KohakuSan
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About KohakuSan
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Advanced Member
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Emulator
Hercules
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Is it possible to edit the Mute bubble?
KohakuSan replied to KohakuSan's question in Graphics Support
No one? -
This is awesome
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KohakuSan reacted to a post in a topic: Hercules Ultimate Localization Design
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KohakuSan reacted to a post in a topic: Ultimate Guild Ranker
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KohakuSan reacted to a post in a topic: Ultimate Guild Ranker
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Ultimate Guild Ranker
KohakuSan replied to Dastgir's topic in PvP, WoE, GvG, & Battleground Releases
I will update it to add exceptions Is this added? -
As titles says, is it? If so, which spr or bmp file is it?
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dhaisuke reacted to an answer to a question: How edit to increase the Heal, Potion Pitcher in SRC
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How edit to increase the Heal, Potion Pitcher in SRC
KohakuSan replied to dhaisuke's question in General Server Support
Open the skill.c file in the emulatorsrcmap folder and look for this section: It's pretty self-explanatory, just change a few of the numbers in the formulas on the Renewal/Not-Renewal part on which your server uses. Then recompile. #ifdef RENEWAL /** * Renewal Heal Formula * Formula: ( [(Base Level + INT) / 5] ? 30 ) ? (Heal Level / 10) ? (Modifiers) + MATK **/ hp = (status->get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10;#else // not RENEWAL hp = ( status->get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8);#endif // RENEWAL if( sd && ((skill2_lv = pc->checkskill(sd, HP_MEDITATIO)) > 0) ) hp += hp * skill2_lv * 2 / 100; else if( src->type == BL_HOM && (skill2_lv = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) hp += hp * skill2_lv * 2 / 100; break; } -
It worked fine although it's giving me a packet error when trying to connect but that's fixable. Anyway, there are a lot of patches missing in Shins, for example the Packet Encryption keys diff etc. And that's what I wanted most but there are a few others who got my interest too.
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That's one of the problems, there's no error screen, just the standard windows "Application has stopped working and will be closed" I'll try with Shins
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Ops, yeah it's 2012, edited it. As I said, I already tried with only the minimum required for it to work but it's still the same error.
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KohakuSan reacted to an answer to a question: Change sprite layer colors on ActOR
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Worked great, thank you!
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Is there any way to do that for the entire file instead of having to change every single frame's color? I noticed that saving act as text could do this very easily just by replacing the color codes in the created .lua file but how can I convert it back to act then? Or is there some other way to do it?
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Is it possible to edit the Mute bubble?
KohakuSan replied to KohakuSan's question in General Server Support
I tried looking into it but unless it recolors the silence emoticon in red some other way, it's not there.