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Shourei

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  1. Upvote
    Shourei reacted to AnnieRuru in How to setup OFFLINE server for personal development use   
    Make your (offline) RO server in more than 5 hours - pun intended
    Hercules Link
    This Guide is intended for
    - Windows users
    windows sux, but 90% of the community still using windows, so I am targeting the majority of the members here
    - You want to contribute something back to the community
    if you just want to have fun by yourself, of course it's fine to use that 5 minute instant noodle guide
    BUT if you want to contribute to the community, you have to use LATEST server and software available
    ... which makes this guide outdated very fast
     
    Prelude: Determine your Windows Operating System type
    a. Windows Key -> Right Click on My Computer -> Select Properties
    https://github.com/AnnieRuru/customs/blob/master/server setup/prelude-1.png

    b. Determine your Operating System type
    I'm using Windows 7 Ultimate 64-bit system
    https://github.com/AnnieRuru/customs/blob/master/server setup/prelude-2.png
     
    Step 1: Download and Install TortoiseGit

    1a. Download TortoiseGit
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1a.png
     
    1b. Installation
    next... next... next.. next... next.. next.. Install !!!
     
    1c. Create 2 new folders
    1 for Hercules, 1 for rAthena
    Right-click -> TortoiseGit -> Clone
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1c.png
     
    1d. Download git 2.20.1
    you'll get this warning message
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1d.png
    Open Git for Windows Website, Download it
    next... next... next.. next... next.. next.. Install !!!
     
    1e. Reposition git.exe
    This time go to TortoiseGit -> Settings
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1e.png
    General tab -> Git.exe path
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1e2.png
    C:\Program Files\Git\bin  
    1f. Download Hercules and rAthena
    Right Click on the folder, TortoiseGit -> Clone
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 1f.png
    https://github.com/HerculesWS/Hercules https://github.com/rathena/rathena  
    Problems might encounter during Step 1c,
    when it ask for a git.exe, you have to go to that git for windows site, and download that thing
    Problems might encounter during Step 1e,
    sometimes even though you have already install git2.20.1.exe, but it still couldn't find the git.exe file
    to solve it, Right-click -> TortoiseGit -> Settings, you get a warning, Click Ignore, then follow Step 1e
     
    Step 2: Download and Install Microsoft Visual Studio 2017
    Step 2a. Download Microsoft Visual Studio
    https://visualstudio.microsoft.com/downloads/
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2a.png
     
    Step 2b. Downloading ...
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2b.png
     
    Step 2c. Click Install Visual Studio Community 2017
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2c.png
     
    Step 2d. Load Hercules Project
    Double click Hercules-15.sln
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2d.png
    it says missing Windows 10 SDK 10.0.15063 ...
     
    Step 2e. Install individual component
    you can either let Visual Studio do its magic, or ...
    manually go to visual studio downloader ... click modify
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2e.png
    then select the component to install manually
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2e2.png
     
    Step 2f. Load rAthena Project
    Do the same thing by double clicking rAthena.sln,
    but this time rAthena project needs Windows 8.1 SDK and Windows Universal CRT SDK
     
    Both emulator has been compiled
     
    Problems might encounter during Step 2c
    if using Windows 7/8, after the download is complete, it install a windows update that might crash all the programs in your operating system
    this Parasite MUST be remove !!
    To do this, go to Control Panel -> Program and Features
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2g.png
    Click View Install Update tab
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2g1.png
    then find KB2882822 and remove this parasite from your computer immediately before restarting your computer
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2g2.png
    IF you are the unlucky soul and you can't start any .exe file .... there's still a fix
    Restart the computer in Safe Mode ...
    many answer around the Internet tells you to press F8 when Windows Logo shows up, but this doesn't work for me, I have USB keyboard
    so I found another method ... run System Configuration
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2h.png
    Select the [Boot] tab, then select Safe Mode.
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2h2.png
    this will make your windows always restart in safe mode until you turn it off
    then follow the above process, uninstall that windows update, deselect safe mode, restart computer again, now it should be back to normal
     
    Problems might encounter during Step 2f
    During compiling, if you see this in your Visual Studio
    fatal error C1083: Cannot open include file: 'corecrt.h': No such file or directory this means you are missing a component Windows Universal CRT SDK
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 2f.png
     
    Step 3: Download and Install MySQL 8.0
    Step 3a: Download MySQL 8.0
    https://dev.mysql.com/downloads/mysql/
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3a.png
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3a2.png
    actually, you can just click this -> https://dev.mysql.com/downloads/file/?id=480824
    I have 64-bit operating system, but this 32-bit installer works fine for me
     
    Step 3b. Install MySQL 8.0
    Select Custom
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b1.png
    We only need 2 products, MySQL 8.0 and MySQL Workbench
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b2.png
    Ready to Install
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b3.png
    next... next.. Execute !! next.. next.. next..
    Account and Roles, type "1234" as password
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3b4.png
    click [Check]... next... next.. next... DONE !!
     
