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exneval

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  1. Upvote
    exneval reacted to Asheraf in Nemo patcher   
    Zero clients are the clients used in the new korean server RO:ZERO they have some new updates such as a new cashshop ui, char creation ui, quest ui and other stuff, however its still experimental for Hercules, feel free to test it and give us feedback on issues that could be related to the emulator :). 
  2. Upvote
    exneval reacted to Rytech in r834 - Big Update To Common Status's / Magma Eruption Added / Other Skill Updates   
    =General
    *This update focuses heavly on fixing all the common status's that
    -were introduced during renewal and is a follow up for r742 and r759
    -that is long overdue. Resistance for success and duration are now
    -official and items/equips should work better with them.
    -
    -Below is the changes, along with what to expect with this update.
    -Of corse a few other things were done in this update as well.
    *Changed the name of a few status's to be easier to refer to.
    -whiteimprison -> imprison / freezing -> frost.
    -Note: The confusion between freeze and freezing was annoying.
    -So its best to refer to freezing as frost.
    *Fixed a possible issue that allowed players to attack while on
    -a rental mount.
    *Did some code cleanup and optomize for the initChangeTables
    -entrys for some status's.
    *Corrected the immunity for pre-re common status's.
    -Its been proven that the 97 stat immunity isn't real.
    -Honestly, im supprised people thought it was a thing.
    -The real immunity is with 100 of a certain stat.
    -97 is high enough to bring success chances so low, the chance
    -of getting affected by that certain status for some skills is
    -near impossible.
     
    =Database
    *Updated the const file with needed Effect and SC's.
    -Should allow items and NPC's to better refer to the commons.
    *Updated the exp requirements for levels 100 to 150 for mutated
    -homunculus to be more well balanced. This is due to the big
    -2017 homunculus update on official which they switched back to
    -the old exp table and extended it to level 175.
    *Updated the mob_skill_db's with info on the new status's conditions.
     
    =Skills
    *RK_WINDCUTTER
    *RK_DRAGONBREATH
    *WL_COMET
    *RA_FIRINGTRAP
    *RA_ICEBOUNDTRAP
    *NC_COLDSLOWER
    -The duration for the status these skills give are updated to the
    -REAL official durations. Damn that 2011 iRO document was wrong again.
    *RK_GIANTGROWTH
    -Weapon break chance now only happens when the 2x/3x damage burst
    -happens.
    *RK_FIGHTINGSPIRIT
    -Updated the ATK increase formula.
    Officially its now 70 + 7 * Party Members.
    *WL_WHITEIMPRISON
    -Skill now fails if casted on a boss/mvp monster.
    -Corrected the duration reduction.
    -Players reduce it with natural immunity which is by a percentage.
    -Monsters reduce the duration by a fixed amount.
    *WM_DANCE_WITH_WUG
    -Adjusted the damage bonus on Ranger's Wug skills.
    -Turns out a actural ATK bonus is given to Ranger/Minstrel/Wanderer
    -players. ill have to code this in later on a future update.
    *SR_HOWLINGOFLION
    -Fear duration updated to official.
    -Now only removes solo/chorus music buffs when hit.
    *SO_PSYCHIC_WAVE
    -Fixed a issue where the element was always fire.
    *SO_ARRULLO
    -Updated the duration reduction formula to follow the official formula.
    -Skill animation now only appears on players affected successfully.
    -Note: There's a client side bug that makes the particle effects
    -sometimes appear on the wrong affected enemys. That can't be fixed.
    *NC_MAGMA_ERUPTION
    *NC_MAGMA_ERUPTION_DOTDAMAGE
    -Added support for these skills.
     
