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minx123

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  1. Upvote
    minx123 reacted to Dogpatch in NPC quest can choose Reward   
    Just use this. It's easier to config.
     
     
    //===== Hercules Script ======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6a//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================prontera,164,203,6 script Quest Shop#1 4_M_MOCASS2,{ callfunc "qshop"; }// Script Core//============================================================- script quest_shop -1,{function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Headgears","Weapons","Other";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2); Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600); Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1); Add(1,5045,1,0,0,2252,1,1054,450,943,1200); Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10); Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10); Add(3,531,1,3,0,512,1,713,1); Add(3,532,1,3,0,513,1,713,1); Add(3,533,1,3,0,514,1,713,1); Add(3,534,1,3,0,515,1,713,1);// ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) Zeny -= (.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1  
     
    Add(<shop ID>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, <required item ID>,<required item amount>{,...});
     
    To be more specific
    Add (<shop ID>,13416,1,0,0,7211,50,7451,30,1020,300,7915,10);
  2. Upvote
    minx123 reacted to Dastgir in Help Me Fix Quest to enter dun map   
    Change warp command to
    warp "lhz_dun05", 0,0;
  3. Upvote
    minx123 reacted to Mystery in Help Me Fix Quest to enter dun map   
    Read this from time to time: https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt If you're not sure why it's not working.
     
     

    *warp "<map name>",<x>,<y>;       This command will take the invoking character to the specified map, and if   wanted, specified coordinates too, but these can be random.         warp "place",50,55;       This would take them to X 50 Y 55 on the map called "place". If your X and   Y coordinates land on an unwalkable map square, it will send the warped   character to a random place.     Same will happen if they are both zero: warp "place",0,0;
  4. Upvote
    minx123 reacted to Oxxy in fix make 10% droprate in lhz mob   
    Try this, change your settings in import/drops.conf to

    // The rate the common items are dropped (Items that are in the ETC tab, besides card)item_rate_common: 10000item_rate_common_boss: 10000item_drop_common_min: 1item_drop_common_max: 10000// The rate healing items are dropped (items that restore HP or SP)item_rate_heal: 10000item_rate_heal_boss: 10000item_drop_heal_min: 1item_drop_heal_max: 10000// The rate at which usable items (in the item tab) other then healing items are dropped.item_rate_use: 10000item_rate_use_boss: 10000item_drop_use_min: 1item_drop_use_max: 10000// The rate at which equipment is dropped.item_rate_equip: 10000item_rate_equip_boss: 10000item_drop_equip_min: 1item_drop_equip_max: 10000// The rate at which cards are droppeditem_rate_card: 10000item_rate_card_boss: 10000item_drop_card_min: 1item_drop_card_max: 10000// The rate adjustment for the MVP items that the MVP gets directly in their inventory// Mode: 0 - official order, 1 - random order, 2 - all itemsitem_rate_mvp: 10000item_drop_mvp_min: 1item_drop_mvp_max: 10000//item_drop_mvp_mode: 0// The rate adjustment for card-granted item drops.item_rate_adddrop: 10000item_drop_add_min: 1item_drop_add_max: 10000// Rate adjustment for Treasure Box drops (these override all other modifiers)item_rate_treasure: 100item_drop_treasure_min: 1item_drop_treasure_max: 10000
  5. Upvote
    minx123 reacted to Oxxy in reset reward after @reloadscript   
    Did you check console?
     