    Step 3c. Run MySQL Workbench
    Welcome to MySQL Workbench
    Double click the icon -> Click Connect
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3c.png
     
    Step 3d. Create a Schema
    Right click at the left side of the window
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3d.png
    and create a Database call Hercules. Remember change charset/collation to utf8
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3d2.png
     
    Step 3e. Install SQL Script for Hercules
    Set Hercules as default Schema
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3e.png
    load hercules/sql-files/main.sql file
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3e2.png
    copy into Query field, then Press Execute button
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 3e3.png
    repeat the same process again for log.sql file
     
    Step 3f. Install SQL Script for rAthena
    Set rAthena as default Schema
    install rAthena/sql-files/main.sql and the log.sql
     
    Problems might encounter during Step 3e.
    If you got a warning message that `ipbanlist` table creation failed, this has been reported -> hercules & rAthena
    that's why now we can only use utf8 charset
     
    Step 4: Connect MySQL to Hercules and rAthena
    Step 4a. Connect Hercules to MySQL
    Copy paste the import-tmpl folder, and rename it into import
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4a.png
    then open each individual files and modify each one of them
    conf/import/char_server.conf
    char_configuration: { // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: "Hercules" // Information related to inter-server behavior inter: { // Server Communication username and password. userid: "qwer" passwd: "asdf" // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: "127.0.0.1" // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: "127.0.0.1" } pincode: { enabled: false } } conf/import/map-server.conf
    map_configuration: { // Information related to inter-server behavior inter: { // Interserver communication passwords, set in the login server database userid: "qwer" passwd: "asdf" // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: "127.0.0.1" // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: "127.0.0.1" } } conf/global/sql_connections.conf
    sql_connection: { // [INTER] You can specify the codepage to use in your mySQL tables here. // (Note that this feature requires MySQL 4.1+) //default_codepage: "" // [LOGIN] Is `userid` in account_db case sensitive? //case_sensitive: false // For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1. // Under windows, you want to use 127.0.0.1. If you see a message like // "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)" // and you have localhost, switch it to 127.0.0.1 db_hostname: "127.0.0.1" db_port: 3306 db_username: "root" db_password: "1234" db_database: "hercules" //codepage:"" }  
    Step 4b. Change s1/p1 inter server connection password
    since hercules server hates you for using s1/p1, I change it into qwer/asdf then
    Here's how to do it ... Open MySQL Workbench, double click your current running MySQL connection
    Type "SELECT * FROM `login`;" , edit the field s1/p1, then click [Apply]
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4b2.png
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4b3.png
     
    Step 4c. connect rAthena to MySQL
    Copy paste the import-tmpl folder, and rename it into import
    then open each individual files and modify each one of them
    conf/import/char-conf.txt
    // Server name, use alternative character such as ASCII 160 for spaces. // NOTE: Do not use spaces or any of these characters which are not allowed in // Windows filenames \/:*?"<>| // ... or else guild emblems won't work client-side! server_name: rAthena // Login Server IP // The character server connects to the login server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. login_ip: 127.0.0.1 // The character server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 // Character Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. char_ip: 127.0.0.1 // NOTE: Requires client 2011-03-09aragexeRE or newer. // A window is opened before you can select your character and you will have to enter a pincode by using only your mouse. // Default: yes pincode_enabled: no conf/import/inter-conf.txt
    // MySQL Login server login_server_ip: 127.0.0.1 login_server_port: 3306 login_server_id: root login_server_pw: 1234 login_server_db: rathena login_codepage: login_case_sensitive: no ipban_db_ip: 127.0.0.1 ipban_db_port: 3306 ipban_db_id: root ipban_db_pw: 1234 ipban_db_db: rathena ipban_codepage: // MySQL Character server char_server_ip: 127.0.0.1 char_server_port: 3306 char_server_id: root char_server_pw: 1234 char_server_db: rathena // MySQL Map Server map_server_ip: 127.0.0.1 map_server_port: 3306 map_server_id: root map_server_pw: 1234 map_server_db: rathena // MySQL Log Database log_db_ip: 127.0.0.1 log_db_port: 3306 log_db_id: root log_db_pw: 1234 log_db_db: rathena log_codepage: log_login_db: loginlog conf/import/login_conf.txt
    // The login server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 conf/import/map_conf.txt
    // Character Server IP // The map server connects to the character server using this IP address. // NOTE: This is useful when you are running behind a firewall or are on // a machine with multiple interfaces. char_ip: 127.0.0.1 // The map server listens on the interface with this IP address. // NOTE: This allows you to run multiple servers on multiple interfaces // while using the same ports for each server. bind_ip: 127.0.0.1 // Map Server IP // The IP address which clients will use to connect. // Set this to what your server's public IP address is. map_ip: 127.0.0.1  
    Note: you can do the same for rAthena, change s1/p1 into qwer/asdf. rAthena doesn't *BEEP* when you use s1/p1 though
    simply add this line in both conf/import/char-conf.txt and conf/import/map_conf.txt then change it in MySQL Workbench
    // Server Communication username and password. userid: s1 passwd: p1  
    Read Also: What is Import folder, just scroll down to the bottom and read it
     
