Jump to content

minx123

Members
  • Content Count

    283
  • Joined

  • Last visited

Everything posted by minx123

  1. something like that. but can choose what item npc need.. each exchange different id but same item get.
  2. i need some help to make npc exchange this example.. custom ID123 exchange to custom ID22 custom ID456 exchange to custom ID22 custom ID789 exchange to custom ID22 different id custom but same change.
  3. i need to disable # from gm command below GM 60. so all command to give player they cant use.. it is possible? and how to lock all item from they made give to player? or its bound to gm account only. right now my server all item is trade able.. worry they will give to player so i want lock all to their account cant be trade without GM 99.
  4. player still can get reward when press npc exit. problem still not solve.. last time there i work perfect.. but today player report still can get reward.
  5. how to fix this script? it give reward to all player who click exit npc. //===== eAthena Script ============================================//= King of Emperium Hill//===== By: =======================================================//= AnnieRuru//===== Current Version: ==========================================//= 1.0//===== Compatible With: ==========================================//= hercules 2014-02-18//===== Description: ==============================================//= defends the emperium in the middle of the map until times up//===== Topic =====================================================//= http://herc.ws/board/topic/4495-gvg-king-of-emperium-hill///===== Additional Comments: ======================================//= Finally there is a topic for this !//=================================================================- script KoE -1,{OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,100; end;OnCommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_Start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_End; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end;OnClock2200: // everyday 10pm startsL_start: if ( .start ) end; gvgon "guild_vs1"; announce "The King of Emperium Hill has begun!", bc_all; .start = 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 7; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end;OnClock2300: // everyday 11.00pm endsL_end: gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1";// maprespawnguildid "guild_vs1", $koegid, 6; // uncomment this line to kick non-owner off the map when event ends end;OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end;}// KoE Entranceinvek,157,161,4 script The King#KoE 58,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; }}// KoE Exitguild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; close2; warp "Save",0,0; if ( getcharid(2) == $koegid ) getitem 7227, 10; // configure prize here getitem 12903,1; getitem 12905,1; getitem 12904,1; getitem 12907,1; getitem 12906,1; getitem 12186,1; getitem 30225,3; end;}// Flagsguild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close;//OnInit: // Uncomment this line to make the emblem stay after @reloadscriptOnRevKoE: flagemblem $koegid; end;}guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722invek,160,156,3 duplicate(koe_flag) King of Emperium Hill#5 722guild_vs1 mapflag nobranchguild_vs1 mapflag nomemoguild_vs1 mapflag nopenaltyguild_vs1 mapflag noreturnguild_vs1 mapflag nosave SavePointguild_vs1 mapflag noteleportguild_vs1 mapflag gvg_nopartyguild_vs1 mapflag nowarpguild_vs1 mapflag nowarptoguild_vs1 mapflag guildlock
  6. its ok.. i adjust lower than 28 then its work..
  7. i have problem to make its auto respawn when player kill it.. here the script.. - script Punching Bag -1,{OnInit:OnDummyKill: monster "invek",143,148,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end;}- script Punching Bag 2 -1,{OnInit:OnDummyKill: monster "invek",153,140,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end;}- script Punching Bag 3 -1,{OnInit:OnDummyKill: monster "invek",161,169,"Punching Bag",1905,1,"Punching Bag::OnDummyKill"; end;}