    =Status's
    *Too much to list in a small area. =P
    *Boss/MVP's are immune to these status....
    -Fear,Burning,Imprison,Deep Sleep, Frost, Crystalize.
    -They are also immune to Guillotine Coss poisons.
    -All common and new poison status's can't overlap (restart).
    *Bite and Manhole status no longer overlaps.
    *Fixed a few status's to properly stop current attacks / movement.
    *Updated list of status's on MVP's that are treated as rude attack.
    *Boss/MVP's are now immune to Shadow Chaster's Masquerade skills.
    *Updated the list of status's monster's can detect.
    -They can now detect enemy's in bleeding, deadly poison, fear,
    -burning, imprison, deep sleep, frost, and crystalize.
    *Fear
    -Unable to move for the first 2 seconds of duration.
    -The first 2 seconds act as a ankle snared status with hit/flee
    -reduction. The remaining duration allows movement.
    -Reduces HIT/FLEE by 20%.
    -Removes blind status and makes you immune to blind.
    -
    -Resistance formula updated.
    -Formula: ( INT + BaseLV + LUK/2 ) / 5
    -Resistance reduces success chance and duration by percentage.
    -Duration can't be reduced below 2 seconds.
    *Burning
    -Fixed a issue where the status would make all incomindg attacks
    -hit, ignoring accuracy checks. Also fixed a issue where the
    -status wouldn't end on death sometimes.
    -Deals 3% MaxHP + 1000 damage every 3 seconds.
    -Makes you immune to frost status.
    -
    -Resistance formula updated.
    -Formula: ( AGI + BaseLV + LUK/2 ) / 5
    -Resistance reduces success chance and duration by percentage.
    -Duration can't be reduced below 10 seconds.
    *Imprison
    -Can't move, attack, or use skills.
    -Blocks all attacks except for ghost element.
    -Ghost attacks deal extra damage and ends the status.
    -Deals 400 * SkillLV damage when the status ends.
    -
    -Resistance formula updated.
    -Formula: ( STR + BaseLV + LUK/2 ) / 5
    -Resistance reduces success chance and duration by percentage.
    -Duration can't be reduced below 10 seconds on monsters.
    *Deep Sleep
    -Can't talk, move, attack, or use skills while active.
    -Damage taken from the next hit is increased by 50%.
    -Recovers 3% MaxHP/MaxSP every 2 seconds.
    -Status ends when hit.
    -
    -Resistance formula updated.
    -Only duration is reduceable and by a fixed amount.
    -Duration: Time - 1000ms * ( INT / 40 + BaseLV / 20 )
    *Frost
    -Reduces DEF by 30%. (10% if on a monster.)
    -Reduces movement speed by 70%.
    -Reduces ASPD by 30%
    -Increases variable cast time by 50%
    -Makes you immune to burning status.
    -Duration can't be reduced below 10 seconds.
    -
    -Resistance formula updated.
    -Only duration is reduceable and by a fixed amount.
    -Duration: Time - 1000ms * (( VIT + DEX ) / 20)
    -Duration can't be reduced below 10 seconds.
    -Note: iRO was right about one thing. The 10% reduction on DEF,
    -but it never said it was on monster's only while players got 30%.
    *Crystalize
    -Can't move, attack, use skills, or use items while active.
    -Damage taken from wind attack is increased by 50%.
    -Damage taken from daggers, swords, and bows is reduced by 50%.
    -Damage taken from axes and maces is increased by 50%
    -Fire attacks now remove the status.
    -Takes 2% of your MaxHP and 1% of your MaxSP every second.
    -The status will end if current SP goes below 1% MaxSP.
    -
    -Resistance formula updated.
    -Only duration is reduceable and by a fixed amount.
    -Duration: Time - 1000ms * VIT / 10
  3. Upvote
    exneval reacted to Asheraf in kRO unpacked clients releases   
    Discontinued. 
    Clients without themida protection can be downloaded at http://nemo.herc.ws/downloads/
  4. Upvote
    exneval reacted to Rytech in r829 - New 2016 Wedding Skills / Baby Job Updates / Adoption Requirements Updated   
    =General
    *Gunslinger, Ninja, Taekwon, and Summoner jobs can now be adopted.
    -I didn't confirm if this is possible officially, but with the
    -now existing expanded baby jobs this should be allowed for the
    -ones that act as a base.
    *MAX_SKILL_TREE increased to 85.
    *MAX_GUILD_STORAGE lowered to 500.
    -This is to prepare for future support for the guild warehouse.
     
