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MikZ

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Everything posted by MikZ

  1. MikZ

    disable accinfo

    I did add it to command , but still they can do @accinfo , btw if i add new GM group number should i just ./configure it? or also do make sql or make all?
  2. MikZ

    disable accinfo

    care to help? thank you!
  3. MikZ

    disable accinfo

    Hello I wanted to add new group like GM level 95, With all command except accinfo, how will I disable accinfo to this group? I did try accinfo: false . but it says "non-existent permission name "accinfo" what should be the right word? thank you!
  4. Hello, May i know what's the script for "Beginner's Field Manual " Was place on ETC when you do @item and no script effect . care to share? thank you! "Only usable by a character level 40 or below. For 30 minutes, grants 3x exp for 30 minutes."
  5. MikZ

    Episode 8.1

    Hello mga bossing, pano po ito gawin? gusto ko po muna mag simula sa episode 8.1 . anu2 po mga kelangan ko gawin para ibalik sa episode 8.1 ang emulator ko? salamat po!
  6. MikZ

    hit-delay

    Hello, I tried warp hit-delay by dastgir But when i make plugin, i got this error: Please help me with this. thank you PLUGIN OnPCUseSkillEvent CC hit-delay.chit-delay.c:28:30: error: ../common/malloc.h: No such file or directoryhit-delay.c: In function ‘pc_damage_received’:hit-delay.c:66: warning: implicit declaration of function ‘CREATE’hit-delay.c:66: error: expected expression before ‘struct’hit-delay.c: In function ‘plugin_init’:hit-delay.c:163: error: ‘iMalloc’ undeclared (first use in this function)hit-delay.c:163: error: (Each undeclared identifier is reported only oncehit-delay.c:163: error: for each function it appears in.)hit-delay.c:163: warning: implicit declaration of function ‘GET_SYMBOL’hit-delay.c:164: warning: assignment makes pointer from integer without a casthit-delay.c:165: warning: assignment makes pointer from integer without a casthit-delay.c:166: warning: assignment makes pointer from integer without a casthit-delay.c:167: warning: assignment makes pointer from integer without a casthit-delay.c:168: warning: assignment makes pointer from integer without a casthit-delay.c:169: warning: assignment makes pointer from integer without a casthit-delay.c:170: warning: assignment makes pointer from integer without a casthit-delay.c:171: warning: assignment makes pointer from integer without a casthit-delay.c: In function ‘server_preinit’:hit-delay.c:179: warning: assignment makes pointer from integer without a castmake[1]: *** [../../plugins/hit-delay.so] Error 1make[1]: Leaving directory `/home/fatero01/Hercules/src/plugins'make: *** [plugins] Error 2
  7. Hello, How would i do this? When my player reaches max level 175. all + allstats will be remove from the item. so the item will be useless script example: Id: 25001 AegisName: "Leveling_Helm" Name: "Leveling Helm" Type: 5 Buy: 20 Weight: 700 Def: 3 Loc: 256 View: 1680 Trade: { nodrop: true notrade: true nocart: true nostorage: true nogstorage: true nomail: true noauction: true } Script: <" bonus bAllStats,5; bonus2 bExpAddRace,RC_All,50; if(BaseLevel>174) { bonus bonus bAllStats,-5; ">}, i tried: if(BaseLevel>174) { bonus bonus bAllStats,-5; "> but its not working.. what should be the proper one? thank you!
  8. Sorry for the trouble Thanks @@Dastgir , and all of you for taking time reading my post. FIXED AND SOLVED
  9. @@Dastgir Yes i did .. ?? using latest emulator last friday.. how to disable it? just comment on plugin.conf?? @@Samuel i did add some plugins, like dastgir collection..
  10. @@Samuel yup, did back to 0. conf/import/battle_conf.conf ?? it has nothing just blank page
  11. check the above settings, @@Samuel what will i do with that? my max stat is 130. Already set to : // Makes your LUK value affect drop rates on an absolute basis.// Setting to 100 means each luk adds 0.01% chance to find items// (regardless of item's base drop rate).drops_by_luk: 0 to no then to 150// Makes your LUK value affect drop rates on a relative basis.// Setting to 100 means each luk adds 1% chance to find items// (So at 100 luk, everything will have double chance of dropping).drops_by_luk2: 0 to no then to 150 and did @reloadbattleconf still have the same issue. I use ranger job and ride warg to use warg strike, everytime warg strike does critical damage, item drop became 2x.. Is this bug?
  12. @@AnnieRuru i did change to : 1 still got same issue, haven't tried to player C. (see image) Still drop 2 explosive powder and mud lump what patch @@AnnieRuru ?? huhuhu.. its just wierd all monsters drop 2 ~ 4 the same items.. Example: poporing drops 2 garlet.. just want to have the normal drop, cuz everytime i kill monster with critical it drop 2 the same items
  13. Mga bossing, paano ko po ba to maayos? nag dodrop po ang mobs ng dalawa o tatlong magkaparehang items pag napapatay mo sila ng critical attack ung may brown ng attack. /heh Pano ko po ba to maayos, example , dapat isang oridecon lang ang drop, pag mapatay mo sila gamit ang critical magiging 2 or 3 oridecon ang drop ng isang monster.
  14. MikZ

