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Posts posted by Shourei
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Hello, I recently been observing patterns on the mob_db.conf and I have a few questions.
1. How are final ATK and MATK influenced in game?
For example, Pupa. in mob_db.conf has 1 Base ATK and 3 Base MATK
{ Id: 1008 SpriteName: "PUPA" Name: "Pupa" Lv: 4 Hp: 66 Sp: 1 Exp: 36 JExp: 27 AttackRange: 1 Attack: [1, 3] Def: 24 Mdef: 2 Stats: { Str: 11 Agi: 1 Vit: 3 Int: 3 Dex: 8 Luk: 6 } ViewRange: 10 ChaseRange: 12 Size: 0 Race: 4 Element: (2, 1) Mode: { Detector: true } MoveSpeed: 1000 AttackDelay: 1001 AttackMotion: 1 DamageMotion: 1 MvpExp: 0 Drops: { Phracon: 80 Chrysalis: 5500 Sticky_Mucus: 600 Guard_: 2 Shell: 1000 Sticky_Mucus: 600 Iron_Ore: 200 Pupa_Card: 1 }},
However in game it has 15 ~ 16 ATK and 9~10 MATK
2. What is the relationship between: Attack Delay, Attack Motion, and Damage Motion? what are the factors influencing them? and how can it be determined, balanced, or optimised?
Unfortunately I'm still not good with Hercules, so if anyone could point out sources which could help, it would give you a cookie!
Thank you very much in advance
-SH
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I think modifying the GAT is an easier option.
But that's because I only understand client-side stuff
-SH
EDIT: I tested this and nothing should be able to go pass the wall. Also confirmed the GAT and it's on unwalkable.
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Bump.
Sorry for bumping an old thread.
The server I am playing at generates .dmp file automatically with gravity error, and I want to be able to read and find out the issue.
It's not in HEX so ROSeta can't help me.
I tried opening it with Miscrosoft Visual Video 14 (I'm using windows 8; yes ew.) But it will only give me the minidump summary, and cannot read it further.
If it's a sprite related error or some sort, I can somehow find the pathway related to the error by opening the .dmp file with notepad.
Oh also, I saw @@Dastgir's name amongst the mountain of jibberish.
Wondering if you can help with guides on reading game generated .dmp file
So far this thread is hinting on creating core-generated.dmp files, or debugging your servers.
Cheers
-SH
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File Name: Rogue's Cape Sprite & Actor (Reworked)
File Submitter: Shourei
File Submitted: 17 Jul 2015
File Category: Sprites & Palettes
Rogue's Cape Sprite by Davven Graphics.
I take no credit for the creation of the sprite.
However, the Actor is horrible, so I decided to reworked it.
The file contain only the sprites as it is put on the character.
Request can be made for re-creation of other parts of client side files if needed.
Please PM me if you encounter issues
-SH
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Might be client side where slots are mentioned as 3 , but at serverside its enchanted at 4th slot.
But if we treat the enchant as normal card, the INT+3 still doesn't show (Left is INT+2)
Is it related?
Thanks for replying
-SH
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Greetings!
I hope this is the right place to ask
I am currently looking at some cards and enchants, and noticed this:
I wonder if it's client side or server side?
and how do I get the card to be displayed correctly?
Thank you in advance
-SH
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Hello everyone.
I go by Shourei or tsan79.
Up to recently I was only your average players, but for a certain person, I am going to have to learn and hopefully contribute to this project in the near future.
A little bit about my knowledge:
My only and strongest skill is pattern recognition.
Thanks to that, I have a little insight from lurking around, but mostly on spriting and maps-related; but, I have close to zero knowledge on RO-related or computer scripting (Don't even know how to GIT yet)
Thus if you seen my past bug threads you know why.
I will start off by reading sources that we already have, and asking lots of questions (I hope you don't mind, please help me!) - Eventually becoming an all rounder in both client and server side.
If you have any recommendation on where to start (from zero), please share!
Thank you in advance!
-SH
Optimisation when creating monsters
in General Server Support
Posted · Edited by Shourei
That's correct. after days of trial and error managed to figure it out.
Confirmed it after finding it on the source.
Also to those who are looking for it too in the future,
here: https://github.com/HerculesWS/Hercules/blob/master/src/config/const.h#L55
add: Thanks to those who visited