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Everything posted by kenik
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And when you try test pingback:
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What do you mean?
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Oh.. I see. Well.. That's just free add on for those who want to use it (:
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I stopped at that moment =( I can't verify with their requirements Paymentwall is kinda bad, kinda good,Good since it have wide variety of options to pay through. Bad , because sometimes player needs to confirm themself(which I guess half of them won't do) As I understand - I have to confirm myself by photo. Not player, who will pay through it.
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I stopped at that moment =( I can't verify with their requirements
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This addon allows you to get donations through Payment Wall (https://paymentwall.com/) system. !!!Attention!!! This addon was tested only on Test projects. Contact me, when you will test it with approved projects for better testing and bugfixing (if needed) Installation Register account at Payment Wall (https://www.paymentwall.com/) Create new project Set project up. Important notes: API => Virtual Currency Pingback Type => Url When you type pingback url - make sure to place '/' at the end of url Pingback signature version => 1 Add 2 custom pingback parameters: module and action. [screenshot](http://i.imgur.com/T4FHoyo.png) Upload 'pwall' folder into your addons folder. Edit 'pwall/config/addon.php' with your settings. Place your Public key Place your Secret key Input width and height for widget Edit donation rate and currency Add link to page your.site.com/?module=pwall wherever you want. Test it! Note While your project in Test status - you can test it only while you logged in at Payment Wall (https://www.paymentwall.com/). Page example Bug reports Report bugs on GitHub, so they can be fixed ASAP. Or contact me here: kenik Download GitHub: https://github.com/kenik/flux_paymentwall GitHub: https://github.com/kenik/FluxCP-Addons/tree/master/pwall
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Hmm.. You show code of item with ID 20307 and before - there is an error in item with ID 20043. Show correct item (:
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It looks like this:
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Show item's code, than. How did you added this in item_db.conf
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Command top. You write in console: top. And you will see processes running now. htop - it's top with some 'gui' in console. Oh! And if you runs server with screen - check other screens. 'screen -ls' - this command will show you all screen session of current user. Check it with 'screen -r <session №/name>' command
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Use top (or htop) to check - looks like you try to run server while another copy is already running.
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Did you try to use gdb? I'm not sure, about 3CeAm, but in Hercules or rAthena it's very useful http://herc.ws/wiki/GDB
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This? // When songs are canceled, terminated or the character goes out of the // area of effect, there's an additional effect that lasts for 20 seconds // Should that time be reset for each song? // 0: No, you must recast the song AFTER those 20 seconds to have the effect again (Aegis) // 1: Yes, recasting songs reset the 20 seconds timer (eathena) song_timer_reset: 0 conf/battle/skill.conf
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You can place progressbar script command there. Simple example: function go { if (.deadlock && !Hp) { message strcharinfo(0), "You may not use @go when you are dead."; } else if (.town && !getmapflag(strcharinfo(3), mf_town)) { message strcharinfo(0), "You may only use @go in towns."; } else if (.delay && @go_delay > gettimetick(2)) { message strcharinfo(0), "You must wait "+ (@go_delay - gettimetick(2)) +" seconds before warping again."; } else if (BaseLevel < getarg(3)) { message strcharinfo(0), "You must be at least level "+ getarg(3) +" to warp to this map."; } else if (getgroupid() < getarg(4) || getmapflag(getarg(0), mf_nowarp)) { message strcharinfo(0), "You are not authorised to warp to this map."; } else if (.charge && Zeny < getarg(5)) { message strcharinfo(0), "You must have at least "+ getarg(5) +" zeny to warp to this map."; } else { if (.delay) { @go_delay = gettimetick(2) + .delay; } if (.charge) { Zeny -= getarg(5); } progressbar "0x000000",3; warp getarg(0), getarg(1), getarg(2); end; } message strcharinfo(0), "@go failed."; end; } P.S. I used function go from that topic
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There're few jobs. And people get it through NPC. So, easiest way - is to add "donpcevent" in that NPCs after jobchanging.
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You can try to use converter from rAthena forum: https://rathena.org/board/topic/56366-tool-perl-converter-txt-sql/
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Well.. You can make some modification. Example: input .@amount; if (.rate > 0) { .@total = .@amount / .rate; .@remainder = .@amount % .rate; } else { .@total = .@amount * .rate * -1; } OTHER CODE HERE .rate = -1000; // if rate < 0 than total = amount * rate
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Hello everyone. I made addon for FluxCP which allows to use Payment Wall (https://www.paymentwall.com/) for donations. But I can't register project there. So I tested it with test project and it works fine, but I need check it with working account. So, I decided to ask here, maybe someone want to try this addon and organize donations through PaymentWall? And does anyone need this addon?
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OnNPCKillEvent: if (killedrid != 1002) end; porings_killed++; if(porings_killed % 1000 == 0) { if(porings_killed == 1000) { // Your achievement code here. dispbottom "You have unlock an Achivment! Check your mail box."; cutin "003",2; } // Your reward code here. Before sleep2 // After 5 seconds clear any cutin sleep2 5000; cutin "", 255; } end; After killing first 1000 porings player gain achievement and reward. After any next 1000 - only reward, without achievement.
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OnNPCKillEvent: if (killedrid != 1002) end; porings_killed++; if(porings_killed % 1000 == 0) { // Your achievements code here. } end; Something like this.
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OnEmote label should be put in NPC2, because you invoke donpcevent "NPC2::OnEmote"; In docs there OnEmote label in first NPC because second NPC2 invokes it.
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Oh! Nice one thing. It wasn't there when I made my script) Thx.
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lua files/datainfo/helpmsgstr.lua
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oh, ok thanks for reply any idea for conver mob_db for my database on fluxcp? beause i want to use live mob db for my fluxcp Well.. I made simple script which loops mobs and inserts (replaces) values in SQL. It's not the best way, but it works, if you won't run it often. There are a lot of queries. Or you can make libconfig parcer at any programming language you know. And you will have to run this script after any changes in mob_db