     
    Before going into next step, I want to stress enough and make sure you can get your server to connect to MySQL
    so try running run-server.bat to connect your hercules --OR-- rathena server to MySQL
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4.5.png
    if you can't do it right, Open a New Topic in General Server Support
     
     
    problem might encounter during this step
    [SQL]: Client does not support authentication protocol requested by server; consider upgrading MySQL client This happens if you have previous version of MySQL installed on your computer, and upgrade into MySQL 8.0
    to fix this issue, run MySQL command line Client from start menu
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4.5a.png
    then run these 2 commands seperately
    ALTER USER 'root'@'localhost' IDENTIFIED WITH mysql_native_password BY '1234'; FLUSH PRIVILEGES; https://github.com/AnnieRuru/customs/blob/master/server setup/Step 4.5b.png
     
    5. Download latest KRO Client and client translation files
    Step 5a. Download latest KRO from
    http://herc.ws/board/topic/15592-collection-official-full-clients-latest-kro/
    https://rathena.org/board/topic/106413-kro-full-client-2018-08-13-includes-bgm-rsu/ <-- I pick this
     
    // ========== THIS PART IS CONTROVERSIAL ===== BUT IT WORKS FOR ME ========
    Step 5b. Create another 2 folders
    let's name it Asheraf and zackdreaver ... the author of making client translation
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5b.png
    then download their translation files by git clone them
    https://github.com/Asheraf/Translation https://github.com/zackdreaver/ROenglishRE  
    Step 5c. Download GRF Editor
    http://www.mediafire.com/file/aflylbhblrzpz0h/GRF+Editor+v1.8.2.7.zip <-- author forgot to update in that topic, mediafire link is latest one
     
    Step 5d. Compile GRF Editor
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5d.png
    double click GRFEditor.sln
     
    Step 5e. Open GRF Editor file
    Navigate to the directory  \GRF Editor Sources v1.8.2.7\GRF Editor\GRFEditor\bin\Release and open GRF Editor.exe
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5e.png
    I also wondering why the author makes the execution files hide so deep inside
     
    Step 5f. Drag the data folder from Asheraf client translation to new.grf
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5f.png
    then save it as Asheraf.grf
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5f2.png
     
    Step 5g. Repeat the process for zackdreaver translation
    Close Grf. New -> Grf, Drag the data folder from zackdreaver/Ragnarok/data to new.grf, then save it as zackdreaver.grf
     
    Now you have learn how to pack your own grf. You should have 2 new grf in client folder
     
    Step 5h. open data.ini in your ragnarok client and edit DATA.INI
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5h.png
    [Data] 1=Asheraf.grf 2=zackdreaver.grf 3=rdata.grf 4=data.grf  
    Step 5i. Replace Asheraf/system folder into client/system folder
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 5i.png
     
    // ========== CONTROVERSIAL PART ENDS HERE ===== I'm sure many client experts having your doubts why I do like this ========
     
    A lot of problems can appear in this step, these problems also recent and changes with every client
     
    6. Create your own patch client
    Step 6a. Download latest nemo
    create another folder name nemo
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6a.png
    then git clone from this site
    https://gitlab.com/4144/Nemo  
    Step 6b. Find a suitable client patches
    http://nemo.herc.ws/downloads/
    Since I download KRO 20180813, I chose 2018-06-20eRagexeRe
     
    Step 6c. Open nemo.exe
    Click Browse to select your downloaded client patch, then select Load Client
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6c.png
     
    Step 6d. Use Recommend Settings
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d.png
    1. forget the "Always call SelectKoreaClientInfo" error
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d1.png
    2. DATA.INI
    3. system/itemInfo_Sak.lub <--- note: the Capital letter of Info_Sak ... nemo doesn't auto-detect capital letters
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d3.png
    4. Always Load Korea ExternalSetting lua files
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d4.png
    5. Read Data Folder first
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6d5.png
    6. Apply Selected
    Step 6e. Copy 2018-06-20eRagexeRE_patched.exe to the KRO client folder
     
     
    By this step, you should be able to load your own hexed client without throwing any error
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 6.5.png
    if you having problem in this Step 5 & 6, Open a New Topic in Client Support
     
    FINAL STEP - change PACKEVER
    #define PACKETVER 20180620  
    Hercules -> src\common\mmo.h
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 7a.png
     
    rAthena ->
    src\config\packets.hpp <--- original directory, don't edit here
    src\custom\defines_pre.hpp
    https://github.com/AnnieRuru/customs/blob/master/server setup/Step 7b.png
     
    Then Compile for a Final time
     
     
    After thought, there are still some minor annoyance and adjustment
    client/data/msgstringtable.txt (unpack it or just put at client/data/ folder)
    line 3262 Smooth# line 3458 There was an error when loading the data account settings. (Please restart to retry.)# change them into just a #
     
    Frequently Asked Question:
    Change Renewal into Pre-Renewal
    Hercules -> src/config/renewal.h
    rAthena -> src/config/renewal.hpp
     
    This guide will be feature and pin only for a few months ... while it last .... I guess
  2. Upvote
    Shourei reacted to Daifuku in Daifuku | Graphics, Sprites, Maps, Wiki, Forum, Advertising, Scripts & more   
    contact me on facebook!           join discord for freebies!


    welcome to my paid services. 
    below you can find a variety of things I can do to make your server stand out!
    if you need anything else, just ask. 
     

