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Posts posted by Rebel
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Find in skill.c
int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, uint16 skill_lv)
insert after
int index[MAX_SKILL_ITEM_REQUIRE];
this
struct status_change *sc = &sd->sc;
find in skill.c
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
change to
if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->weapontype == W_1HSWORD))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
Find again in skill.c
if( require.weapon && !pc_check_weapontype(sd,require.weapon) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
change to
if( require.weapon && !(pc_check_weapontype(sd,require.weapon) || (skill_id == LK_PARRYING && sc && sc->data[SC_SOULLINK] && sc->data[SC_SOULLINK]->val2 == SL_KNIGHT && sd->weapontype == W_1HSWORD))) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_THIS_WEAPON,0); return 0; }
recompile.
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On 6/16/2018 at 0:17 PM, Ejamestereo said:Hi Masters,
Great day!
I have some queries regarding rAthena, I hope you can help me with these. Kindly see below:
• What is the difference of Pre-RENEWAL from RENEWAL?
(I'm referring to rAthena emulator) and what is the best to use?
• Do I need to input these files manually on GRF and rAthena emulator:
1. Third Job new clothing’s/costume (GRF) – https://rathena.org/board/files/file/3437-third-job-costumes-new-classes-corrected/2. Files of Star Emperor & Soul Reaper (rAthena emulator) - https://github.com/rathena/rathena/commit/fc951469e79cf80ed0b157a51d3b05430f28f8fa
Upon exploring the files of rAthena emulator from this site (which I already downloaded all the files) – https://rathena.org/board/topic/109823-ragnarok-online-complete-offline-server-client-pack-2018-make-your-ro-server-in-less-then-5-minutes/
From folders of db, npc etc... There are no files related to jobs of Star Emperor and Soul Reaper so I don’t know how to work on it.Sorry for being noob newbie, As I badly want to play this game with the new updates /sigh
I guess you should be asking in rAthena not in Hercules. Also I think 3ceam is the only emulator that supports Star Emperorr and Soul Reaper as of now.
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Okay now I get what Myriad said. sorry for being stupid.
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16 hours ago, luizragna said:try add In: src/map/constants.inc
script->set_constant("SI_MYSTATUS", SI_MYSTATUS, false, false);
Change MYSTATUS to your status name
My version of hercules doesnt have constants.inc.. though I added the commit on that.. It still doesn't show the custom status icon.
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Bump anyone??? Its been 3 years..
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1 hour ago, Myriad said:remember songs/dances don't affect yourself unless you are linked.
Linked but the status icon is still not showing.
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I followed Dastgir guide on how to add new status icon..
status.h
before SC_MAXSC_MINDBREAKER, SC_SERVICEFORYOU, SC_DONTFORGETME, SC_ASSNCROS, SC_POEMBRAGI, SC_APPLEIDUN,
before SI_MAX
SI_MINDBREAKER = 1085, SI_SERVICEFORYOU = 1086, SI_DONTFORGETME = 1087, SI_ASSASSINCROSS = 1088, SI_POEMBRAGI = 1089, SI_APPLEIDUN = 1090,
status.c
afterstatus->dbs->IconChangeTable[SC_BLOSSOM_FLUTTERING] = SI_BLOSSOM_FLUTTERING;
status->dbs->IconChangeTable[SC_MINDBREAKER] = SI_MINDBREAKER; status->dbs->IconChangeTable[SC_SERVICEFORYOU] = SI_SERVICEFORYOU; status->dbs->IconChangeTable[SC_DONTFORGETME] = SI_DONTFORGETME; status->dbs->IconChangeTable[SC_ASSNCROS] = SI_ASSASSINCROSS; status->dbs->IconChangeTable[SC_POEMBRAGI] = SI_POEMBRAGI; status->dbs->IconChangeTable[SC_APPLEIDUN] = SI_APPLEIDUN;
efstids.lub
EFST_MINDBREAKER = 1085, EFST_SERVICEFORYOU = 1086, EFST_DONTFORGETME = 1087, EFST_ASSASSINCROSS = 1088, EFST_POEMBRAGI = 1089, EFST_APPLEIDUN = 1090,
stateiconinfo.lub
StateIconList[EFST_IDs.EFST_MINDBREAKER] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Mind Breaker", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Increase MATK by 100%"} } } StateIconList[EFST_IDs.EFST_SERVICEFORYOU] = { descript = { {"Service For You", COLOR_TITLE_TOGGLE}, {"Your under Service For You Song."}, {"Increase SP"} } } StateIconList[EFST_IDs.EFST_DONTFORGETME] = { descript = { {"Please Dont Forget Me", COLOR_TITLE_TOGGLE}, {"Your under Please Don't Forget Me Song."}, {"Decrease ASPD & Movement Speed"} } } StateIconList[EFST_IDs.EFST_ASSASSINCROSS] = { descript = { {"Assassin Cross of Sunset", COLOR_TITLE_TOGGLE}, {"Your under Assassin Cross of Sunset Song."}, {"Increase ASPD & Movement Speed"} } } StateIconList[EFST_IDs.EFST_POEMBRAGI] = { descript = { {"A Poem of Bragi", COLOR_TITLE_TOGGLE}, {"Your under A Poem of Bragi Song."}, {"Reduce Aftercast Delay"} } } StateIconList[EFST_IDs.EFST_APPLEIDUN] = { descript = { {"The Apple of Idun", COLOR_TITLE_TOGGLE}, {"Your under The Apple of Idun Song."}, {"Increase HP"} } }
