! item and skill ids may now be employed in all sections of the file in the place of item/skill names Detailed Map Zone DB Update Hercules Channel System Update Added a IRC bridge as requested by the community, allows users outside of the game (but in a irc network e.g. thru mobile/cel app) to communicate with anyone in-game that is within a specific #channel, and vice-versa Detailed Channel System Update Added Beret and Yommy's suggestion on cash shop file format, also added support for item ids Added Ryuuzaki's kafra point support to the new cashshop Updated map-server's save_setting, added new option: 128, to save buyingstore transactions on the fly Revisited bindatcmd feature, dropped level support, added group level support and added a new flag capable of deciding whether calls to that command should be logged in the atcommand log. Performance Improvement Added a in-memory list to store existent shops (saves iterating through all online players) Modified searchstore to use said db above, making its queries faster Improved pc_groups processing, decreased runtime ram usage by a about 1mb. Improved @command log processing through groups, now caching the state (no longer does dbmap lookup). Improved atcommand.conf file processing (was doing a extra lookup instead of using atcommand_exists already-performed lookup result) Improved atcommand's help file processing (no more lookups! string is now cached directly in the atcommandinfo struct of each command) and data management Improved @help's processing: dropped the huge config file lookup and replaced by using the caches. Improved atcommand logging, added option to not log specific commands (so you dont waste log room with stuff such as @iteminfo/@mobinfo/etc) -- atcommand.conf nolog group Sightly improved zone inheritance processing. Speeded up mvp drop processing Speeded up item log processing Speeded up mob item drop processing Misc With map_zone_db's new clone support, flag 0x8000 (no-clone-use) in the skill db was dropped With map_zone_db's new way to block commands, mapflag nogo was dropped. Fixed a number of discrepancies between unsigned and signed variables in many packets. Fixed loading messages for exp_db, attr_fix, statpoint, mob_chat_db, mob_pouch, mob_branch, mob_classchange, mob_boss, mob_poring and item_group_db pets from gms who cant drop items no longer can loot items (prevents exploit where gm kills something, pet loots, then drops and action is not logged nor blocked). Fixed combo bonuses that used getrefine on weapons/cards that affect weapons. Added @searchstore as to offer same availability to gms as @auction/@mail does Improved 2013 client charselect procedure, all thanks to Yommy! Links~!
    Commit
  5. Upvote
    Nameless2you got a reaction from Senos in 04/17/2013 kRO Maintenance   
    ** May contain interpretation errors   ■ Inspection Time     - Servers: 01:30 to 05:30 (Spanish time) Common Patch:   - Modified [Jitterbug's Tooth] item description. - Mechanic skill fixed: Damage dealt to monsters from the [Magma Eruption] skill has been modified for being applied ordinarily. - High Priest/Arch Bishop skill fixed: Fixed an [Assumptio] visual effect error.     - WoE TE monster's position has been modified. - Item [Costume: King Strawberry] now slightly increments drop rate of [Fresh Strawberries].   Main Servers:   - Added a list of costume items which can be enchanted. - Skill Start event is ended. (!) - Storm event starts: each time you buy a 10 Gaedarae Fruit box you'll obtain a sealed knight scroll. (!) -> Time: 17/04/2013 until 05/01/2013 maintenance. - Discount event in Neuralizer boxes is now ended. - Hunter/Sniper skill fixed: When you're Ranger Third Job, level 5 of [blitz Beat] skill increased damage based on Job Level. This will be corrected. - Mechanic skill modified: Now skill [Magnetic Field] will only affect enemies in non-PvP maps. - Drop rate changed for some items from monsters in WoE TE Guild Dungeons. (This is done for maintaining Zeny stability on  (Drop rate changed for some items from monsters for maintaining Zeny stability on server commerce).   Sakray Server:   - Bard skill modified: Skill [Dissonance] and Bard played skills are modified for avoiding overlapping.     Translator note (Spa-Eng): There may be some minor incorrections, but a (!) marked line means the possibility of serious incorrections because of a hardly understandable Spanish translation. Big thanks to Ziu, who took the korean updates and translated them to Spanish. Big thanks to jaBote for translating it from Spanish into English.
  6. Upvote
    Nameless2you got a reaction from Jguy in Yommy   
    /me does java version 
     