    =Database
    *Updated the wedding rings to support the 2016 wedding skills.
     
    =Jobs
    *Baby Jobs
    -Can now access the WE_CHEERUP skill if adopted.
    -Note: Due to how the system works, the skill may not appear on
    -baby players adopted before this update.
    -
    -Expanded baby jobs and baby summoners can now access all baby
    -wedding skills when adopted.
     
    =Skills
    *SR_FALLENEMPIRE
    -Corrected the damage formula for when attacking monsters.
    *WE_CALLALLFAMILY
    *WE_ONEFOREVER
    *WE_CHEERUP
    -Added support for these skills.
  5. Upvote
    exneval reacted to Rytech in 2017-06-14bRagexeRE Client   
    View File 2017-06-14bRagexeRE Client
    Release for the 2017-06-14bRagexeRE client.
    Be sure to have your DATA.INI set to read rdata.grf first and data.grf second.
    Packets are provided in the included text file. Packet shuffles and keys can be found at the bottom in the file.
    Submitter Rytech Submitted 07/21/17 Category Client Resources  
  6. Upvote
    exneval reacted to kami-shi in 34 Kamishi's Clothes & Hair Palettes (Updated 2018!!)   
    View File 34 Kamishi's Clothes & Hair Palettes (Updated 2018!!)
    Support All classes including new Mounts, Oboro, Kagerou, Rebellion and 3rd Costumes ! Yay ! =3
    The palettes are ranged from 0 to 35.
    For this pack to look the best you must use my corrected classes sprites and Haziel's 3rd Costumes sprites
    These palettes are from my big 700 palette pack !
    If you want more, you may contact me here :  Paletting services (More than 700 Palettes, Races and Colors! :3).
    Thank you ! >o<
    Submitter kami-shi Submitted 07/12/17 Category Sprites & Palettes  
  7. Upvote
    exneval reacted to Dastgir in Ragnarok Unpacked Clients Repository (RUCR)   
    Update:
    Removed all the contents from the site, including the link, as it was not suitable to distribute this publicly.
  8. Upvote
    exneval reacted to Adel in Adel's Sprite Showcase   
    Hello people~
    I am Adel and this is my updated sprite showcase.
    ❤   ❤   ❤  Hope you enjoy    ❤   ❤   ❤
    Note: Please do not steal the display images.
    Some of the references for my sprites were taken from other game sources.  
          
          
       
          
       
          
          
       
          
          
          
       
          
             
             
       
          
             

          
       
             
           
              
          
          
       
           
           
             
          
       
           
           
             
          
          
             
          
          
                
            

        
                
             
          
       
          

             
           
        
          
          
          
          
          
        
     
          
          
          
          
     
    Mob Sprites
     
             
          
             
       

    Other Sprites

     
  9. Upvote
    exneval reacted to Dastgir in Ragnarok Unpacked Clients Repository (RUCR)   
    RUCR
    Hello Hercules Community,
    I was working on RUCR this month and I am happy to announce that it's complete. The Site contains all Ragexe(upto 2016-07) and RagexeRE from 2014, fully unpacked.
    It would be great if there will be no mirrors, I would be keeping this web up and running, so mirrors won't be needed.
    Also, if you find any clients missing, you can post it here, and I will check if that can be uploaded.
     
     
    Repo Link: DISABLED
    Enjoy
     
  10. Upvote
    exneval reacted to dualityDiscretion in RO Webcomic [FIN]   
    Last year, I launched a RO-themed webcomic which I've been updating weekly. I've been posting it in several forums and someone told me to share it here too, so I thought why not~
     
    This comic follows Joshua, a newb adventurer who just arrived in Rune Midgard, struggling to understand how the world works, with some helping hands guiding him... kinda...
     
    http://tapas.io/series/PORINGS
     
    Been goin for almost a year, 44 strips so far and going strong. Updated every Friday~
  11. Upvote
    exneval reacted to Sephus in Herc or Idathena?   
    IdAthena is an Indonesian localisation of the emulator if I'm not mistaken? Hercules has HULD that supports localisation of scripts, the benefit of which outweighs using any other localised emulator. Because your users will be able to understand your server in their own language, if you support it. Hercules makes this possible.
    This among other several reasons why it is far more superior to rA or any other (and I don't mean to put them down but the code speaks for itself).
  12. Upvote
    exneval reacted to Sephus in Achievement & Item Link System   
    Working on this
     
