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Anisotropic Defixation

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Posts posted by Anisotropic Defixation


  1. If there a way to link an already existing effect to it through skill->unitsetting? In this case the base skill can set different UNT_ based on certain conditions, like KO_ZENKAI or GS_GROUNDDRIFT.

    This would also involve removing the "dummy" single UNT_ICEWALL/UNT_FIREPILLAR_ACTIVE animation, clif->changetraplook isn't viable for this reason as it merely places the linked effect on top of the dummy.

     

    Thanks.


  2. It depends, for official modes the in-game queue offers more options, plus if I remember correctly it was made usable for one BG mode time ago but never finished completely.

     

    Another thing that would be really good is having both party and random queue option and the random option to have "smart" randomization, creating parties based on jobs so stuff like 5 priests on the same team doesn't happen.

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