    public class Hello{ public static void main(String[] args){ int i; String[] names = {"Jezu","dastgirpojee","JayPee","nanakiwurtz","hemagx","malufett","pr3p","nndsl","Zopokx","Vali","Virtue","M45T3R","Michieru","Judas","Beret","Yommy","Jman","Ind"}; System.out.print("Hi"); for(i = 0; i < names.length; i++){ System.out.print(" "+names[i]); if(i != (names.length-1)) System.out.print(" &"); if(i == (names.length-1)) System.out.print(".n"); } System.out.print("I'm Streusel."); }}
  7. Upvote
    Nameless2you got a reaction from Ind in Yommy   
    /me does java version 
     
    public class Hello{ public static void main(String[] args){ int i; String[] names = {"Jezu","dastgirpojee","JayPee","nanakiwurtz","hemagx","malufett","pr3p","nndsl","Zopokx","Vali","Virtue","M45T3R","Michieru","Judas","Beret","Yommy","Jman","Ind"}; System.out.print("Hi"); for(i = 0; i < names.length; i++){ System.out.print(" "+names[i]); if(i != (names.length-1)) System.out.print(" &"); if(i == (names.length-1)) System.out.print(".n"); } System.out.print("I'm Streusel."); }}
  8. Upvote
    Nameless2you got a reaction from JulioCF in 04/10/2013 kRO Maintenance   
    ** May contain interpretation errors   ■ Inspection Time     - Servers: 01:30 to 05:30 (Spanish Time)   Common Patch:   - The entry warp to the Jitterbug Nightmare fight will disappear during the fight. - The Spring Welcome event starts (it lasts 3 weeks). - You'll find Bomi y Beryl in Prontera, who will help you to make a costume hat. - Sura Skill Modified: Skill [Flash Combo] will be carried out to its end even if the target dies. - Sura Skill Fixed: Skill [Flash Combo] now allows enemies to attack the caster when it's used. - Sura Skill Modified: If [Flash Combo] skill is used in an enemy and it's 3 or more cells away, it's cancelled. - Sura Skill Fixed: Skill [Fallen Empire] wasn't correctly recognising the enemy for applying size bonus. - Once you complete the Jitterbug Nightmare instance you have the possibility of combining certain items with "밍민" (Untranslated?). - Once you complete the Horrifying Toy Factory Dungeon, reward treasures will have an adjustment on drop rates.   Main Servers:   - Increased Job Manual Experience Event is now ended. - Auto cast of skill [Leap] in forbidden maps will be corrected. - Sura Skill Fixed: Your SP wasn't lowered when you used the [Rising Dragon] skill with Incubus Card equipped and its effect ended. This will be corrected. - Rune Knight Skill Fixed: When you used the [Dragon Breath] skill on someone affected by [Fiber Lock] the extra damage dealt by Fire Property wasn't added. This will be corrected.   Sakray Server:   - Hunter/Sniper Skill Fixed: When you're Ranger Third Job, level 5 of [blitz Beat] skill increased damage based on Job Level. This will be corrected. - Mechanic Skill Modified: Now skill [Magnetic Field] will only affect enemies in non-PvP maps. - Drop rate changed for some items from monsters in WoE TE Guild Dungeons. (This is done for maintaining Zeny stability on  (Drop rate changed for some items from monsters for maintaining Zeny stability on server commerce).     Translator note (Spa-Eng): There may be some serious incorrections because of a yet understandable but poor, confusing translation to Spanish. Big thanks anyways to Ziu for getting and translating it so we all can have it. Big thanks to jaBote for translating it from Spanish into English.
  9. Upvote
    Nameless2you got a reaction from Eurydice in 04/10/2013 kRO Maintenance   
    ** May contain interpretation errors   ■ Inspection Time     - Servers: 01:30 to 05:30 (Spanish Time)   Common Patch:   - The entry warp to the Jitterbug Nightmare fight will disappear during the fight. - The Spring Welcome event starts (it lasts 3 weeks). - You'll find Bomi y Beryl in Prontera, who will help you to make a costume hat. - Sura Skill Modified: Skill [Flash Combo] will be carried out to its end even if the target dies. - Sura Skill Fixed: Skill [Flash Combo] now allows enemies to attack the caster when it's used. - Sura Skill Modified: If [Flash Combo] skill is used in an enemy and it's 3 or more cells away, it's cancelled. - Sura Skill Fixed: Skill [Fallen Empire] wasn't correctly recognising the enemy for applying size bonus. - Once you complete the Jitterbug Nightmare instance you have the possibility of combining certain items with "밍민" (Untranslated?). - Once you complete the Horrifying Toy Factory Dungeon, reward treasures will have an adjustment on drop rates.   