    WOE DAMAGE

    Thanks. I'll try this one.
  15. and what happens if 3 playersplayer A deal most damageplayer B deal a lot of critical, but less damage from player Aand player C just last hit kill the mob ?@@AnnieRuru 100x/100x/25. What does that mob npc event does? Is this new features? Hehe @@Zhao Chow yup. Pretty weird though. Like gorgoyel. Drop 4 evil wings o oridecon etc. once you kill them with crit. I recently switched to renewal and update my emulator last friday.
  16. its like this, if you kill a monster with "critical attack" any skills that give critical attack. gives you chance to drop 2x the same items 3x or by now i get 4x item drop.. like 4 apples drop from poring
  17. Hello, How will i fix this? If you kill a monster with normal attack it would drop normal rate ex: 1x oridecon But if you happen to kill them with critical attack, chances are it would drop 2x oridecons ~ 4x oridecons. (see image) 2x ~ 3x evil wings for 1 monster Just want to have a normal drop either crit or normal attacks. I Already disable //#define RENEWAL_DROP Please help me.. HUHU thank you
  18. MikZ

    WOE DAMAGE

    @@Tranquility hello, wasn't able to check this. can you please teach me how or is there a guide for it? i just want my GM level 99 account view it the WOE damage, for skill balancing purposes.. been checking it in google, and found this . is there any other guide? thank you..
  19. thanks @AnnieRuru: Lastly: i got this Disregard: Found this http://herc.ws/board/topic/4593-getmemberaid-checkmes/ parse_line: expect command, missing function name or calling undeclared function 59: $koeaid = getcharid(3); 60: announce "The current King of Emperium Hill is ["+ strcharinfo(PC_NAME) +"].", bc_all; 61: killmonsterall "ordeal_1-1";* 62: Getmemberaid ALL_SAMEMAP, "ordeal_1-1"; ~~~~~~~~^ 63: for ( .@i = 0; .@i < $@onlinecount; .@i++ ) { 64: if ( $@onlineaid[.@i] != $koeaid ) { 65: attachrid $@onlineaid[.@i];
  20. @@AnnieRuru : Thanks for the guide and I followed it, however i got this error.. (LOL My emulator is outdated) hahaha sorry 1>------ Build started: Project: koe_char, Configuration: Debug Win32 ------1>C:Program Files (x86)MSBuildMicrosoft.Cppv4.0Microsoft.CppBuild.targets(299,5): warning MSB8004: Output Directory does not end with a trailing slash. This build instance will add the slash as it is required to allow proper evaluation of the Output Directory.1> koe_char.c1>c:usersacer aspiredesktophercsrcpluginskoe_char.c(9): fatal error C1083: Cannot open include file: 'common/memmgr.h': No such file or directory========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped =========
  21. @@AnnieRuru you removed the patch. can you still post those? thank you..
  22. miss @@AnnieRuru where will i place the plugin? I can only trace patch edit in SRC.. Like your bombring..
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