Keru
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Keru last won the day on December 10 2015
Keru had the most liked content!
About Keru
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Rank
Advanced Member
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Gender
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Emulator
Hercules
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Keru reacted to an answer to a question: Add Custom Ammo/Bullets to Custom Mobs
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Hello, how is the sprite of an ammo, for example the peach bullets from enchanted peach tree linked to the mob itself? Is there a table or something inside the client where i can link those sprites? I have a custom mob act and a spr and a custom amm/bullet act and spr which should be used in the ranged attack animation.
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Is there any clean client version from the 2013-08-07 exe? It should been one of the most popular and stable versions, but i could only find pre-diffed versions and there seems no way to enable packet obfuscation again.
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Hello, I'm searching for a 2013-08-07 Ragnarok exe with enabled packet obfuscation. All I can find are pre-diffed exes with disabled packet encryption. Or does anybody know how to manually hex a client to enable packet obfuscation again?
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- ragnarok exe
- 20130807
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I have tried to compile this plugin, but i get an error about the malloc.h and the CREATE which is usually in there. malloc.h isn't part of hercules, so how do this plugin work?
- 36 replies
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- lootarea
- loot by area
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Thanks, for the fast reply. But i found it irritating to have them in the window when they are not needed.
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Hello, i want to remove the Free Cash from the custom trader, because i don't need a second currency. So i want only the regular points in this window. I can't find them in the source code, maybe someone can help me?
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mrlongshen reacted to an answer to a question: Grand cross skill
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Change skill_db.txt: 254,5,6,4,6,0x48,0,10,1,no,33,0x100,0,magic,0, CR_GRANDCROSS,Grand Cross to 254,5,6,4,6,0x48,0,10,1,no,33,0,0,magic,0, CR_GRANDCROSS,Grand Cross This changes the // 12 inf2 (skill information 2):// 0x0100- skill that damages/targets yourself so the selfhit is disabled. They will still lose some HP due to the Grandcross, but it will be impossible to kill theirself.
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Champion sp doesn't effect asura damage?
Keru replied to mrlongshen's question in General Server Support
In map/battle.c there is this part about Asura Strike aka Extrimity Fist: case MO_EXTREMITYFIST: #ifndef RENEWAL { //Overflow check. [Skotlex] unsigned int ratio = skillratio + 100*(8 + st->sp/10); //You'd need something like 6K SP to reach this max, so should be fine for most purposes. if (ratio > 60000) ratio = 60000; //We leave some room here in case skillratio gets further increased. skillratio = (unsigned short)ratio; }#endif break; If you are using pre-renewal ther is an overflow check, so if you are using high rates with high stats your asura will be capped at some point. This is becuase a short int is from 0 to 65535. If you change the cap to more than this you will get an overflow error, which means it will start again from 0. -
kinori reacted to an answer to a question: Crazy Weed deals no damage
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Angelmelody reacted to an answer to a question: Crazy Weed deals no damage
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You have to change the pre-re/skill_db.txt: -2483,11,6,2,0,0x3,4,10,1,yes,0,0x2000,0,weapon,0, GN_CRAZYWEED,Crazy Weed -2484,0,6,2,2,0x2,3,10,1,no,0,0x2000,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack +2483,11,6,2,0,0x3,4,10,1,yes,0,0,0,none,0, GN_CRAZYWEED,Crazy Weed +2484,0,6,2,2,0,0,10,1,no,0,0,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack and the pre-re/skill_unit_db.txt : +2484,0x86, , 0, 2, 100,enemy, 0x080 //GN_CRAZYWEED_ATK this worked for me to enable crazy weed in pre-renewal, best regards to Happy for helping me with this
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Yes I'm using Notepad++.
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My current skillinfo.lub, standard file is working fine. But i wanted to make an edit in this file at the teleport skill to sepereate the levels. bSeperateLv = true, But the problem is i cant edit it without getting the "unexpected symbol near" error. I've already tried different thing: - just editing the lub and save it. - decompile lub to lua, edit the lua save it as lub - decompile lub to lua, edit the lua and compile it back to lub Nothing has worked. The problem also stays the same when i doesn't even change anything after decompile it to lua and just compile or save it back to lub. Is there anything I'm doing wrong with it?
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Keru reacted to an answer to a question: Invalid menu selection on npc (after warp)
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Keru reacted to an answer to a question: Invalid menu selection on npc (after warp)
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Thanks for your help, this solved my problem!
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Thanks for your answer. Can this be solved by re attaching player ids or something like that?
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The same as i posted above
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Yes I have tested it, i'll even copy pasted your script to prevent errors. Edit: The screenshot is after i choose something in the menu