Main Servers:   - Increased Job Manual Experience Event is now ended. - Auto cast of skill [Leap] in forbidden maps will be corrected. - Sura Skill Fixed: Your SP wasn't lowered when you used the [Rising Dragon] skill with Incubus Card equipped and its effect ended. This will be corrected. - Rune Knight Skill Fixed: When you used the [Dragon Breath] skill on someone affected by [Fiber Lock] the extra damage dealt by Fire Property wasn't added. This will be corrected.   Sakray Server:   - Hunter/Sniper Skill Fixed: When you're Ranger Third Job, level 5 of [blitz Beat] skill increased damage based on Job Level. This will be corrected. - Mechanic Skill Modified: Now skill [Magnetic Field] will only affect enemies in non-PvP maps. - Drop rate changed for some items from monsters in WoE TE Guild Dungeons. (This is done for maintaining Zeny stability on  (Drop rate changed for some items from monsters for maintaining Zeny stability on server commerce).     Translator note (Spa-Eng): There may be some serious incorrections because of a yet understandable but poor, confusing translation to Spanish. Big thanks anyways to Ziu for getting and translating it so we all can have it. Big thanks to jaBote for translating it from Spanish into English.
  10. Upvote
    Nameless2you reacted to Ind in PacketDB Overhaul   
    PacketDB Overhaul
    Hello~! - What?!
    1st, not a overhaul as much as...well we purged the poor thing completely 2nd, adding and maintaining packets is now much easier Changes
    packet_db.txt was dropped packet_ver was dropped in its entirety, the server has never been able to maintain multiple packet versions at once stably packet_ver_flag setting in conf/battle/client.conf was dropped packets are now stored at src/map/packets.h packets.h format
    for outgoing packets: packet(packet_id,length)/* example */packet(0x006a,23); for incoming packets: packet(packet_id,length,function,offset ( specifies the offset of a packet field in bytes from the begin of the packet ),...)/* example */packet(0x0072,19,clif->pWantToConnection,2,6,10,14,18); Improvement
    Users no longer have to touch packet files when changing their client versions, PACKETVER in src/common/mmo.h is now enough. With the map server not having to maintain packets for so many versions at once, its ram usage was reduced by 7MB Credits
    Feature Design by GreenBox Special Thanks
    to mkbu95 for bringing this topic up! (reworking the packetdb) Links~!
    Commit packets.h file
  11. Upvote
    Nameless2you got a reaction from JulioCF in 04/03/2013 kRO Maintenance   
  12. Upvote
    Nameless2you reacted to Ind in Introducing Hercules Channel System   
    Introducing Hercules' Channel System
    Hello~! - What?!
    1st, it is a replacement for the old @main 2nd, it is a super ultra mega improvement compared to the functionality @main provided. 3rd, whops. there is no 3rd. channels.conf format
        /* default channels (available on boot) */     default_channels: {         /* channel_name : channel_messages_color */          main: "Orange" /* available as #main */         support: "Blue" /* available as #support */         trade: "Red" /* available as #trade */         offtopic: "Cyan" /* available as #offtopic */         /* as many channels as you like */     }     /* colors available */     colors: {         Default: "0xffffff" /* custom channels will use the first in the list unless a font is selected thru @channel */         Red: "0xff0000"         Blue: "0x83cfe9"         Orange: "0xe57c00"         Cyan: "0x00b89d"         Yellow: "0xffff90"         Green: "0x28bf00"         Normal: "0x00ff00"         /* as many colors as you like */     }     /* allow users to create their own (private) channels through @channels command? */     /* (must also allow players to use @channels in groups.conf) */     allow_user_channel_creation: true     /* "map_local_channel" is a instanced channel unique to each map */     map_local_channel: true     map_local_channel_name: "map" /* available as #map */     map_local_channel_color: "Yellow"     map_local_channel_autojoin: true /* can disable autojoin in specific maps through mapflag or zone: nomapchannelautojoin */     /* "ally_channel" is a channel shared by all your guild allies */     ally_channel_enabled: true     ally_channel_name: "ally" /* available as #ally */     ally_channel_color: "Green"     ally_channel_autojoin: true Notes on the format/configuration
