MikZ
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I did add it to command , but still they can do @accinfo , btw if i add new GM group number should i just ./configure it? or also do make sql or make all?
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care to help? thank you!
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Hello I wanted to add new group like GM level 95, With all command except accinfo, how will I disable accinfo to this group? I did try accinfo: false . but it says "non-existent permission name "accinfo" what should be the right word? thank you!
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Hello, May i know what's the script for "Beginner's Field Manual " Was place on ETC when you do @item and no script effect . care to share? thank you! "Only usable by a character level 40 or below. For 30 minutes, grants 3x exp for 30 minutes."
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Hello mga bossing, pano po ito gawin? gusto ko po muna mag simula sa episode 8.1 . anu2 po mga kelangan ko gawin para ibalik sa episode 8.1 ang emulator ko? salamat po!
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Hello, I tried warp hit-delay by dastgir But when i make plugin, i got this error: Please help me with this. thank you PLUGIN OnPCUseSkillEvent CC hit-delay.chit-delay.c:28:30: error: ../common/malloc.h: No such file or directoryhit-delay.c: In function ‘pc_damage_received’:hit-delay.c:66: warning: implicit declaration of function ‘CREATE’hit-delay.c:66: error: expected expression before ‘struct’hit-delay.c: In function ‘plugin_init’:hit-delay.c:163: error: ‘iMalloc’ undeclared (first use in this function)hit-delay.c:163: error: (Each undeclared identifier is reported only oncehit-delay.c:163: error: for each function it appears in.)hit-delay.c:163: warning: implicit declaration of function ‘GET_SYMBOL’hit-delay.c:164: warning: assignment makes pointer from integer without a casthit-delay.c:165: warning: assignment makes pointer from integer without a casthit-delay.c:166: warning: assignment makes pointer from integer without a casthit-delay.c:167: warning: assignment makes pointer from integer without a casthit-delay.c:168: warning: assignment makes pointer from integer without a casthit-delay.c:169: warning: assignment makes pointer from integer without a casthit-delay.c:170: warning: assignment makes pointer from integer without a casthit-delay.c:171: warning: assignment makes pointer from integer without a casthit-delay.c: In function ‘server_preinit’:hit-delay.c:179: warning: assignment makes pointer from integer without a castmake[1]: *** [../../plugins/hit-delay.so] Error 1make[1]: Leaving directory `/home/fatero01/Hercules/src/plugins'make: *** [plugins] Error 2
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Hello, How would i do this? When my player reaches max level 175. all + allstats will be remove from the item. so the item will be useless script example: Id: 25001 AegisName: "Leveling_Helm" Name: "Leveling Helm" Type: 5 Buy: 20 Weight: 700 Def: 3 Loc: 256 View: 1680 Trade: { nodrop: true notrade: true nocart: true nostorage: true nogstorage: true nomail: true noauction: true } Script: <" bonus bAllStats,5; bonus2 bExpAddRace,RC_All,50; if(BaseLevel>174) { bonus bonus bAllStats,-5; ">}, i tried: if(BaseLevel>174) { bonus bonus bAllStats,-5; "> but its not working.. what should be the proper one? thank you!
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CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
Sorry for the trouble Thanks @@Dastgir , and all of you for taking time reading my post. FIXED AND SOLVED -
CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
@@Dastgir Yes i did .. ?? using latest emulator last friday.. how to disable it? just comment on plugin.conf?? @@Samuel i did add some plugins, like dastgir collection.. -
CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
@@Samuel yup same, was originally 0 . -
CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
@@Samuel yup, did back to 0. conf/import/battle_conf.conf ?? it has nothing just blank page -
CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
check the above settings, @@Samuel what will i do with that? my max stat is 130. Already set to : // Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0 to no then to 150// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0 to no then to 150 and did @reloadbattleconf still have the same issue. I use ranger job and ride warg to use warg strike, everytime warg strike does critical damage, item drop became 2x.. Is this bug? -
CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
@@AnnieRuru i did change to : 1 still got same issue, haven't tried to player C. (see image) Still drop 2 explosive powder and mud lump what patch @@AnnieRuru ?? huhuhu.. its just wierd all monsters drop 2 ~ 4 the same items.. Example: poporing drops 2 garlet.. just want to have the normal drop, cuz everytime i kill monster with critical it drop 2 the same items -
Mga bossing, paano ko po ba to maayos? nag dodrop po ang mobs ng dalawa o tatlong magkaparehang items pag napapatay mo sila ng critical attack ung may brown ng attack. /heh Pano ko po ba to maayos, example , dapat isang oridecon lang ang drop, pag mapatay mo sila gamit ang critical magiging 2 or 3 oridecon ang drop ng isang monster.
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Thanks. I'll try this one.
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CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
and what happens if 3 playersplayer A deal most damageplayer B deal a lot of critical, but less damage from player Aand player C just last hit kill the mob ?@@AnnieRuru 100x/100x/25. What does that mob npc event does? Is this new features? Hehe @@Zhao Chow yup. Pretty weird though. Like gorgoyel. Drop 4 evil wings o oridecon etc. once you kill them with crit. I recently switched to renewal and update my emulator last friday. -
CRITICAL DAMAGE MAKES DROP ITEM 2x ~ 3x. BUG or What?
MikZ replied to MikZ's question in Source Requests
its like this, if you kill a monster with "critical attack" any skills that give critical attack. gives you chance to drop 2x the same items 3x or by now i get 4x item drop.. like 4 apples drop from poring -
Hello, How will i fix this? If you kill a monster with normal attack it would drop normal rate ex: 1x oridecon But if you happen to kill them with critical attack, chances are it would drop 2x oridecons ~ 4x oridecons. (see image) 2x ~ 3x evil wings for 1 monster Just want to have a normal drop either crit or normal attacks. I Already disable //#define RENEWAL_DROP Please help me.. HUHU thank you
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@@Tranquility hello, wasn't able to check this. can you please teach me how or is there a guide for it? i just want my GM level 99 account view it the WOE damage, for skill balancing purposes.. been checking it in google, and found this . is there any other guide? thank you..
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thanks @AnnieRuru: Lastly: i got this Disregard: Found this http://herc.ws/board/topic/4593-getmemberaid-checkmes/ parse_line: expect command, missing function name or calling undeclared function 59: $koeaid = getcharid(3); 60: announce "The current King of Emperium Hill is ["+ strcharinfo(PC_NAME) +"].", bc_all; 61: killmonsterall "ordeal_1-1";* 62: Getmemberaid ALL_SAMEMAP, "ordeal_1-1"; ~~~~~~~~^ 63: for ( .@i = 0; .@i < $@onlinecount; .@i++ ) { 64: if ( $@onlineaid[.@i] != $koeaid ) { 65: attachrid $@onlineaid[.@i];
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@@AnnieRuru : Thanks for the guide and I followed it, however i got this error.. (LOL My emulator is outdated) hahaha sorry 1>------ Build started: Project: koe_char, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1> koe_char.c1>c:usersacer aspiredesktophercsrcpluginskoe_char.c(9): fatal error C1083: Cannot open include file: 'common/memmgr.h': No such file or directory========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped =========
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@@AnnieRuru you removed the patch. can you still post those? thank you..
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miss @@AnnieRuru where will i place the plugin? I can only trace patch edit in SRC.. Like your bombring..
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Thank you Ms. @@AnnieRuru