    The complete system is vast and requires scripting for most achievements as they're through NPCs. And we don't have much official info. But I've made it flexible enough to be customized for types of possible achievements, even ones not present in kRO.
  13. Upvote
    exneval reacted to esu1214 in [Instance]Horror Toy Factory (Aegis Server)   
    Here is the full. Enjoy it.
    xm_d.rar
  14. Upvote
    exneval reacted to Racaae in [Episódio 14.3] NPCs gerais   
    "O resultado da longa expedição finalmente chegou! Na caverna com nascentes de fogo está o covil do demônio, nós estamos nos preparando para o duelo final contra o Imperador Morroc." 

     
     
    Descrição: NPCs comuns e defensores no mapa principal do episódio 14.3 (Bacia Flamejante) e alguns em Eclage.
    Esses não são os NPCs de quests, a maioria deles serve para teletransportar monstros que chegam muito perto da base avançada (como se fosse a "parte segura" do mapa). O resto são personagens de episódios passados que tem relação a história como alguns do Campo da Expedição, El Dicastes e Eclage.
     
    O script está longe de estar perfeito, portanto bugs podem ocorrer. Algumas observações:
     
    •OBS1: Os NPCs defensores não estão teletransportando os monstros porque o comando unitwarp perde o GID do monstro quando é usado sleep2 antes. Por isso comentei as linhas até resolver isso. (Usuários do rAthena ver post abaixo)
    •OBS2: O comando showscript não deixa a mensagem na janela de chat como no servidor oficial.
    •OBS3: Estão faltando algumas falas dos defensores da parte de dentro (quando o monstro chega perto) e será adicionado assim que possível. 
     
    E com certeza pode haver erros de português uma vez que não sou muito bom nessa matéria.
     
    Link do download (pode baixar do anexo se quiser): https://www.dropbox.com/s/6hwgeof8yzyc7qc/14_3.txt?dl=0
     
     
    Monstros:
     
     
    Portal:
     
     
    Bônus (qual seria a graça se não dá nem pra entrar no mapa) 
     
    14_3.txt
  15. Upvote
    exneval reacted to loong in [showcase]the fourth lot of 2015   
  16. Upvote
    exneval reacted to fxfreitas in [Monster] Dark Knight   
    See Screens Inside of Spoilers:
     
     
    File Name: [Monster] Dark Knight
    File Submitter: fxfreitas
    File Submitted: 07 Jul 2015
    File Category: Sprites & Palettes

    Mob Versions of Nintendo DS Dark Knight, recomended skills:
    KN_AUTOCOUNTERNPC_AGIUPNPC_POWERUPNPC_BLOODDRAINNPC_STUNATTACKNPC_WIDECONFUSENPC_DARKNESSATTACK

    Click here to download this file
  17. Upvote
    exneval reacted to Conflicts in RagnaShield Beta 1.0.8   
    RagnaShield Beta – Introduction
     

     
    Installation guide


    Features - Clientside


    Hardware IDs
    Every time a player connects to his account, various hardware IDs are retrieved from the computer, such as the MAC Address, the CPU ID, Disk ID and Motherboard ID. This information is then sent to the server and stored in the `login` table. The purpose of this feature is to create a fingerprint of the player's computer capable of ensuring you they will not come back after a hardware ban. The player's hardware IDs are then compared to the ban list to see how much of a match they are. This setting can be modified from ragnashield.conf with ban_sensitivity. 

    Advanced File Hashing (including those inside GRFs)
    You can hash as many files as you wish within your RO folder or your GRFs. RagnaHosting already provides a default list to prevent no-delay sprites by protecting the default job sprites,
    this GRF will take the highest priority and will be named JobSprites.grf. To customize this list and include your own files or sprites, contact the RagnaHosting Networks with the necessary information.
    If any of your hashed files fails the check, the client will show an error and it wont launch. This behavior cannot be changed.
    * This protection currently does not take into account the order in which your files are being loaded. If this becomes necessary, you might want to protect your DATA.INI as well.