    Logo 25$* Patcher 20$* Animated Banner 10$* Advertising Banner 10$* Loading Screen 2$* Login Screen 5$* Facebook Banner + Profile 10$* Forum Skin 30$* Wiki Skin 20$* Interface Skin 20$* Website 30$* Icons 2$* *Please note that prices listed are for re-sellers and come without PSD. 
    *For exclusive graphics with or without PSD please ask for a quote. 

     
     
    Advertising 10$/week*  Wiki Editor 20$/week*   Support GM 20$/week*  Event GM 20$/week*  Fast Refresh Client 50$*  Normal Client 10$*  FluxCP Setup 10$*  Scripts 5$*  Singature 5$*   

    well, that was pretty much all I could think of.
    for a preview of my works please check the second post below!
    if you need anything else, just ask. 
  3. Upvote
    Shourei reacted to Dastgir in [GUIDE] Add Custom Quest (In Any Tab)   
    Hello Community,
     
    Yesterday, I was trying to make Quest Appear on other TAB's and result was successful.
     
    Prerequisite:
    You need latest ROClientside Repository : https://github.com/ROClientSide/Translation/ https://github.com/ROClientSide/Translation/commit/9d93ef1 (This Commit is necessary) you need Client >= 2014-10-22 (Haven't Tested with old clients, You can test and tell if it works )  
    Here's a Guide:
     
    questluafilelist.lub:
     
    You need 2 files, local_XYZquest_list and l_XYZ_list and in the folders as mentioned below:
    Add Following lines to questluafilelist.lub(at end of file) without EXTENSIONS as mentioned below:
    Add[[localquest\local_dastgirquest_list]] Add[[localquest\questinfo\l_dastgir_list]]  
    local_dastgirquest_list.lub(Sample Files, Modify to your needs):
    LOCAL_DastgirQuest_List = { { name = [[Dastgir Custom Quests]], imagefile = [[ep_test_sample.bmp]], list = { { name = [[Novice]], list = { { name =[[Test1]], scrfilename = [[DastgirQuest]], questID = 1019, }, { name =[[Test2]], scrfilename = [[DastgirQuest]], questID = 1017, } } }, { name = [[Quests 11~25]], list = { { name =[[11-15]], scrfilename = [[DastgirQuest]], questID = 1017, }, { name =[[16-20]], scrfilename = [[DastgirQuest]], questID = 1019, }, } } } } } _G.QuestTable.add(LOCAL_DastgirQuest_List, "EVENT")  
    It needs Following line at the bottom for compulsary
     
    _G.QuestTable.add(LOCAL_XYZQuest_List, "TAB") where TAB's are
    EVENT LOCAL EP NEW RECOMMENDED Replace LOCAL_XYZQuest_List with Table name at top of this file...
     
    l_dastgir_list.lub(Sample File, Modify to your needs):
    DastgirQuest_List = { [1019] = { NPCFromName = [[Dastgir]], NPCFromMap = [[new_1-1]], NPCFromSpr = [[4_M_01]], NPCFromX = 63, NPCFromY = 53, NPCToName = [[Dastgir]], NPCToMap = [[prontera]], NPCToSpr = [[4_M_01]], NPCToX = 86, NPCToY = 84, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, [1017] = { NPCFromName = [[Dastgir-1]], NPCFromMap = [[prontera]], NPCFromSpr = [[4_BRICKPILE]], NPCFromX = 84, NPCFromY = 123, NPCToName = [[Dastgir-2]], NPCToMap = [[payon]], NPCToSpr = [[4_BOARD3]], NPCToX = 76, NPCToY = 114, Item = [[]], PrizeItem = [[]], Title = [[Event QuestInfo ]], Info = [[Testing the Event.]], QuickInfo = [[QuickInfo.]], Hunt1 = [[Alarm]], Hunt2 = [[]], Hunt3 = [[]], Time = [[0]], LV = [[0]], }, } _G.QuestTable.addList("DastgirQuest",DastgirQuest_List) In this file too, you need Following line in the end
    _G.QuestTable.addList("XYZQuest",XYZQuest_List) where XYZQuest_List is table_name(mentioned in first line of this file), (Please see the quotes)
     
     
    and that's it. put it into your GRF, and it will work
     
     
    NOTE: Many Functions are modified, so you would need quest_function.lub provided in the repository
     
    ScreenShot:

     
    Please Don't Remove credits in the quest_function file...
  4. Upvote
    Shourei got a reaction from ZelosAvalon in How can i configure two sprites in one item ?   
    Merge the sprites into one file.
    then edit the actor into the corresponding sprites.
    If you don't know what that is, visit here: http://herc.ws/wiki/Acts
  5. Upvote
    Shourei got a reaction from Fou-lu in Sprite Antonio   
    What a good guy :>
    You'd might need one of this when you look for them sprites
    http://herc.ws/board/files/file/138-grf-editor/
     
    but for now you can have it here:
    4_m_antonio.rar
  6. Upvote
    Shourei got a reaction from Mikhail von Hohenheim in New Improved 3RD JOB Sprites.   
    File version compressed in rar for the genetic's sprite data.
    Just in case you have issue extracting
    Gene_2nd.rar
  7. Upvote
    Shourei reacted to fxfreitas in New Improved 3RD JOB Sprites.   
    Genetic Sprites finally out (sorry for my delay):
     
