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Posts posted by Shourei
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It's coded to check for Partners: https://github.com/HerculesWS/Hercules/blob/406ae363a78527fa1189cf29ab322e0a9146e330/src/map/unit.c#L1302
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That's definitely msgstringtable error, which is client side
Your clue: the title bar suppose to be "Storage", not "Item Inven" and Armor and Weapon tab is the otherway around.
Here's my storage view:
I suggest you get a new one form https://github.com/ROClientSide
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If that's the case by default then it cannot be helped, eh?
You should ditch actor2 for Act Editor
Download here: http://herc.ws/board/files/file/170-act-editor/
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@@buttlord The effect for monster sound are never in the sprite. Rather the actor calls for wav file located in data/wav folder
If you update your data.grf you'll be able to get the files that you need.
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There's no totem.bmp in the Information folder as far as I know
Which map, and do you know what it's for?
you should probably add a custom one to figure out what it's for if you don't know
Trivia Note: totem are the name of models in Lasagna
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Just add
MO_BODYRELOCATION: "PLAYER"
to the last entry of the section.
Would recommend if you read the description section of the file.
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I think the easiest way is to remove it visually. i.e it will still work, but you just can't see it.
If i remember it correctly.. go to your grf then..
find: data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / basic_interface / btn_comparison_resize
data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / basic_interface / btn_coparison_resize
Replace it with the pink #ff00ff or any you desire.
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the item skill is called "NPC_WEAPONBRAKER" the example been using WEAPONBREAKER
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Note to other beginners "If your items not working as it intended, it probably overlapped with your item_db2 or something else."
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Just want to point out a weird bug of mine and a question about Enhanced Variant Shoes
{
Id: 22014
AegisName: "Enhanced_Variant_Shoes"
Name: "Enhanced Variant Shoes"
Type: 5
Buy: 20
Weight: 500
Def: 13
Slots: 1
Job: 0x7CCFDF80
Loc: 64
EquipLv: 85
Script: <"
bonus bMaxHPrate,12;
bonus bMaxSPrate,12;
bonus bDef,getrefine();
bonus bMdef,getrefine();
">
},Despite having the above item_db.conf, I can't refine the item.But if I duplicate the item, I can refine it just fine.Could anybody please tell me what might be the cause?
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Merge the sprites into one file.
then edit the actor into the corresponding sprites.If you don't know what that is, visit here: http://herc.ws/wiki/Acts
ZelosAvalon reacted to this -
Recompiling conf @_@ that's new thing I heard.Random silly question.
Did you recompile your conf files before reloading script?
@TopicStarter,
Did you placed map_cache into re folder or pre-re?
Since the message says its reading renewal
Also use mapcache provided in Hercules repo.
WeeMapCache have several bugs, like it sorts map in alphabetical order, changing map_ids , also it does not recognize water cells properly.
Sorry I cannot use your fancy Jargon, the same goes with Engrish. qq
I just meant to compile the server, hue.
On another note, should it matter since the program is recognizing the mapcache?
The only reason it would remove it is if it the map is not recognized in map.conf, no?
Edit: (or maybe if he's actually running pre-re?)
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Random silly question.
Did you recompile your conf files before reloading script?
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You need to update hp/sp table at job_db.conf
Follow the guide for custom job, and adjust accordingly to match your custom changes.
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Yes you can using http://herc.ws/board/topic/7898-act-editor/
Just change the opacity of the sprites when you're editing.
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That looks like a typical missing map file to me.
Update your data.grf and rdata.grf perhaps?
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Go to: npc/re/mobs/fields
then pick your location.
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The Mercenaries sprite falls under job sprites at: sprite/Àΰ£Á·/¸öÅë
They're called:
â¿ëº´
È°¿ëº´
Although, making it a monster is a different story.
You will have to change it from mob_avail. Here's the guide http://herc.ws/wiki/Custom_Mobs#Server_Side
Find info about the mercenaries here:
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to take the sprites just download kRO/jRO and keep it updated e.e
ID: 10019
http://nn.nachtwolke.com/dev/npclist/?qq=83
I'm on cellphone now and can't upload the character.
What a good guy :>
You'd might need one of this when you look for them sprites
http://herc.ws/board/files/file/138-grf-editor/
but for now you can have it here:
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File version compressed in rar for the genetic's sprite data.
Just in case you have issue extracting
Mikhail von Hohenheim reacted to this -
You are missing some client side files,
Specifically for the sprites which animate when an item is dropped to the ground or when it's being transferred located at: datasprite¾ÆÀÌÅÛ
Review your client side for new headgear here:
http://herc.ws/wiki/Custom_Items#Allocating_Items_on_Client_Side
Refer to Step 1 for your issue.
SH
Archangel Wing Sprite Showing wrong in front
in Graphics Support
Posted
Change view sprite on item db to 49