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xlaws27

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  1. Upvote
    xlaws27 got a reaction from kazumasa01 in costume converter npc with item restriction!!!   
    the ITEMBOUND items became tradable when i converted them into a costume then restore them back.
     
    can you help me ? i have no knowledge scripting.
     
    but i think the solution is countitem so that it won't let the player to use the costume clown if he/she has an <itemid> in his inventory.
     
     
    //===== Hercules Script ======================================//= Headgear to Costume converter >> Costume to Headgear converter//===== By: ==================================================//= Rebel, Zephyrus [rAthena]//= Mhalicot [Hercules]//===== Current Version: =====================================//= 1.1//===== Compatible With: =====================================//= Hercules//===== Description: =========================================//= Allows a user to convert the equipped headgear // (on Top, Mid or Low) into a costume item. // It will remove any card and refine of the Item.//= Allows a user to restore the equipped costume headgear // (on Top, Mid or Low) into its original form. // It will not return any card or refine of the item.//===== Additional Comments: =================================//= 1.0 Initial script [All of this script are credit to// Rebel, Zephyrus of [rAthena] and revised by [Mhalicot]// to make it compatible in Hercules.]//= 1.1 Denied if Headgear is rental, has refine,// or has card[Mhalicot]// Note: You must apply the patch in order to use this script//============================================================- script Costume Clown -1,{ mes "[Clown]"; mes "Here you can convert your headgears into a Costume Headgear or restore to its Original form."; switch(select("I want to convert.:I want to restore.:No thanks.")) { case 1: next; mes "[Clown]"; mes "Please, select what to convert."; mes "Remember, cards and refine will be removed."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 1, 9, 10; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; set .@id, getequipid(.@Part); set .@ref, getequiprefinerycnt(.@Part); if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } for(set .@i,0; .@i<4; set .@i,.@i+1) set .@slot[.@i], getequipcardid(.@Part,.@i); if (.@slot[0]>4000 && .@slot[0]<5000) { // If it has card don't convert mes "[Clown]"; mes "A card? Here?!"; mes "As I said before, I don't convert headgear with cards."; emotion e_hmm; close; } getinventorylist; for(set .@i,0; .@i<@inventorylist_count; set .@i,.@i+1) if (@inventorylist_expire[.@i] != 0 && @inventorylist_equip[.@i] != 0) { // If rental don't convert mes "[Clown]"; mes "Sorry, I don't convert a rental headgear!"; emotion e_hmm; close; } if (.@ref > 0) { // If refine don't convert mes "[Clown]"; mes "Sorry please keep in mind."; mes "I don't convert headgear with refine."; emotion e_hmm; close; } if (!countitem(.@id)) { mes "[Clown]"; mes "Where is "+getitemname(@id)+"...?"; npctalk "You're a snoozy cheater!"; logmes "CHEATER: Tried to sign an item not having it: "+getitemname(@id); emotion e_wah; close; } costume .@Part; // Convert the Headgear mes "[Clown]"; mes "Done, enjoy your costume headgear."; close; case 2: next; mes "Please, select what to restore."; mes "Remember, I will only restore it back without refine and cards."; next; setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1], 13, 12, 11; set .@Menu$,""; for( set .@i, 1; .@i < 5; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Clown]"; mes "Your not wearing anything there..."; close; } mes "[Clown]"; mes "You want to restore your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Clown]"; mes "Need some time to think about it, huh?"; mes "Alright, I can understand."; close; } a = getequipid(.@Part); delitem a,1; getitem a,1; mes "[Clown]"; mes "Done, enjoy your restored headgear."; close; case 3: mes "[Clown]"; mes "Very well. Return at once if you seek my services."; close; }}// --------------------------------------------------------------------------// Use duplicates to put your npc on different cities// --------------------------------------------------------------------------mellina,120,75,4 duplicate(Costume Clown) Costume Clown#1 4_M_PIERROT  
  2. Upvote
    xlaws27 reacted to Aeromesi in [Custom Instance] Mastery Dungeon   
    File Name: [Custom Instance] Mastery Dungeon
    File Submitter: Aeromesi
    File Submitted: 25 Sep 2016
    File Category: Events & Games
     
    [Custom Instance] Mastery Dungeon
     
    So what exactly is the Mastery Dungeon
     
    Specifications:
    Party Based Instance (Control Max amount of Party members via .max_players
    2 of the same Class cannot be in the party.
    Easily edit monster waves via the setarrays.
    Everyone obtains the cooldown, so if a party of people play, and they disband and a player joins a different party, it will say that certain player cannot play so they must leave your party or wait.
    Everyone gets randomized Points at the end of each round (set at CASH POINTS, easily change at the bottom of the script. As the rounds increase, so do the amount of points you get.)
    Different Modes: Easy (30 Minutes), Normal (45 Minutes), Hardcore (60 Minutes), Nightmare (90 Minutes)
    Each Difficulty has 10 levels

     
    Click here to download this file
  3. Upvote
    xlaws27 reacted to Aeromesi in [Custom Instance] MvP Ladder   
    File Name: [Custom Instance] MvP Ladder
    File Submitter: Aeromesi
    File Submitted: 24 Sep 2016
    File Category: Events & Games
     

    [Custom Instance] MvP Ladder



    So what exactly is the MvP Ladder?


     
    MVP Ladder - Instanced Edition is a rewrite of the MVP Ladder event that is included in rAthena project custom NPC folder built rewritten for Hercules.
     
    It retains 90% of original functionality except multiple parties can participate in the ladder without having to wait for the other party to finish anymore.
     
    Features:

    Killing every MvP from Weakest to Strongest
    Party Ranking to see what Party beat the MvP Ladder the Fastest
    Able to reset the Party Ranking Ladder.
    Adding "|" delimiter to a range of monster IDs will cause that spawn to be randomized.

     
    Special thanks to the original author Euphy and Secretdataz for having most of the script already done.
     
    Click here to download this file
  4. Upvote
    xlaws27 reacted to Kubix in Event Manager   
    Hey!
    This is Event Manager, that helps you create new events.
     
    I add new script command for test:D
    Works like debugmes.

    statusmes "message";  
    You can look in Return.c file, here you can find functions that helps you work with new Events.
    I convert 2 standart events (RFYL & Bomb Poring).
    For start event, use - @startevent <event name> For check event settings use - @checkevent <event name> For join - @joinevent Leave - @leaveevent For get prize - @event For add new event:
    First goto Event_DB.c and add your event settings
    Then add your event script to /Events/ folder
     
    Also I can help you convert your scripts.
    Have questions? feel free to ask
     
  5. Upvote
    xlaws27 reacted to Samuel in Map Announce   
    Hello Everyone!
     
    Just saw this source when browsing the web. Although I believe there is already a script that utilizes this, I tried to convert it into a plugin (for self study purposes)
     
    What does this plugin do?
     
    Known bug: At login, the announcement is twice.. Still finding a way to correct it though..
     
    Enjoy!
     
    mapannounce.zip
  6. Upvote
    xlaws27 got a reaction from bachir in N> Help Pvp Problem   
    npc/mapflag/nightmare.txt
  7. Upvote
    xlaws27 reacted to Emistry in i need help to disable players hexing my client.exe   
    https://github.com/HerculesWS/Hercules/blob/master/conf/login-server.conf#L150
  8. Upvote
    xlaws27 reacted to Samuel in i need help to disable players hexing my client.exe   
    @@xlaws27
     
    enable client hash for your players, i think that would help
  9. Upvote
    xlaws27 got a reaction from msfabiao in remove shaking   
    go to nemo then load ur client and look for "noshake" then enable it.
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