    The Sprites are located in: dataspriteÀΰ£Á·¸öÅë¿©costume_1 for female and dataspriteÀΰ£Á·¸öÅë³²costume_1 for male
     
    and a bit of more info:
    All costume sprites are moved to this folder (wedding, santa, beach 1 and 2, oktoberfest, hanbok, Game Master)
     
    GENETICIST ALT SPRITE.zip
     
    Enjoy it!
  8. Upvote
    Shourei reacted to Mystery in June & July Digest 2015   
    June & July Digest 2015
    The following digest covers the month of June 1st - June 30th 2015 and July 1st - July 31st 2015.
     
     
    June Digest
     
    Team Changes
    [*]@@4144 has joined the team as a Core Developer.

     
    Development Highlights
    [*]Re-implemented clif->colormes to accept arbitrary colors [*]Plugin load failure now causes Fatal Error [*]Implemented strcmp Function [*]Improved the HPMHookingGen parser [*]Dropped VS9 (Visual Studio 2008) broken/outdated project [*]Fixed an issue causing some structs to be missing from the HPMDataCheck [*]Improved info/error messages during plugin loading [*]Fixing party creation failure condition

     
    Database Highlights
    [*]Changed RC_DemiHuman to RC_DemiPlayer in Pre-Renewal [*]RC_Player, RC_DemiPlayer, RC_NonPlayer, RC_NonDemiPlayer, RC_All [*]Added New Item,Combo. Fixed some item scripts. CleanUp of Some Item [*]Added new costumes from JRO [*]Fix Veteran_Axe and Doom_Slayer_I item script [*]Updated item_bonus document, added missing race2 constants [*]Updated item_db with Race2 Constants

     
    Script Highlights
    [*]Corrected a mistake in the OrcsMemory script [*]Renamed guild and guild2 folder to woe-fe and woe-se [*]Updated Eclage Warps [*]Updated Item Scripts [*]Sura quest fix [*]Fixed costume name in eclage quest [*]Updated Blacksmith job quest with some extra conditions. [*]Added Renewal quest items to Ayothaya Dungeon Entrance quest [*]Added and Optimized Halloween 2013 [*]JobChanger Updated [*]Added duplicates of Riding Creature Master [*]Updated eden_iro.txt [*]Added Ninja Shop [*]Fix Izlude In Shops Location and Direction [*]Updated Buying Shops script [*]Added new NPC constants [*]Fixed Several Bugs(Old GlastHeim) [*]Added missing 'end' in some scripts

     
    June Statistics
    [*]During the period there were 62 Commits. [*]Of these 62 commits, 8 included bug-fixes. [*]3 Commits from Pull Requests.



     

    July Digest
     
    Team Changes [*]None

     
    Development Highlights
    [*]Fixes skill blocks overiding larger blocks [*]Fixed a compile error on armv7l (Raspberry Pi 2 model) [*]Add missing checks into login.c [*]Add missing checks to account_sql.c. [*]Add missing check and NONNULL attributes to char.c. [*]Add missing checks to pincode.c [*]Remove useless checks from char server. [*]Remove useless checks from map server. [*]Move check cards related code into separate functions. [*]Reduce memory usage in HPM in homunculus.c [*]Reduce memory usage in HPM in skill.c [*]Reduce memory usage in HPM in quest.c [*]Reduce memory usage in HPM in status.c [*]Reduce memory usage in HPM in mercenary.c

     
    Scripting Highlights
    [*]Removed blank text contents in NPC scripts. [*]Update Unique ID system to match official now it cover all cash items… [*]Added 2013 Christmas Event [*]Implemented 2012 Headgears Quest [*]Implemented Kagerou/Oboro Gear Enchants. [*]Added Shadow item Refiner

     
    Database Highlights
    [*]Removed all Default Values from item_db [*]ItemDB: Updated Promotional Shadow Item

     
    July Statistics
    [*]During the period there were 38 Commits. [*]Of these 38 commits, 4 included bug-fixes. [*]3 Commits from Pull Requests.

  9. Upvote
    Shourei reacted to Mystery in Midgard-Community   
    What is Midgard Community?

    - Midgard Community is a Ragnarok Online community that provides various information regarding the world of Ragnarok. We have a Ragnarok Server Listing service that provides space for server owners to list their Ragnarok Online Private Server with us. We provide a download system to the Ragnarok Community which houses multiple files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. !

     
    Does Midgard Community have a Database?

    - Midgard Community provides both a Renewal and Pre-Renewal database for our community. Unfortunately, the database is not integrated with the main site. In both databases, you'll find information regarding various Ragnarok items, monsters, and maps. We also have various calculators and informational tables.

     
    What is Midgard Community's Download system?