    default_channels is the list of reboot-persistent channels, you can setup as many as you like and each can have its own color for chat, which you can specify in colors (again, you can setup as many as you like) map_local_channel is a feature that grants each map its own instanced channel (available, by default as #map -- which can be changed as per map_local_channel_name) map_local_channel_autojoin whether users will autojoin the local channel when they load a map with it enabled map_local_channel_autojoin can be disabled on selected maps (e.g. if you dont want it on gvg maps) through a mapflag (with a horribly long name D:) '<map name><tab>mapflag<tab>nomapchannelautojoin' ally_channel_enabled is a feature that grants a instanced channel for each guild's allies (as well as their own members), available by default as #ally -- which can be changed as per map_local_channel_name ally_channel_autojoin whether users will autojoin their respective ally chats upon login. New Commands Explained
    @join Simple: @join <#channel_name>or, for password-protected rooms: @join <#channel_name> <password> @channel Does a number of things. Create a new channel (option available as long as allow_user_channel_creation is enabled) @channel create <#channel_name> <password> List public channels (groups with hchsys_admin can view private channels as well) @channel list Change a channel's color (requires to be owner of said channel or be in a group with hchsys_admin permission) @channel setcolor Samples available colors and displays their keys/names @channel list colors Leaves a specific channel @channel leave <#channel_name> Binds your global chat to a specific channel, making everything you type that'd normally be displayed to nearby characters be redirected to that channel instead @channel bindto <#channel_name> Unbinds your global chat from the current (if any) binded channel @channel unbind Bans a specific character from a channel @channel ban <#channel name> <character name> Lists all banned characters from a channel (groups with channel system admin permission can also see their account id) @channel banlist <#channel name> Unbans a specific character from a channel @channel unban <#channel name> <character name> Changes a channel's options (for now, channel message delay and announce-when-someone-joins) @channel setopt <#channel name> <option name> <option value> How to speak in a #channel
    You can either bind a channel to your global chat (see @channel bindto above) or PM the channel you want to speak to, if you attempt to send a pm to a non-password protected channel that you have not joined, you'll autojoin. Other stuff
    as I coded this feature I also improved overall guild processing/lookup, extremely, extremely faster (did I already say its ridiculously faster? WoE overhead probably more than halved with this). over a hundred lookups were replaced by a cached guild state that takes only 4~8 bytes per player. The commit also fixed a "wearing-garment-removed-costume-garment-look" bug - special thanks to jTynne for letting me know~! Groups with channel admin permission can bypass the channel message delay Special Thanks
    to Streusel for proposing an idea that'd end up as the @channel bindto feature. to Frost for proposing the per-channel message delay limitation to Fatalis for proposing what'd end up as the @channel ban, @channel unban and @channel unbanall to Zopokx for proposing an improvement to how the map/local channels function Links~!
    Commit Commit (update)
  13. Upvote
    Nameless2you got a reaction from JulioCF in 03/27/2013 kRO Maintenance   
    kRo breaking boundaries 160->175:
     