    Dual Clienting
    By default, only up to two clients can run simultaneously. The choice of two clients is to allow your players to trade between their accounts. This feature can be modified as per user request.
     
    Hiding clientinfo.xml
    Your clientinfo.xml has been embedded to your RagnaShield protection components and the client will disallow any connection bypassing the one provided.
    This would protect you from most of those people trying to find your IP for some malicious intentions. This also ensures that you'll only be able to use this protection when you're hosted with us.
     
    Better compression (LZMA support)
    LZMA is a compression method allowing you to significantly reduce the size of your GRF files.
    The idea of this feature was introduced by Curiosity, for more information visit the following thread on rAthena : https://rathena.org/board/topic/95086-lessgrf-slim-down-your-grf.
    RagnaHosting uses this compression by default on your GRF files. As you may have noticed, the size of a fully patched Full Client is only about 1.4GB, the one RagnaHosting provides.
    In GRF Editor, you can use this custom compression by going in Tools > Settings > General > Compression method > Custom compression... and select the cps.dll provided in the thread mentioned above.
    * Do not attempt to load the custom cps.dll provided by RagnaShield in GRF Editor, you will crash and may end up having to reinstall the application.
     
    File Encryption (Unique GRF Editor keys)
    RagnaShield allows you to encrypt your GRF files' content using GRF Editor's encryption. You will receive a key.grfkey file which can be used directly by GRF Editor to encrypt or decrypt your content.
     
    File Encryption (RagnaHosting Shared Encryption)
    By being part of RagnaHosting, you will gain access to free or cheaper custom content for your server. This content is encrypted and will only work on ALL servers using RagnaShield as their protection. If you decide to leave the host however, you will no longer be able to use them. This feature itself warrants a post of its own, I'll be explaining in details how this works.
     
    Splash Screen
    Pretty self explanatory, RagnaShield will display a splash screen 250px by 150px in size when your client launches, and closes it as soon as the client fully loads up (the login screen appears).

    Third-party program restriction / blocking
    This feature is in constant development and there are already a handful of softwares being blocked by the game guard. You can choose whether or not you want to allow tools such as RCX to run on your server. Other programs such as CheatEngine will automatically be blocked. This feature is fully customizable as well to fit every server's needs. We do encourage you to submit cheat tools so we could block them for everyone. We believe there's no reliable way to block macros, and we want to make it clear that we're not advertising RagnaShield to be able to do that.
     
    What about bots?
    Blocking bots or other similar tools is not part of RagnaShield's protection. To prevent those, we recommend you use newer clients allowing packet obfuscation; it will block bots better than any features we could add to our game guard. By default, we'll include packet obfuscation support on the client we'll provide you, it'll use fully qualified keys, and it'll be unique for each server.

    Features - Severside

     
    Banning system
    It is important to understand the difference between an account ban, an IP ban and a hardware ban.

     
    Knowing when to use which can be a bit confusing at first, however RagnaShield's ban commands are more straightforward because they combine these together nicely.
    Banning a player bans both their hardware IDs and their account at the same time. Our custom bans take into account the level (group id) of the GM who is issuing the ban.
    As such, it is only possible for a GM to ban an account with a lower group id than his own. Therefore admins (group 99) can never be banned. The hardware ban, which is always
    applied regardless of the group id of the target, can be bypassed if the account's owner has a higher group id.
     
    Configuration file (ragnashield.conf)
    The configuration file is found at conf/ragnashield.conf.

     
    Hardware IDs
    Hardware IDs are stored on the server side when a player attempts to log in. All the info are also added to the loginlog table. RagnaHosting lists 4 kinds of Hardware IDs, namely;
    MAC Address, CPU ID, Drive ID and Motherboard ID. There's a 5th and special kind of ID which combines the latter 3 into a unique hashed ID, which can make it easier for you to
    integrate on your scripts. All of these information are added to the `login` and `loginlog` tables.
     