    - The download system found in Midgard Community's forum houses tons of files that range from NPC sprites, Class Sprites, Palettes, Maps, Items, Monsters, Cutins/Illustrations, Models, etc. In order to get any files from the system, you must be an active member in the forum. The plan for the download system is to be the #1 stop to get files for a server owner's Ragnarok Server.

     
    API (Application Programming Interface)

    - As suggested by a member of the community, I've worked diligently with a fellow friend on implementing an API for Midgard's database. When you send a request for either an item or monster, you'll get different structured outputs returned back to you depending on what you've searched for.

     Item

     


    Monster
     


    However, not anyone can fetch what they want. When you create an account through the main site, if setup, there will be a token assigned to your username. You will need this token in order to fetch data from the database.
     
    Required Fields:
    api_key id (Item / Monster ID)  
    ​Optional Field:
    type - If no type is given, you'll directly get an item. To get monster, set Type's value to 1.
     
    Site Links & Information
    Homepage: http://www.midgard-community.com Forums: http://www.board.midgard-community.com Download System: http://www.board.midgard-community.com/files/ Pre-Renewal Database: http://www.database.midgard-community.com Renewal Database: http://www.database.midgard-community.com/renewal
  10. Upvote
    Shourei got a reaction from Neo-Mind in Rogue's Cape Sprite & Actor (Reworked)   
    File Name: Rogue's Cape Sprite & Actor (Reworked)
    File Submitter: Shourei
    File Submitted: 17 Jul 2015
    File Category: Sprites & Palettes
     
    Rogue's Cape Sprite by Davven Graphics.
    I take no credit for the creation of the sprite.
    However, the Actor is horrible, so I decided to reworked it.
     
    The file contain only the sprites as it is put on the character.
     
    Request can be made for re-creation of other parts of client side files if needed.
     
    Please PM me if you encounter issues
     
     
    -SH
     
    Click here to download this file
  11. Upvote
    Shourei reacted to Tokeiburu in Act Editor   
    File Name: Act Editor
    File Submitter: Tokeiburu
    File Submitted: 03 Dec 2014
    File Category: Client Resources
     
    Heya,
     
    This tool is an action file editor, it edits Act and Spr files. You will find similarities with ActOR in its design, but it should be much more enjoyable to edit animations ;].
     
    Special thanks to Nebraskka for testing this software in its early days. All the suggestions and feedbacks made this software much better.
     
    How to install
    Download the zip archive provided from the download link at the bottom of this description or directly from there : http://www.mediafire.com/download/y3amu1o5zsmgd2o
    Install the application with Act Editor Installer.exe; if you are missing a .NET Framework you will be prompted to download it.
    Once you are done, you can start the program from the link on your desktop.


     
     
    Key features
    The software has many, many features available. It would take too long to describe each one of them, so I've only focussed on the more impotant ones.
    You can undo and redo everything, scripts included.
    You can edit and add sounds easily.
    Powerful and easy to use palette editor.
    Sprite types have been abstracted - you don't have to worry or care about that.
    Animation speed can be changed easily.
    Most components have a drag and drop feature.
    Advanced scripting engine (C# language). The scripts can also be used to customize the software menus.
    Error checking when saving the act/spr to avoid invalid files. The sprite version will be automatically downgraded if RLE compression is not available.
    Frame interpolation (inbetweening/tweening) is possible via the Animation menu.
    Prompts you with an image converter dialog if the added image is invalid.
    Allows advanced edition for actions and frames via their respective menus.
    You can load files from GRFs directly (and save in the GRFs directly as well).

    Technical stuff
    Requires .Net Framework 3.5 (SP1) Client Profile to run (3.5 or more will work as well).
    When prompted with an error, use the "Copy exception" button to copy the debugging info. I will need this to fix the issue you're encountering.

    The editor's primary window
    The interface is really straightforward and similar to ActOR. I'll only focus on new elements!
     
    Rendering mode : This option changes the behavior of how layers are rendered. If you use 'Editor', you'll clearly see all the pixels when zooming in. If you use 'Ingame', it will use a linear scaling instead, which is closer to what the client does.

     
    References : These allow you to know where your item will be positionned (the yellow marker is the anchor, see below).

     
    Color mask : To edit the color of a layer, simply click on the color rectangle. You can also drag and drop the colors between different layers to quickly modify many of them.
     
    Common shortcuts : You can manipulate layers by using common shortcuts. More can be found from the Edit menu. These below are only the primary ones.
    Ctrl-A : Select all layers.
    Ctrl-C : Copy the selected layers.
    Ctrl-V : Paste the copied layers.
    Ctrl-X : Cut the selected layers.
    Alt-C : Copy current action.
    Alt-V : Paste current action.

    Advanced action and frame editions
    These expose all the available methods of the editor. You can remove a range of frames or copy a frame 10 times very quickly and easily. This dialog is found in Action/Frame > Advanced edit...

     
     
    Anchors
    You can edit anchors from the editor directly. Anchors are points that connect frames together, from different act files. Here's an example without and with anchors :
     



     
    This is mostly useful when you're using reference sprites (on the right panel). Clicking on the anchor button will let you choose where to attach the sprite (this is set semi-automatically for you though). You can edit those from the Anchors menu, but it is recommended to start from a pre-existing act to avoid doing this tedious process.
     