     

    New mob stats with 100% HP.
     
    Credits to Ziu, if anyone can/wants to translate or read it, enjoy.
     
     
    PS: Piano at level 140 has +18m HP (was damaged already), damn, more than Satan Morroc or Wounded Morroc..
  14. Upvote
    Nameless2you got a reaction from JulioCF in 03/27/2013 kRO Maintenance   
  15. Upvote
    Nameless2you reacted to Ind in Introducing Hercules' Map Zone Database   
    Introducing Hercules' Map Zone Database
    Hello~! - What?!
    1st, it is a merge from item_noequip.txt and skill_nocast_db.txt functionality. 2nd, it is a major improvement on what these features did in both performance and usability. map_zone_db.txt format sample
    {     name: "My Zone"     inherit: ( "My Other Zone" )     disabled_skills: {         AL_HEAL: "PLAYER | MONSTER | ELEMENTAL"         AL_TELEPORT: "MONSTER"         MG_FIREBOLT: "NONE"         //MG_NAPALMBEAT: "PLAYER"         //ID11: "PLAYER"     }     disabled_items: {         Assumptio_5_Scroll: false         //Apple: true         //ID501: true     }     mapflags: (         "adjust_skill_damage    MG_FIREBOLT    250",         "adjust_unit_duration    PR_SANCTUARY    50"     )     /* "command:min-group-lv-to-override" e.g. "heal: 70" */     disabled_commands: {         //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above         //heal: 70     }     skill_damage_cap: {         //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,         // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)         // when cast vs players and monsters.         //MG_COLDBOLT: (50,"PLAYER | MONSTER")     } } Notes on the format
    In disabled_skills the var following the name (: "PLAYER | MONSTER | HOMUN | MERCENARY | ELEMENTAL | PET | CLONE | MOB_BOSS") is what allows a zone to know what unit types should have this skill disabled. In the sample above, for example, in My Zone, player, monster and elemental unit types are unable to cast heal, while only monsters are unable to cast teleport. this variable may also be used to ignore skills from inheritance, for example if My Other Zone disabled a number of skills, including MG_FIREBOLT, in My Zone all of them will be disabled as well, except for MG_FIREBOLT since it is set as NONE. In disabled_items the var following the name (: true or : false) is what allows a zone to override what it inherited, for example if My Other Zone disables a number of items, including Assumptio_5_Scroll, in My Zone all of them will be disabled as well, except Assumptio_5_Scroll since it is as false. A zone may enforce an unlimited number of mapflags on all its maps, by using this sample all maps under My Zone will have Fire Bolt damage increased by 2.5x and Sanctuary will have its duration halved. A unlimited number of maps may be linked to a specific zone through a mapflag '<map name><tab>mapflag<tab>zone<tab><zone name>' Changes The mf_restrict (restrict) was dropped. item_noequip.txt and skill_nocast_db.txt were dropped, replaced by map_zone_db.txt. setmapflag script command was modified to support the new zones. @mapinfo was modified to support the new zones, also modified the formatting and made it include the amount of vendings. Improvements As opposed to item_noequip.txt and skill_nocast_db.txt, map_zone_db.txt supports an unlimited number of zones. map_zone_db.txt implementation surpasses the ones from item_noequip.txt and skill_nocast_db.txt, making item equipping (pc_useitem/status_calc_pc) and skill using (previously skillnotok, now status_check_skilluse) processing much faster and efficient. @mapinfo performance was improved (was doing chat room dbmap lookups without even checking if player was on the map in question) Special Thanks to Muad_Dib <3. to lighta for discussing the feature with me and helping design the unit-based restrictions on skills to Bahmut and Emistry for ideas on how to format the file. to kyeme for feature ideas. Links~! Commit Commit 2 (update) Map Zone Database File
  16. Upvote
    Nameless2you got a reaction from Luyten 143-23 in 2013/03/06 kRO Maintenance   
    Newly introduced mob(s) in Episode 14.3 Part 2:














    New NPC's:
    4_f_runain
    4_f_shalosh
    4_m_roel
    4_energy_black
    4_energy_blue
    4_energy_red
    4_energy_white
    4_energy_yellow




    New BGM:
    http://telefonica.net/web2/ziu/descargas/160.mp3 (Jittering Nightmare (160))



    New Instance map(s):




    Below are things that have been implemented prior to March 6th 2013. (06-03-2013)
    Previous newly introduced mob(s) to Sakray:









    New Skill icon(s):


    Name by order from left to right Dark Crow, Frigg Song, Full Throttle, King's Grace, Offertorium, Rebound, Telekinesis Intense & Unlimit.



    Initial skill translations:
    (These may be very, very wrong, google tends to do that)
    Guillotine Cross

    Dark Crow
    Prereq: Dark Illusion 5
    Max Levels: 5
    Type: Active/damage - Special
    Give an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater damage to the target.

    [Level 1]: 100% Damage / Melee damage received +30%
    [Level 2]: 200% Damage / Melee damage received +60%
    [Level 3]: 300% Damage / Melee damage received +90%
    [Level 4]: 400% Damage / Melee damage received +120%
    [Level 5]: 500% Damage / Melee damage received +150%

    Ranger

    No Limits
    Prereq: Fear Breeze 5
    Type: Active Buff (Self)
    Tap into the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.

