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Shourei

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Posts posted by Shourei


  1. There's no totem.bmp in the Information folder as far as I know

    Which map, and do you know what it's for?

    you should probably add a custom one to figure out what it's for if you don't know

    Trivia Note: totem are the name of models in Lasagna 


  2. I think the easiest way is to remove it visually. i.e it will still work, but you just can't see it.

     

    If i remember it correctly.. go to your grf then..

     

    find: data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / basic_interface / btn_comparison_resize 

    data / texture / À¯ÀúÀÎÅÍÆäÀ̽º / basic_interface / btn_coparison_resize

     

    Replace it with the pink #ff00ff or any you desire.


  3. Just want to point out a weird bug of mine and a question about Enhanced Variant Shoes



    {
        Id: 22014
        AegisName: "Enhanced_Variant_Shoes"
        Name: "Enhanced Variant Shoes"
        Type: 5
        Buy: 20
        Weight: 500
        Def: 13
        Slots: 1
        Job: 0x7CCFDF80
        Loc: 64
        EquipLv: 85
        Script: <"
            bonus bMaxHPrate,12;
            bonus bMaxSPrate,12;
            bonus bDef,getrefine();
            bonus bMdef,getrefine();
        ">
    },


     

    Despite having the above item_db.conf, I can't refine the item.

    But if I duplicate the item, I can refine it just fine.

     

    Could anybody please tell me what might be the cause?


  4.  

    Random silly question.

    Did you recompile your conf files before reloading script?

    Recompiling conf @_@ that's new thing I heard.

     

    @TopicStarter,

    Did you placed map_cache into re folder or pre-re?

    Since the message says its reading renewal

     

    Also use mapcache provided in Hercules repo.

    WeeMapCache have several bugs, like it sorts map in alphabetical order, changing map_ids , also it does not recognize water cells properly.

     

    Sorry I cannot use your fancy Jargon, the same goes with Engrish. qq

    I just meant to compile the server, hue.

     

    On another note, should it matter since the program is recognizing the mapcache?

    The only reason it would remove it is if it the map is not recognized in map.conf, no?

    Edit: (or maybe if he's actually running pre-re?)


  5. The Mercenaries sprite falls under job sprites at: sprite/Àΰ£Á·/¸öÅë

     

    They're called:

    â¿ëº´

    È°¿ëº´

     

    Although, making it a monster is a different story.

    You will have to change it from mob_avail. Here's the guide http://herc.ws/wiki/Custom_Mobs#Server_Side

     

    Find info about the mercenaries here:

    https://github.com/HerculesWS/Hercules/blob/312198bc5c9d86984f6cf4b7b802a741123d710f/db/const.txt#L3393

    https://github.com/HerculesWS/Hercules/blob/d6179ebd0c2f112bf8aa70a7dd5b59656c2649f2/db/mercenary_db.txt

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