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minx123

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Everything posted by minx123

  1. yes i already try but its not work.. here my.. map_zone_db { name: "PVPZONE" disabled_skills: { HP_ASSUMPTIO: "PLAYER" CASH_ASSUMPTIO: "PLAYER" } disabled_items: { Seed_Of_Yggdrasil: true Yggdrasilberry: true Avillion_Potion: true }}, mapflag zone guild_vs5 mapflag zone
  2. i have problem with disable buff in certain map.. how to fix it? For this Script i want disable item 607 , 608 , custom potion disable skill assumption // -----------------------------//// ------- Free For All --------//// -------- By : Butch ---------//// A simple Free for all script //// -----------------------------//guild_vs5,48,51,6 script FFA Master 999,{if(getmapusers("guild_vs5") != 1) { mes "[^FF0000FFA Master^000000]"; mes "Current players - ^FF0000"+ getmapusers("guild_vs5") +"^000000."; close; } else if(getmapusers("guild_vs5") == 1) { dispbottom "You are a winner of Event Free for all. Congratz!"; donpcevent "Free For All::OnStopEvent"; announce "Free for all winner : "+ strcharinfo(0) +"", bc_all, "0xFFCE00"; getitem 7227,5; // Reward getitem 670,2; // Reward getitem 7720,5; // Reward getitem 673,5; // Reward getitem 30225,5; // Reward warp "invek", 147,164; end; }}// ------ FFA Warper -------// invek,139,172,6 script Free For All 999,{ if (.start != 1) { mes "[^FF0000Agent Mil^000000]"; mes "Free for all is not available at the moment"; close; } mes "[^FF0000Agent Mil^000000]"; mes "What do you want?"; switch(select("Free for all")) { case 1: if( getcharid(1) ) { mes "Please leave your party."; close; } if( getcharid(2) ) { mes "Please leave your guild."; close; } else switch(rand(3)) { case 0: .@x = 18; .@y = 50; break; case 1: .@x = 50; .@y = 77; break; case 2: .@x = 81; .@y = 49; break; case 3: .@x = 49; .@y = 22; break; } warp "guild_vs5", .@x,.@y; break; } close; OnStartEvent: OnClock1245:OnClock1645:OnClock2045:OnClock0045:OnClock0445:OnClock0845: .start = 1; disablenpc "FFA Master"; announce "PVP Free for all will start in 5 minutes.", bc_all, "0x00b89d"; sleep 120000; announce "PVP Free for all will start in 3 minutes.", bc_all, "0x00b89d"; sleep 120000; announce "PVP Free for all will start in 1 minute.", bc_all, "0x00b89d"; sleep 60000; announce "PVP Free for all has started!", bc_all, "0x00b89d"; .start = 2; enablenpc "FFA Master"; sleep 2000; if ( !getmapusers("guild_vs5") ) goto OnStopEvent; mapannounce "guild_vs5", "PVP FFA starts in 5", bc_map; sleep 1000; mapannounce "guild_vs5", "PVP FFA starts in 4", bc_map; sleep 1000; mapannounce "guild_vs5", "PVP FFA starts in 3", bc_map; sleep 1000; mapannounce "guild_vs5", "PVP FFA starts in 2", bc_map; sleep 1000; mapannounce "guild_vs5", "PVP FFA starts in 1", bc_map; sleep 1000; mapannounce "guild_vs5", "GO! Kill all!", bc_map; setmapflag "guild_vs5", mf_gvg; removemapflag "guild_vs5", mf_noskill; end; OnStopEvent: .start = 0; disablenpc "FFA Master"; removemapflag "guild_vs5", mf_gvg; setmapflag "guild_vs5", mf_noskill; end; OnInit: waitingroom "[PVP Free For All]",0; end;}guild_vs5 mapflag partylockguild_vs5 mapflag guildlockguild_vs5 mapflag notradeguild_vs5 mapflag nodropguild_vs5 mapflag nomemoguild_vs5 mapflag nobranchguild_vs5 mapflag nosaveguild_vs5 mapflag noexppenaltyguild_vs5 mapflag pvp
  3. im using accname.lua / accessoryid.lua yes all name sprite i already change..there is no problem when equip it.. only not show the sprite..