     
    Palette editor
    The palette editor allows you to quickly recolor sprites with an intuitive interface. Only indexed images can be edited (it's a palette editor after all) and three modes are available. The gradient mode changes an existing gradient to another color while keeping the original saturation and brightness of the colors - this makes the gradients blend in better. If there are no gradient (usually because it's a custom sprite), there's always the Adjust color mode. This one changes all color from a specified range to another one (Photoshop has a similar feature, which does work better).
     

     
    You can click on the image (on the left) to automatically select the palette indexes. These will be highlighted for a few seconds to show you what you're about to edit.
     
     
    Interpolation (tweening)
    This script can be accessed via Animation > Interpolate frames. This process fills the images between two frames by detecting the changes applied to the layers. Here's a simple example of how it can be used :
     
     
     
     
    Script engine
    The script engine can be accessed via Scripts > Script Runner. This is a big feature of Act Editor, it allows you to automate all your work with the act and much more. Click on the Help button for guides and available methods (don't hesitate to try out a script; if an error occurs the act will be reversed to its previous state). The documentation doesn't cover all of the available options and methods for obvious reasons (the .net framework is huge). Doc example :
     

     
    The language used by the script engine is C#. If you're not familiar with it, simply check out the script samples (Scripts > Open scripts folder)! I won't go into details here, questions can be asked in the support thread regarding addiotional features and methods. If you believe your script should be added in the program, send it to me and I'll probably add it.
     
     
    Customizable
    The settings dialog allows you to modify all colors in the editor easily.

     
    You'll also find the sound resources (GRFs and folders) that can be set up in the Sound tab. The Shell integration tab can associate the .act files with the software to edit them more easily.
     

     
    Don't hesitate to give me a feedbacks or suggestions!
     
    Click here to download this file
  12. Upvote
    Shourei got a reaction from Zia in Active lurker in the making   
    Hello everyone.
    I go by Shourei or tsan79.
    Up to recently I was only your average players, but for a certain person, I am going to have to learn and hopefully contribute to this project in the near future.
     
    A little bit about my knowledge:
    My only and strongest skill is pattern recognition.
    Thanks to that, I have a little insight from lurking around, but mostly on spriting and maps-related; but, I have close to zero knowledge on RO-related or computer scripting (Don't even know how to GIT yet)
    Thus if you seen my past bug threads you know why.
     
    I will start off by reading sources that we already have, and asking lots of questions (I hope you don't mind, please help me!) - Eventually becoming an all rounder in both client and server side.
    If you have any recommendation on where to start (from zero), please share!
     
    Thank you in advance!
     
    -SH
     
     
     
     
     
  13. Upvote
    Shourei reacted to kyeme in [Official] Mapflag to disable viewid   
    Hello, I just want to suggest mapflag to disable VIEWID of charaters. This feature is implemented in official.   Here's the current format (devs area): http://herc.ws/board/topic/143-missing-mapflags/?hl=mapflag#entry1028 // Disable use of costume items// TRUE: Even with costume items equipped, regular item displays.// FALSE: Costume items display instead of regular items in that slot.// Description: On PK enabled maps, the usage of costume items is disabled.// Added On: Sakray - 2010/06/30ADD_PROPERTY(DISABLE_COSTUMEITEM,TRUE);   But I think it would be better if we have options like this.   256 = disable Upper Headgear display 512 = disable Middle Headgear display ... 1024 = disable Costume Top Headgear display 2048 = disable Costume Mid Headgear display 4096 = disable Costume Low Headgear display 7168 = disable Costume Top/Mid/Low display 8192 = disable Costume Garment/Robe display   Example:prontera mapflag noviewid 1024 Players won't be able to view the Costume Top Headgear in prontera map.     map_zone_db.conf : name: "GvG" mapflags: ( "noviewid 7168", ) Players won't be able to view the Costume Top/Mid/Low Headgear in all gvg maps.     What do you think?
  14. Upvote
    Shourei reacted to malufett in 'job_db1.txt' Redesign   
    'job_db1.txt' Redesign
     