    Ingame @commands
    @ragnaban / @ban2
    usage: @ragnaban <time> <player_name> {<reason>}
    ex   : @ragnaban 1d "test player" Stole gears.
    Similar to @ban, this command does both a regular @ban and a hardware ban. The computer of the player will no longer be able to connect to your server.
    If the account ban's time is greater than the one given by the command, it will keep the longest one. When a player's name contains spaces, you must use quotes,
    otherwise it's not needed. The reason given for the ban is also optional but it is recommended.
     
    @ragnafullban / @fullban
    usage: @ragnafullban <time> <player_name> {<reason>}
    ex   : @ragnafullban 1d "test player" Stole gears.
    This is the same as the previous command, except it will also ban all the accounts related to the player. It bans the accounts based on the last person who logged into them.
     
    @ragnaunban / @unban2
    usage: @ragnaunban <player_name> 
    ex   : @ragnaunban "test player"
    This command removes the hardware ban of a player as well as removing the account ban of the player mentioned.
     
    @ragnafullunban / @fullunban
    usage: @ragnafullunban <player_name> 
    ex   : @ragnafullunban "test player"
    Same as the previous ban, except it unbans all the accounts connected with the player (using the hardware IDs of the person who logged into the account last).
     
    @showmacban
    usage: @showmacban
    Shows the current MAC addresses banned.
     
    @execute <system_command>
    usage: @execute echo Hello world!
    Executes a command on the server's VPS. This command allows you to customize server tasks outside of the game. The example command will display "Hello world!" in the map-server console. You could use it to recompile or restart your server, create a backup, etc. The possibilities are limitless for this command. We'll be writing scripts for everyone for you to make use of Linux commands and utilities from inside the game! This means you can tell your GM to type @execute sqldump before he hosts his event, just in case something goes wrong. Feel free to send us suggestions of what commands you want to see on here.
     
    @ping {<player_name>}
    usage: @ping
    This command asks the server to ping yourself or another player. The task is put on a background thread and you will have to wait a few seconds to retrieve the ping statistics. To retrieve the pong info, you'll have to type @ping again. Each ping has a hard delay of 10 seconds and the statistics will be erased from your server's VPS after 30 seconds. By default, players cannot use @ping <player_name>. If you want to allow lower GMs to use the latter command, you must give them the @ping2 atcommand permission ("ping2: true" in groups.conf).

    Script methods
    The following script methods are shortcuts to simplify your custom scripts.
     
    getcharmac({<account ID>/<character ID>/<character name>})
    usage: getcharmac();
    usage: getcharmac("test_player");
    If no argument is specified, the currently attached player's RID will be used to retrieve the MAC address.
     
    gethardwareid(<type> {,<account ID>/<character ID>/<character name>})
    usage: .@id$ = gethardwareid(0);
    usage: .@id$ = gethardwareid(4, "test_player");
    Type 0 – MAC address
    Type 1 – CPU ID
    Type 2 – Disk drive ID
    Type 3 – Motherboard ID
    Type 4 – Unique ID (combines types 1-2-3)
    This command retrieves the hardware information from a player.
     
    Credits
    Conflicts - Project manager, started this whole project and gathered the team. Helped test the features thoroughly. Kept pushing for more features, and will keep doing that for the foreseeable future.
    Nanakiwurtz - Ported the source code for both rAthena and rAmod, scripted the sample scripts as well as general testing of the features.  She will be taking care of your protection component customization requests.
    Tokeiburu -Responsible for the tools used for the generation of the game guard files. He's being humble though, to put it simply, RagnaShield wouldn't have been possible without him.
     
    Updates:
    Version 1.0.1
    Added shared encryption key. Added GRF file hashing. The RagnaShield logo on startup now closes once the client's main window shows up.

    Version 1.0.4
    Fixed packet conflicts between RagnaShield and the packet obfuscation feature. This error would show up in your emulator's map-server console as "unsupported packet : 22 or 26 in length". Updated startup logo. Other minor bug fixes.