  4. i have problem with custom not show i change name to beginner.. and i not use iteminfo.lua/iteminfo.lub here mine.. @@Akaneharuka idnum2itemdesctable30249A costume awarded to adventurer who barely start his adventure.HIT +30MaxHP +1000MaxSP +200Variable cast time -10%.",Increase healing power by 150%Every 10 base level incrementHIT -3variable cast time +1%MaxHP -100, MaxSP -20Healing power -10%Increase healing received and restoration items by 10%.^FF0000Cannot be traded.^000000Class :^777777 Headgear^000000Equipped on :^777777 Upper^000000Weight :^777777 10^000000Applicable Job :^777777 Every Job^000000#idnum2itemdisplaynametable30249#Costume Beginner Cap#idnum2itemresnametable30249#Beginner#accessoryid.luaACCESSORY_Beginner = 1709,accname.lua[ACCESSORY_IDs.ACCESSORY_Beginner] = "_Beginner",Itemdb.conf{ Id: 30249 AegisName: "C_Beginner_Cap" Name: "Costume Beginner Cap" Type: 5 Loc: 4096 View: 1709 Script: <" if(BaseLevel<100) { bonus bHit,30-(3*(BaseLevel/10)); bonus bMaxHP,1000-(100*(BaseLevel/10)); bonus bMaxSP,200-(20*(BaseLevel/10)); bonus bVariableCastrate,-10+(BaseLevel/10); bonus bHealPower,150-(10*(BaseLevel/10)); bonus bHealPower2,10*(BaseLevel/10); bonus bAddItemHealRate,10*(BaseLevel/10); } ">},
  5. here the script.. i want use for certain map only.. - script mypvppoints -1,{OnInit: bindatcmd "pvppoints",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand:dispbottom "[ PvP Points ] : Your PvP Points: "+PvPPoints;end;}- script check player -1,{OnPCLoginEvent: if(!PvPPoints) { PvPPoints = 0; PvPWarning = 0; } end;}- script PvPPointTimer -1,{OnTimerStart: sleep2 90000; PvPFlag = 0; end;}- script PvP Points -1,{OnPCKillEvent:for (set @i,0; @i < getarraysize(.Open_Maps$); set @i,@i+1)if( strcharinfo(3) == .Open_Maps$[@i] ) { if(PvPFlag && (killedrid == PrevKilled)) { PvPWarning += 1; if(PvPWarning >= .cons_kill_count) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Points."; dispbottom "You now have "+PvPPoints+" Points."; PvPWarning = 0; callsub Timer; } PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; Timer: awake "PvPPointTimer"; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; } if ( killedrid == getcharid(3) ) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; end; } callsub AddPoint; attachrid(killedrid); PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; detachrid; AddPoint: PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; PrevKilled = killedrid; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end;L_PointCheck: if(getarg(0) < 0) PvPPoints = 0; return; end;}
  6. i need to remove cooldown and delay on bb skill.. skill_castnodex_db26,7,7 //Bowling_Bash skill_cast_db//-- KN_BOWLINGBASH62,0,0,0,0,0 both i try still not working..
  7. Yes i know.. And i already remove it.. Now how to send .exe to my player using hashield??
  8. how to send client to my player? im using hashield patcher..
  9. thank you @ but got one more problem.. i cant remove all item.. From This Add(1,20622,1,2000000000,0,20078,5,7227,150,673,60,969,500,20145,2,670,20);To ThisAdd(1,20622,1,0,100,0,0,0,0,0,0,0,0,0,0,0,0); if i change the list, custom will not show up.. try this one.. i tested it .. i hope it works on you http://pastebin.com/X0ViAcxk ok its work.. i need change currency from #pvppoint to pvppoints only.. thx @ Problem solve
  10. thank you @ but got one more problem.. i cant remove all item.. From This Add(1,20622,1,2000000000,0,20078,5,7227,150,673,60,969,500,20145,2,670,20);To ThisAdd(1,20622,1,0,100,0,0,0,0,0,0,0,0,0,0,0,0); if i change the list, custom will not show up..
  11. i need help to remove all skill with the effect shake.. critical explosion asura strike lord of vermillion heaven's drive meteor storm and some other skill.. how to remove the effect shake.. its make player headache..
  12. still not work sir... here my script.. //===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "PVPCUSTOM"{,<shop ID>{,<shop ID>{,...}}};//============================================================mid_campin,375,130,5 script PVPCUSTOM 465,{ callfunc "PVPCUSTOM"; }// Script Core//============================================================- script PVPCUSTOM -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Headgear","Middle","Lower","Weapon";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20622,1,2000000000,0,20078,5,7227,150,673,60,969,500,20145,2,670,20); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "PVPCUSTOM"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "PVPCUSTOM"+.@i,1; npcshopattach "PVPCUSTOM"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[PVPCUSTOM]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script PVPCUSTOM { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "PVPCUSTOM::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop PVPCUSTOM -1,909:-1- shop PVPCUSTOM -1,909:-1- shop PVPCUSTOM -1,909:-1- shop PVPCUSTOM -1,909:-1- shop PVPCUSTOM -1,909:-1
  13. call funtion not work.. still duplicate @@Dogpatch