    What is it?
    The file has been upgrade to achieve 2 goals: make it easier for us to update the file and for our users to customize it better. The old hp/sp computation has been drop and replace by hp/sp tables. job_db.conf Format:
    Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)     Inherit: ( "Other_Job_Name" );     // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.     InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.     InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.     Weight: Max Weight            (int, defaults to 20000, units in Weight/10)     BaseASPD: {                 // Base ASPD for specific weapon type         Fist: 0~200                (int, defaults to 200)         Dagger: 0~200            (int, defaults to 200)         Sword: 0~200            (int, defaults to 200)         TwoHandSword: 0~200        (int, defaults to 200)         Spear: 0~200            (int, defaults to 200)         TwoHandSpear: 0~200        (int, defaults to 200)         Axe: 0~200                (int, defaults to 200)         TwoHandAxe: 0~200        (int, defaults to 200)         Mace: 0~200                (int, defaults to 200)         TwoHandMace: 0~200        (int, defaults to 200)         Rod: 0~200                (int, defaults to 200)         Bow: 0~200                (int, defaults to 200)         Knuckle: 0~200            (int, defaults to 200)         Instrumen: 0~200        (int, defaults to 200)         Whip: 0~200                (int, defaults to 200)         Book: 0~200                (int, defaults to 200)         Katar: 0~200            (int, defaults to 200)         Revolver: 0~200            (int, defaults to 200)         Rifle: 0~200            (int, defaults to 200)         GatlingGun: 0~200        (int, defaults to 200)         Shotgun: 0~200            (int, defaults to 200)         GrenadeLauncher: 0~200    (int, defaults to 200)         FuumaShuriken: 0~200    (int, defaults to 200)         TwoHandRod: 0~200        (int, defaults to 200)         Shield: 0~200            (int, defaults to 0)     }     HPTable:[ 1, .... 150 ]        (int[]) Reference table for base HP per level      SPTable:[ 1, .... 150 ]        (int[]) Reference table for base SP per level     // Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.} Benefit?
    You can now easily specify a class base weight, base aspd for specific weapon types and HP/SP per level. Lessen redundant entries and good for the eyes.. RE ASPD formula is improved to compatibly(less/no more conversion) accept aegis database. Tools?
    http://herc.ws/board/files/file/202-hercules-hpsp-table-generator/ Special Thanks to:
    Awesome @Yommy Best @Michi Incredible @Ind Nice @Beret Links
    Commit: https://github.com/HerculesWS/Hercules/commit/b59b9d1ab4c5a21081cdd2af126997ed7093d743 File: https://github.com/HerculesWS/Hercules/blob/master/db/re/job_db.conf
  15. Upvote
    Shourei reacted to Mystery in And... we're back!   
    Hello everyone!
     
    Hercules is now back up and running smoothly on the new host. We apologize for the downtime that was given as we were performing the migration! You may look for more information at this post: http://herc.ws/board/topic/9987-server-transfer-and-downtime/
     
    There may be things that are still recuperating, please be patient with us as they will be recovered!
     
    Once again, we apologize for the inconvenience this may have caused!
  16. Upvote
    Shourei reacted to Mystery in Requested Links   
    I decided to bring this topic alive over here in Hercules. I've gathered a few different other links that I found to be interesting and removed some that were dead and no longer had any use. Hopefully I'll be able to keep this topic as updated as I possibly can, of course with everyone's help!

     
    ________________________________________________________________________________________________
    Updated: September 6th 2016
    ________________________________________________________________________________________________

    Important Links
    Getting Started ~ http://ratemyserver....wnload_kROLinks Ragnarok Online Patchers - http://nn.nachtwolke.com/dev/rsu/

      Clients & Diff Patchers
    Ragnarok Clients - http://supportmii.com/ro1/Clients/ (Clients: 2010-2013) Clientside - http://www.assembla....bversion/nodes/ ShinsDiffPatcher - https://subversion.a...insDiffPatcher/ Neo's NEMO Client Patcher - http://herc.ws/board/topic/2905-nemo-client-patcher/

      LUA, LUB, & Data
    Lub --> Lua Decompiler - http://herc.ws/board/files/file/52-luadec-for-lua-514-a-easy-and-super-powerful-lub-lua-decompiler/ Lua Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lua files?rev=270 Lub Files - https://www.assembla.com/code/ClientSide/subversion/nodes/Lua_Project/lubs?rev=270 Data Folder - https://www.assembla.com/code/ClientSide/subversion/nodes/Translation_Project?rev=270

      Packets
    Packets - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/ Packet Lengths - http://svn6.assembla.com/svn/ClientSide/Packets/Packet_lengths/

      Client Tools + Browedit
     
    SupportMii - http://supportmii.com/ro1/tools/ Browedit - http://browedit.exca...com/?a=download  
    Shin's Programs
    WeeMapCache - https://subversion.a...nk/WeeMapCache/ Wee Thumbnail - https://subversion.a...k/WeeThumbnail/

      Login Screen Generator
    Login Screen Generator - http://rathena.org/t...gin_background/  
    Game Server Patchers
    Thor Patcher - http://thor.aeomin.net/ Triad Patcher - http://www.nitroconc...d/index_eng.php

      Control Panels
    Triton Control Panel - http://herc.ws/board/topic/106-triton-control-panel-2-alpha/ Flux Control Panel for Hercules - https://github.com/HerculesWS/FluxCP Ceres Control Panel - http://sourceforge.n.../cerescp/files/ StarGames Control Panel - https://github.com/Mysteries/StarGamesControlPanel

     
    Guides & Information
    Juda's Bible - http://supportmii.co.../JudasBible.pdf Hercules' Wiki - http://herc.ws/wiki/Main_Page

      Codes / Script Pasting Sites
    kPaste - http://hercules.kpaste.net uPaste - http://upaste.me Pastebin - http://pastebin.com/

      Client Protection
       
     
    Setup.exe
    BlueGhost Setup - http://www.mediafire.com/?pnuka5kfgvjfndu
    OpenSetup - http--,,--//www.mediafire...abj2jau2wxbvoiu  

     
    If you believe something should be added or I've missed something, please reply to this topic with it or you could email me at [email protected].
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