stateiconimginfo.lub
in [PRIORITY_WHITE] = {[EFST_IDs.EFST_MINDBREAKER] = "pf_mindbreaker.tga", [EFST_IDs.EFST_SERVICEFORYOU] = "dc_serviceforyou.tga", [EFST_IDs.EFST_DONTFORGETME] = "dc_dontforgetme.tga", [EFST_IDs.EFST_ASSASSINCROSS] = "ba_assassincross.tga", [EFST_IDs.EFST_POEMBRAGI] = "ba_poemofbragi.tga", [EFST_IDs.EFST_APPLEIDUN] = "ba_appleofidun.tga",
should I add also in constants.conf?
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Anyone ?? -.-
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Anyone have a quick fix for this similar issue?
https://github.com/HerculesWS/Hercules/issues/691
its still exist in the latest stable version of hercules.
Git revision (src): '81d02447f733ff802614c338cecfd88adad76ace'
[Info]: Git revision (scripts): '81d02447f733ff802614c338cecfd88adad76ace' -
[Debug]: status_change_end: SC_DANCING is missing skill unit group (val1=655682, val2=10543, val3=127, val4=0, timer=491, tid=-1, char_id=151140, map=prontera, x=153, y=170, prev=<none>:0, from=pc.c:10091). Please report this! (#3504)
i got this in console.. how did this happen? or how can i fix this???
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I need help fixing my script.. The enchantment is not staying on the slot. How do I keep the enchantment inserted in the slot?? This script should have 3 enchantment in a chosen headgear. But it only inserting one.
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4 hours ago, Thyr said:How can i determine if it exchange 5m - 1 T, 50m - 10T, and 500m - 100T?
TRY IT.
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6 hours ago, Begin said:Hello Sir,
I am having an error in console after compiling the ExtendedVending.
[Error]: sv_readdb: can't read db/item_vending.txt
add item_vending.txt in your db folder
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I added zeny pot on this script but the winner gets nothing and the losing player gets the zeny pot.
[ Fixed it already ]
@AnnieRuru Thanks!
i cant seem to add a enable/disable npc in this script i dont know why. when i use @roulette the npc doesnt enable.
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Got this error when registering a player..
[SQL]: DB error - Incorrect integer value: '' for column 'unique_id' at row 1 [Debug]: at script.c:17447 - INSERT INTO `event_russian_roulette` (`unique_id`, `char_id`, `account_id`, `name`) VALUES ('', '150000', '2000001', 'Ragnarok');
Im using Gepard Shield 2.0
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please fix Word Event not working.. preg_match error, if change to pcre_match always try again.
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15 hours ago, TheReturn said:I am testing this plugin seens really great tho.
The only problem I am seeing is that changes the bg mode too quickly causing it to announce too many times.Could`t find any config related to it, do you guys can help me out on that one? How to increase the time for this?
open bg_common.txt
find
// Rotate every n seconds.
OnTimer30000:
change 30000 = 30 seconds -
have you tried loging in with a new account with no characters yet?
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doc/script_commands.txt
--------------------------------------- *getitembound(<item id>, <amount>, <bound type>{, <account ID>}) *getitembound("<item name>", <amount>, <bound type>{, <account ID>}) This command behaves identically to getitem(), but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored. Valid bound types are: 1 - Account Bound 2 - Guild Bound 3 - Party Bound 4 - Character Bound --------------------------------------- *getitembound2(<item id>, <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>, <bound type>) *getitembound2("<item name>", <amount>, <identify>, <refine>, <attribute>, <card1>, <card2>, <card3>, <card4>, <bound type>) This command behaves identically to getitem2(), but the items created will be bound to the target character as specified by the bound type. All items created in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored.
Star Gladiator LOV/Parrying SL
in Plugin Releases
Posted
@Myriad I got this when i compile..