  14. how to change from #cashpoint to #pvppoints? how to make this npc not duplicate? very time i add this npc it will detect another npc with using same script. //===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================sky_quest,42,48,5 script Quest Shop#1 465,{ cutin "3rd_wl_queen04",2;callfunc "qshop"; }// Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Headgear","Middle","Lower","Weapon";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20622,1,2000000000,10,20078,5,7227,150,673,60,969,500,20145,2,670,20); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1 this is the pvppoint script - script mypvppoints -1,{OnInit: bindatcmd "pvppoints",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand:dispbottom "[ PvP Points ] : Your PvP Points: "+PvPPoints;end;}- script check player -1,{OnPCLoginEvent: if(!PvPPoints) { PvPPoints = 0; PvPWarning = 0; } end;}- script PvPPointTimer -1,{OnTimerStart: sleep2 90000; PvPFlag = 0; end;}- script PvP Points -1,{OnPCKillEvent:for (set @i,0; @i < getarraysize(.Open_Maps$); set @i,@i+1)if( strcharinfo(3) == .Open_Maps$[@i] ) { if(PvPFlag && (killedrid == PrevKilled)) { PvPWarning += 1; if(PvPWarning >= .cons_kill_count) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Points."; dispbottom "You now have "+PvPPoints+" Points."; PvPWarning = 0; callsub Timer; } PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; Timer: awake "PvPPointTimer"; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; } if ( killedrid == getcharid(3) ) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; end; } callsub AddPoint; attachrid(killedrid); PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; detachrid; AddPoint: PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; PrevKilled = killedrid; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end;L_PointCheck: if(getarg(0) < 0) PvPPoints = 0; return; end;}OnInit:// Put the map you want to enable the PvP Points ( only for Option 1 )setarray .Open_Maps$[0],"izlude","geffen","morocc","prontera";set .cons_kill_count,5; // count consecutive kill in the same player ( Default 5 )set .deducted_points,30; // deducted points in killing the same player ( Default 5 )set .added_points,3; // Added Points when killing ( Default 3 )end;}
  15. where i wrong help me check.. guild_vs5 mapflag zone PVPZONE { name: "PVPZONE" inherit: ( "Other Zone" ) disabled_skills: { AL_HEAL: "PLAYER" } disabled_items: { Seed_Of_Yggdrasil: false Yggdrasilberry: false }},
  16. how to calculate coordinate when change map? how to make it announce. right now this script not make announce? how to make it on when using commands? invek,118,200,5 script Monster Counting Game 757,{ function xy_wall; end; OnInit: .max_round = 3; .max_duration = 3; .wall_mob_id = 1085; setarray .xy_area, 151,169, 161,179; setarray .monster, PORING, DROPS, MARIN, POPORING; .monster_size = getarraysize( .monster ); .npc_name$ = strnpcinfo(0); getmapxy( .map$,.npc_x,.npc_y,1 ); setmapflag .map$,mf_monster_noteleport; end; OnMinute00: OnStartEvent: if ( !.status ) { areawarp .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],.map$,.npc_x,.npc_y; killmonster .map$,.npc_name$+"::OnDied"; killmonster .map$,.npc_name$+"::OnWallDied"; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,1; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1; .status = 1; for( .@i = .xy_area[0]; .@i <= .xy_area[2]; .@i++ ){ xy_wall( .@i,.xy_area[1] ); xy_wall( .@i,.xy_area[3] ); } for( .@i = .xy_area[1]; .@i <= .xy_area[3]; .@i++ ){ xy_wall( .xy_area[0],.@i,0 ); xy_wall( .xy_area[2],.@i ); } do{ .@round++; npctalk "Round # "+.@round; sleep 5000; .status = 2; .@mob = .monster[ rand( .monster_size ) ]; .@amount = rand( 20,50 ); // add-on size influence ? areamonster .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],"",.@mob,.@amount,.npc_name$+"::OnDied"; deletepset 1; defpattern 1,"([^:]+):.*"+.@amount+".$", "OnRight"; activatepset 1; waitingroom "How many's there?",0; npctalk "Tell me the correct amount of monster in there."; // debugmes " > "+.@amount+" "+getmonsterinfo( .@mob,MOB_NAME ); sleep ( .max_duration * 60000 ); killmonster .map$,.npc_name$+"::OnDied"; delwaitingroom; deletepset 1; .status = 1; sleep 5000; }while( .@round < .max_round ); npctalk "That's the Last, thank you for participating."; emotion e_thx; killmonster .map$,.npc_name$+"::OnDied"; killmonster .map$,.npc_name$+"::OnWallDied"; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_basilica,0; setcell .map$,.xy_area[0],.xy_area[1],.xy_area[2],.xy_area[3],cell_walkable,1; .status = 0; } end; OnDied: OnWallDied: end; OnRight: getmapxy( .@map$,.@x,.@y,0 ); if ( .status == 0 ) { dispbottom "[Counting Game] Event isnt running."; } else if ( .status == 1 ) { dispbottom "[Counting Game] Please wait for the round to start."; } else if ( distance( .npc_x,.npc_y,.@x,.@y ) > 14 ) { dispbottom "[Counting Game] You're too far away."; } else { npctalk "Bravo!! "+strcharinfo(0)+" is correct!!"; // rewards getitem 7227,2; specialeffect2 EF_POTION_CON; awake .npc_name$; } end; function xy_wall { .@x = getarg(0); .@y = getarg(1); monster .map$,.@x,.@y,"",.wall_mob_id,1,.npc_name$+"::OnWallDied"; setcell .map$,.@x,.@y,.@x,.@y,cell_walkable,0; // setcell .map$,.@x,.@y,.@x,.@y,cell_basilica,1; return; }}
  17. if i wear gtb the buff will gone too but only left fcp its correct or not?
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