    [Level 1]: 1 minute / Increase ranged physical damage by 1.5
    [Level 2]: 1 minute / Increase ranged physical damage by 2
    [Level 3]: 1 minute / Increase ranged physical damage by 2.5
    [Level 4]: 1 minute / Increase ranged physical damage by 3
    [Level 5]: 1 minute / Increase ranged physical damage by 3.5

    Royal Guard

    King's Grace
    Prereq: Reflect Damage 5
    Type: Active Buff
    Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects.
    Protects against (or removes?) the following statuses: Poison, Blindness , Frozen, Stone Curse, Stern (?), Sleep , External Bleeding, Curse, Confusion/Chaos, Hallucination, Silence, Burning, Cold-Slower, Crystalize, DeepS leep, Fear, Mandragora Howling

    [Level 1]: Every 5 seconds HP recovered 4%
    [Level 2]: Every 5 seconds HP recovered 5%
    [Level 3]: Every 5 seconds HP recovered 6%
    [Level 4]: Every 5 seconds HP recovered 7%
    [Level 5]: Every 5 seconds HP recovered 8%


    Credits to Ziu, Rytech & Jayed
  17. Upvote
    Nameless2you got a reaction from Senos in 2013/03/06 kRO Maintenance   
    Newly introduced mob(s) in Episode 14.3 Part 2:














    New NPC's:
    4_f_runain
    4_f_shalosh
    4_m_roel
    4_energy_black
    4_energy_blue
    4_energy_red
    4_energy_white
    4_energy_yellow




    New BGM:
    http://telefonica.net/web2/ziu/descargas/160.mp3 (Jittering Nightmare (160))



    New Instance map(s):




    Below are things that have been implemented prior to March 6th 2013. (06-03-2013)
    Previous newly introduced mob(s) to Sakray:









    New Skill icon(s):


    Name by order from left to right Dark Crow, Frigg Song, Full Throttle, King's Grace, Offertorium, Rebound, Telekinesis Intense & Unlimit.



    Initial skill translations:
    (These may be very, very wrong, google tends to do that)
    Guillotine Cross

    Dark Crow
    Prereq: Dark Illusion 5
    Max Levels: 5
    Type: Active/damage - Special
    Give an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater damage to the target.

    [Level 1]: 100% Damage / Melee damage received +30%
    [Level 2]: 200% Damage / Melee damage received +60%
    [Level 3]: 300% Damage / Melee damage received +90%
    [Level 4]: 400% Damage / Melee damage received +120%
    [Level 5]: 500% Damage / Melee damage received +150%

    Ranger

    No Limits
    Prereq: Fear Breeze 5
    Type: Active Buff (Self)
    Tap into the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.

    [Level 1]: 1 minute / Increase ranged physical damage by 1.5
    [Level 2]: 1 minute / Increase ranged physical damage by 2
    [Level 3]: 1 minute / Increase ranged physical damage by 2.5
    [Level 4]: 1 minute / Increase ranged physical damage by 3
    [Level 5]: 1 minute / Increase ranged physical damage by 3.5

    Royal Guard

    King's Grace
    Prereq: Reflect Damage 5
    Type: Active Buff
    Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects.
    Protects against (or removes?) the following statuses: Poison, Blindness , Frozen, Stone Curse, Stern (?), Sleep , External Bleeding, Curse, Confusion/Chaos, Hallucination, Silence, Burning, Cold-Slower, Crystalize, DeepS leep, Fear, Mandragora Howling

    [Level 1]: Every 5 seconds HP recovered 4%
    [Level 2]: Every 5 seconds HP recovered 5%
    [Level 3]: Every 5 seconds HP recovered 6%
    [Level 4]: Every 5 seconds HP recovered 7%
    [Level 5]: Every 5 seconds HP recovered 8%


    Credits to Ziu, Rytech & Jayed
  18. Upvote
    Nameless2you got a reaction from JulioCF in 2013/03/06 kRO Maintenance   
    Newly introduced mob(s) in Episode 14.3 Part 2:














    New NPC's:
    4_f_runain
    4_f_shalosh
    4_m_roel
    4_energy_black
    4_energy_blue
    4_energy_red
    4_energy_white
    4_energy_yellow




    New BGM:
    http://telefonica.net/web2/ziu/descargas/160.mp3 (Jittering Nightmare (160))



    New Instance map(s):




    Below are things that have been implemented prior to March 6th 2013. (06-03-2013)
    Previous newly introduced mob(s) to Sakray:









    New Skill icon(s):


    Name by order from left to right Dark Crow, Frigg Song, Full Throttle, King's Grace, Offertorium, Rebound, Telekinesis Intense & Unlimit.



    Initial skill translations:
    (These may be very, very wrong, google tends to do that)
    Guillotine Cross

    Dark Crow
    Prereq: Dark Illusion 5
    Max Levels: 5
    Type: Active/damage - Special
    Give an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater damage to the target.