  8. yup.. recompile.. Show your settings in conf/battle/status.conf // Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100 Here i not change anything in this.. // Should skill casting be canceled when inflicted by curse/stun/sleep/etc (includes silence) (Note 3)?status_cast_cancel: 0// Adjustment for the natural rate of resistance from status changes.// If 50, status defense is halved, and you need twice as much stats to block// them (eg: 200 vit to completely block stun)pc_status_def_rate: 100mob_status_def_rate: 100// Maximum resistance to status changes. (100 = 100%)// NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.pc_max_status_def: 100mob_max_status_def: 100
  9. thank you for helping.. i more problem.. energy coat not gone when i unequip the custom.. why? @@Zhao Chow this list skill not effect when unequip custom. 1-Energy Coat. { Id: 30260 AegisName: "Spirit_Of_Green_Soul" Name: "Spirit Of Green Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1720 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill CR_FULLPROTECTION,1; bonus2 bSubRace,RC_DemiHuman,10; bonus bNearAtkDef,10; "> OnUnequipScript: <" sc_end EF_CHEMICALPROTECTION; ">}, 2-Improve Concentration { Id: 30262 AegisName: "Spirit_Of_Purple_Soul" Name: "Spirit Of Purple Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1722 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill AC_CONCENTRATION,1; bonus bMagicAtkDef,10; bonus bNearAtkDef,10; "> OnUnequipScript: <" sc_end EF_CONCENTRATION; "> 3-Full Chemical Protection { Id: 30261 AegisName: "Spirit_Of_Orange_Soul" Name: "Spirit Of Orange Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1721 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill MG_ENERGYCOAT,1; bonus bMagicAtkDef,10; bonus bLongAtkDef,10; "> OnUnequipScript: <" sc_end EF_ENERGYCOAT; ">}, you can see the SC of each skills in trunk/db/sc_config.txt and don't put the SKILL NAME because it has a corresponding SC for each skills always rely on trunk/db/sc_config.txt Energy Coat SC_ENERGYCOAT Improve Concentration SC_CONCENTRATION for Full Chemical Protection you need to put 1 by 1 SC_PROTECTWEAPONSC_PROTECTSHIELDSC_PROTECTARMORSC_PROTECTHELM thank you so much
  10. thank you for helping.. i more problem.. energy coat not gone when i unequip the custom.. why? @@Zhao Chow this list skill not effect when unequip custom. 1-Energy Coat. { Id: 30260 AegisName: "Spirit_Of_Green_Soul" Name: "Spirit Of Green Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1720 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill CR_FULLPROTECTION,1; bonus2 bSubRace,RC_DemiHuman,10; bonus bNearAtkDef,10; "> OnUnequipScript: <" sc_end EF_CHEMICALPROTECTION; ">}, 2-Improve Concentration { Id: 30262 AegisName: "Spirit_Of_Purple_Soul" Name: "Spirit Of Purple Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1722 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill AC_CONCENTRATION,1; bonus bMagicAtkDef,10; bonus bNearAtkDef,10; "> OnUnequipScript: <" sc_end EF_CONCENTRATION; "> 3-Full Chemical Protection { Id: 30261 AegisName: "Spirit_Of_Orange_Soul" Name: "Spirit Of Orange Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1721 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill MG_ENERGYCOAT,1; bonus bMagicAtkDef,10; bonus bLongAtkDef,10; "> OnUnequipScript: <" sc_end EF_ENERGYCOAT; ">},
  11. where can i get like this for other custom skill? SC_ASSUMPTIO
  12. i want make will not stack together with other skill.. when player equip custom they can cast the skill and the buff will show on right side. but when they unequip the buff will gone.. { Id: 30259 AegisName: "Spirit_Of_Blue_Soul" Name: "Spirit Of Blue Soul" Type: 5 Buy: 0 Weight: 100 Slots: 1 Loc: 1 Refine: false View: 1719 Trade: { notrade: true noauction: true nodrop: true nogstorage: true nomail: true noselltonpc: true } Script: <" skill HP_ASSUMPTIO,1; bonus2 bSubRace,RC_DemiHuman,10; bonus bLongAtkDef,10; ">},
  13. i follow with this problem its be unfroze even player only have 200 luk.. for duration time.. when player get frost.. its take 10sec to break with luk 300
  14. yup is <Tab> only have problem if make custom.. if i edit from script already have its work..
  15. i need help to change unfroze from mdef to 355 luk. level player 255. limit stat 200 change duration frost time.
  16. already disable //guild_vs5 mapflag gvg
  17. same.. nothing happen.. guild_vs5 mapflag PVPZONE try it. not quite sure =) same not work
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.