    Version 1.0.6 Improved RagnaShield's CPU usage down to almost 0%. The usage was already pretty low, except now it uses Windows' events to detect new process creation. This means it no longer needs to scan your process list at every specific interval of time. Fixed a bug regarding the third-party protection blocking false-positive process. Hidden processes are now detected.

    Version 1.0.7 Fixed a bug regarding the GRF hashing process; this bug would crash your exe without any warning. The third-party protection module for Windows XP was unable to launch properly, this has been fixed. Improved overall customization : clientinfo.xml is no longer hidden within the game guard. To edit the content, you must open RagnaShieldRagnaShield.xml, then it's just like a regular clientinfo.xml. This was changed to allow admins to add more GM accounts without us having to rebuild your client files. You will notice that the IP fields are protected as well the port fields (so the security is still the same as before). The allowed IP tags are "#PRIMARY", "#FILTERED" and "#LOCALHOST". The last one allows you to test your server on a local network. DATA.INI is no longer embedded within the client. You can edit the content and add as many custom GRFs as you want. The first two entries are reserved for RagnaShield The data folder can be read safely without having an impact on our protected sprites (job sprites). This blocks no-delay skills while allowing you to test custom changes.
    [*]
    Common errors are now displayed in a more friendly manner (replaced some of the 0xF#####87 errors). [*]Introducing a new file signature protection. This fully blocks any unauthorized processes from being executed at the same time as your client.

    Version 1.0.8
    Added file version to the game guard to track down further issues. Added a custom crash report to help track down further issues and which will quite possibly help you solve other issues. The file is stored in ClientCrash.log Huge update on RagnaShield's third-party protection. It is planned to be improved, but newer cheat softwares should have a harder time to work. WMI errors will now show up in hexadecimal, this will be easier to track them down as well. Pressing Ctrl-Del ingame will crash the client and generate a crash log on purpose. Security upgrade regarding macro'ing softwares. Updated third-party definitions and rules.

  18. Upvote
    exneval reacted to grobyczen in Teleport Crystals and moving Slots   
    File Name: Teleport Crystals and moving Slots
    File Submitter: grobyczen
    File Submitted: 25 Feb 2015
    File Category: Sprites & Palettes
     
    Hi, after ~a year and a half of learning from this wonderfull community I'm finally able to contribute something I'm kind of proud of.
     
    I want to share some sprites I'm using for a private server. This is my first contribution to this community, and also my first attempt at spriting and acting. First thing is a mod of the official slot machine sprite, only this one is animated with a move of the lever. (Maybe later I will animate the reels, when I have some free time).
     

     
    Next is a couple of sprites I use as part of custom teleport system. I'm not so sure of my scripting abilities, so I decided to share only the sprites and not the full teleport system. The blue sprite is a Town Crystal that teleports you to other crystal you've visited in Towns and Dungeons. The sprite and act contain the front and back views (I only showed the front here). The signs on the central piece of the crystal are suposed to mean this is ancient technology. On the left I show the "inactivated" Crystal, on theright I show the "activated" version. Each one has it's own spr and act files.
     

     
    Finally, the Dungeon Crystal that teleports you only from dungeons to Towns. This one isn't animated because I wanted to show it as less 'powerful' than the Town counterpart, think of the Town Crystal as the real power source, and the Dungeon Crystal as only a raw relay. The ouroborous symbol is supposed to make you think of the cyclic nature of the teleport system. The other small sign in the back of the crystal is just a symbol to reflect a supposed ancient origin of the crystal. There's also a less shinny version which reresent the inactivated crystal (not shown here).
     
    :::
     
    Anyway, about the sources: I honestly don't remember exactly from what game I got the source images, all I know is I got the sprite sheet from The Spriters Resource.
     
    So that's all. I hope you like this and find it useful. Nothing would make me happier than contributing back to this wonderfull community.
     
    C'you all soon.
     
    PS. Any constructive criticism is wellcome, I'm still learning the basics of spriting, so any technique, tool, or style recomendations will be very helpfull, more so if they come with examples.
     
    Click here to download this file
  19. Upvote
    exneval reacted to Chiaki in do you guys heard of IDAthena   
    well, I'm still using IDAthena
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