    [Level 1]: 100% Damage / Melee damage received +30%
    [Level 2]: 200% Damage / Melee damage received +60%
    [Level 3]: 300% Damage / Melee damage received +90%
    [Level 4]: 400% Damage / Melee damage received +120%
    [Level 5]: 500% Damage / Melee damage received +150%

    Ranger

    No Limits
    Prereq: Fear Breeze 5
    Type: Active Buff (Self)
    Tap into the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.

    [Level 1]: 1 minute / Increase ranged physical damage by 1.5
    [Level 2]: 1 minute / Increase ranged physical damage by 2
    [Level 3]: 1 minute / Increase ranged physical damage by 2.5
    [Level 4]: 1 minute / Increase ranged physical damage by 3
    [Level 5]: 1 minute / Increase ranged physical damage by 3.5

    Royal Guard

    King's Grace
    Prereq: Reflect Damage 5
    Type: Active Buff
    Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects.
    Protects against (or removes?) the following statuses: Poison, Blindness , Frozen, Stone Curse, Stern (?), Sleep , External Bleeding, Curse, Confusion/Chaos, Hallucination, Silence, Burning, Cold-Slower, Crystalize, DeepS leep, Fear, Mandragora Howling

    [Level 1]: Every 5 seconds HP recovered 4%
    [Level 2]: Every 5 seconds HP recovered 5%
    [Level 3]: Every 5 seconds HP recovered 6%
    [Level 4]: Every 5 seconds HP recovered 7%
    [Level 5]: Every 5 seconds HP recovered 8%


    Credits to Ziu, Rytech & Jayed
  19. Upvote
    Nameless2you got a reaction from kyeme in 2013/03/06 kRO Maintenance   
    Newly introduced mob(s) in Episode 14.3 Part 2:














    New NPC's:
    4_f_runain
    4_f_shalosh
    4_m_roel
    4_energy_black
    4_energy_blue
    4_energy_red
    4_energy_white
    4_energy_yellow




    New BGM:
    http://telefonica.net/web2/ziu/descargas/160.mp3 (Jittering Nightmare (160))



    New Instance map(s):




    Below are things that have been implemented prior to March 6th 2013. (06-03-2013)
    Previous newly introduced mob(s) to Sakray:









    New Skill icon(s):


    Name by order from left to right Dark Crow, Frigg Song, Full Throttle, King's Grace, Offertorium, Rebound, Telekinesis Intense & Unlimit.



    Initial skill translations:
    (These may be very, very wrong, google tends to do that)
    Guillotine Cross

    Dark Crow
    Prereq: Dark Illusion 5
    Max Levels: 5
    Type: Active/damage - Special
    Give an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater damage to the target.

    [Level 1]: 100% Damage / Melee damage received +30%
    [Level 2]: 200% Damage / Melee damage received +60%
    [Level 3]: 300% Damage / Melee damage received +90%
    [Level 4]: 400% Damage / Melee damage received +120%
    [Level 5]: 500% Damage / Melee damage received +150%

    Ranger

    No Limits
    Prereq: Fear Breeze 5
    Type: Active Buff (Self)
    Tap into the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.

    [Level 1]: 1 minute / Increase ranged physical damage by 1.5
    [Level 2]: 1 minute / Increase ranged physical damage by 2
    [Level 3]: 1 minute / Increase ranged physical damage by 2.5
    [Level 4]: 1 minute / Increase ranged physical damage by 3
    [Level 5]: 1 minute / Increase ranged physical damage by 3.5

    Royal Guard

    King's Grace
    Prereq: Reflect Damage 5
    Type: Active Buff
    Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects.
    Protects against (or removes?) the following statuses: Poison, Blindness , Frozen, Stone Curse, Stern (?), Sleep , External Bleeding, Curse, Confusion/Chaos, Hallucination, Silence, Burning, Cold-Slower, Crystalize, DeepS leep, Fear, Mandragora Howling

    [Level 1]: Every 5 seconds HP recovered 4%
    [Level 2]: Every 5 seconds HP recovered 5%
    [Level 3]: Every 5 seconds HP recovered 6%
    [Level 4]: Every 5 seconds HP recovered 7%
    [Level 5]: Every 5 seconds HP recovered 8%


    Credits to Ziu, Rytech & Jayed
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