    //===== Hercules Script =======================================//= Poring Summoner//===== Created By: ===========================================//= Mysterious//===== Current Version: ======================================//= 1.2//===== Link: =================================================//= Old - http://www.eathena.ws/board/index.php?showtopic=236779//===== Description: ==========================================//= Basically what this event does is summon a set of Normal//= and Special Porings. Normal Porings don't drop anything,//= Special Porings do.//=============================================================invek,113,215,5 script Poring Summoner 99,{mes "[Poring Summoner]";if(getgroupid() < 10) { if(.Event) mes "There is no Poring Summon Event on now."; else { mes "There is a Poring Summon Event on now!"; mes "Location: " + .Map$; mes "Special Porings: " + .SpecialPorings[1]; mes "Normal Porings: " + .NormalPorings[0]; } close;}mes "Please customize the Poring Summon Event:";Main:next;mes "[Poring Summoner]"; switch(select("Item [" + getitemname(.ItemID) + "]:Special Porings [" + .SpecialPorings + "]:Normal Porings [" + .NormalPorings + "]:Start Event:End Event")) { case 1: mes "Which item would you like Special Porings to drop?"; mes "Please input the item ID:"; input .ItemID; goto Main; case 2: mes "How many Special Porings would you like me to summon?"; input .SpecialPorings; goto Main; case 3: mes "How many Normal Porings would you like me to summon?"; input .NormalPorings; goto Main; case 4: mes "Starting the event now...";OnHour02: //CHANGE THIS TO THE HOUR YOU WOULD LIKE THIS EVENT TO LOAD!OnHour05:OnHour09:OnHour14:OnHour17:OnHour20:OnHour23: set $@ran, rand(1,7); if ($@ran == 7) set .Map$,"aldebaran"; if ($@ran == 6) set .Map$,"alberta"; if ($@ran == 5) set .Map$,"izlude"; if ($@ran == 4) set .Map$,"payon"; if ($@ran == 3) set .Map$,"geffen"; if ($@ran == 2) set .Map$,"morocc"; if ($@ran == 1) set .Map$,"prontera"; set .Event,1; monster .Map$,0,0,"Poring",1002,.SpecialPorings,"Poring Summoner::OnSpecialKill"; monster .Map$,0,0,"Poring",1002,.NormalPorings,"Poring Summoner::OnNormalKill"; set .SpecialPorings[1],.SpecialPorings; set .NormalPorings[1],.NormalPorings; announce "The Poring Event has begun!",bc_all; announce "Location: " + .Map$,bc_all; announce "Special Porings: " + .SpecialPorings,bc_all; announce "Normal Porings: " + .NormalPorings,bc_all; close; case 5: mes "Ending the event now..."; goto EndEvent; }OnTimer216000000: announce "Poring Summoner has ended. No one killed the Porings.",bc_all; killmonster .Map$,"All"; set .Event,0; stopnpctimer; end;OnSpecialKill: set .SpecialPorings[1],.SpecialPorings[1]-1; announce strcharinfo(0) + " got a " + getitemname(.ItemID) + "!",bc_map; getitem .ItemID,1; goto PoringCount;OnNormalKill: set .NormalPorings[1],.NormalPorings[1]-1; goto PoringCount;PoringCount: announce "Special Porings: " + .SpecialPorings[1] + " || Normal Porings: " + .NormalPorings[1],bc_map; if(!.SpecialPorings[1]) goto EndEvent; end;EndEvent: if(.Event) announce "The Poring Summon Event is now over!",bc_all; killmonster .Map$,"All"; set .Event,0;.SpecialPorings[1] = 0;.NormalPorings[1] = 0;   close; OnInit:.ItemID = 7227;.SpecialPorings = 10;.NormalPorings = 150;end;}  
    Try this, should be working okay.
  6. Upvote
    minx123 reacted to Oxxy in change item need to join event bossnia   
    5 hours ( 60  seconds * 60 minutes * 5 )
     
    Btw, better do it that way (waitingroom):
     
    OnInit:delwaitingroom;waitingroom "Bossnia MVP",0;end;} either way map server will throw warnings every time you @reloadscript
     
    Btw, for saying Thanks there is "Thumbs up" (green) button :>
  7. Upvote
    minx123 reacted to Kuya Jeo in change item need to join event bossnia   
    @@minx123
     
    find this
    if( #delay > gettimetick(1) ){ dispbottom "Delaying...";}else{ set zeny,zeny-50000000; warp "bossnia_0" + .@choice,202,204; set #delay,#delay + ( 3600 * 5 );}end; Change to this :
     
    if( #delay > gettimetick(1) ){ dispbottom "Delaying...";}else{ set zeny,zeny-50000000; warp "bossnia_0" + .@choice,202,204; set #delay,#delay + ( 3600 * 5 );}end;}
  8. Upvote
    minx123 reacted to Kuya Jeo in change item need to join event bossnia   
    @@minx123
     
    just add curly bracket
     
    FIND THIS
    end;//--------------- Duplicates -------------------------------// Add Curly Bracket between end; and //------------------------- Duplicates ----------------------// and it should be like this
     
    end;}//--------------- Duplicates -------------------------------//
  9. Upvote
    minx123 reacted to Oxxy in change item need to join event bossnia   
    Sorry, wrong place to place right curly.
     
    Delete the one I said to you and add it here:
     
    }else{ set zeny,zeny-50000000; warp "bossnia_0" + .@choice,202,204; set #delay,#delay + ( 3600 * 5 );}end; after end;
    so it will be like this:

    }else{ set zeny,zeny-50000000; warp "bossnia_0" + .@choice,202,204; set #delay,#delay + ( 3600 * 5 );}end;}  
  10. Upvote
    minx123 reacted to Dastgir in change item need to join event bossnia   
    invek,153,236,5 script Bossnia Member::Bossnia 908,{ mes "[Riss]"; mes "Hey..."; mes "I have seen a lot of beautiful places"; mes "while traveling all around the world"; mes "in my adventures."; mes "Haha!"; next; mes "[Riss]"; mes "Wha-? I'm from..."; mes "'Bossnia Team'! No, no..."; mes "my name doesn't matter."; mes "Sometimes, you gotta live and let live."; mes "Small things like that,"; mes "they aren't worth worrying about."; next; mes "[Riss]"; mes "Hm, back to the topic..."; mes "During all my travels,"; mes "I have found a horrible place."; next; mes "[Riss]"; mes "In majority, inside the dungeons and underground prisons"; mes "there is always a fearsome monster."; mes "Isn't that right?"; next; mes "[Riss]"; mes "But, but... Ali..."; mes "There are a lot of monsters, all them so strong..."; mes "It was frightening."; next; mes "[Riss]"; mes "If I lingered few seconds..."; mes "I could have died in there."; next; mes "[Riss]"; mes "Wha-?"; mes "Do you want to go there?"; mes "Oh, gosh, you didn't get me."; mes "Inside......"; mes "DONT FORGET TO BRING A yGGLEAF or PRIEST."; next; mes "[Riss]"; mes "!?!... you already know?"; mes "Even understanding it, do you still want to go there."; mes "Aight, I will take you there."; mes "But, once you're there, "; mes "don't be mad at me."; next; if (countitem(673) <10) { mes "[Riss]"; mes "You don't have enough items"; mes "Come back when you get "+(10 - countitem(673))+" more "+getitemname(673)+"."; close; } mes "[Riss]"; mes "Are you going to face this challenge?"; mes "Right. Then choose your destination."; next; select("First:Second:Third:Fourth"); set .@choice,@menu; mes "[Riss]"; mes "Be careful, young boy."; mes "Don't be mad at me."; close2; if( #delay > gettimetick(1) ){ dispbottom "Delaying..."; }else{ delitem 673,10; warp "bossnia_0" + .@choice,202,204; set #delay,#delay + ( 3600 * 5 ); } end;OnInit:waitingroom "Bossnia MVP",0;end;}//--------------- Duplicates -------------------------------////geffen,124,169,4 duplicate(Bossnia) Bossnia Member#2 908//payon,165,150,4 duplicate(Bossnia) Bossnia Member#3 908//morocc,142,100,4 duplicate(Bossnia) Bossnia Member#4 908//lighthalzen,203,140,4 duplicate(Bossnia) Bossnia Member#5 908//rachel,132,144,4 duplicate(Bossnia) Bossnia Member#6 908//--------------- Mapflags ---------------------------------//bossnia_01 mapflag nomemobossnia_01 mapflag nobranchbossnia_01 mapflag nosavebossnia_01 mapflag noexppenaltybossnia_02 mapflag nomemobossnia_02 mapflag nobranchbossnia_02 mapflag nosavebossnia_02 mapflag noexppenaltybossnia_03 mapflag nomemobossnia_03 mapflag nobranchbossnia_03 mapflag nosavebossnia_03 mapflag noexppenaltybossnia_04 mapflag nomemobossnia_04 mapflag nobranchbossnia_04 mapflag nosavebossnia_04 mapflag noexppenalty//--------------- Mob Spawns -------------------------------////bossnia_01bossnia_01,0,0,0,0 boss_monster Garm 1252,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Gloom Under Night 1768,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Dark Lord 1272,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Doppelganger 1046,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Dracula 1389,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Drake 1112,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Detale 1719,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Maya 1147,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Mistress 1059,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Baphomet 1039,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Egnigem Cenia 1658,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Amon Ra 1511,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Atroce 1785,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Hell Apocalypse 1978,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Eddga 1115,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Osiris 1038,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Orc Lord 1190,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Orc Hero 1087,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Incantation Samurai 1492,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Moonlight Flower 1150,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Lord of Death 1373,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Ktullanux 1779,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Kiel D-01 1734,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Thanatos 1708,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Lady Tanee 1688,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Tao Gunka 1583,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Turtle General 1312,10,43200000,0,0bossnia_01,0,0,0,0 boss_monster Pharaoh 1157,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Stormy Knight 1251,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Fallen Bishop Hibram 1871,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Phreeoni 1159,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Golden Thief Bug 1086,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Evil Snake Lord 1418,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster RSX-0806 1623,1,43200000,0,0bossnia_01,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,0bossnia_01,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,0bossnia_01,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,0bossnia_01,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,0bossnia_01,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,0bossnia_01,142,61,1,1 boss_monster Ifrit 1832,1,0,0,0//bossnia_02bossnia_02,0,0,0,0 boss_monster Garm 1252,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Gloom Under Night 1768,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Dark Lord 1272,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Doppelganger 1046,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Dracula 1389,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Drake 1112,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Detale 1719,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Maya 1147,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Mistress 1059,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Baphomet 1039,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Egnigem Cenia 1658,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Amon Ra 1511,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Atroce 1785,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Hell Apocalypse 1978,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Eddga 1115,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Osiris 1038,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Orc Lord 1190,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Orc Hero 1087,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Incantation Samurai 1492,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Moonlight Flower 1150,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Lord of Death 1373,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Ktullanux 1779,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Kiel D-01 1734,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Thanatos 1708,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Lady Tanee 1688,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Tao Gunka 1583,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Turtle General 1312,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Pharaoh 1157,2,43200000,0,0bossnia_02,0,0,0,0 boss_monster Stormy Knight 1251,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Fallen Bishop Hibram 1871,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Phreeoni 1159,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Golden Thief Bug 1086,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Evil Snake Lord 1418,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster RSX-0806 1623,1,43200000,0,0bossnia_02,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,0bossnia_02,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,0bossnia_02,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,0bossnia_02,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,0bossnia_02,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,0bossnia_02,142,61,1,1 boss_monster Ifrit 1832,1,0,0,0//bossnia_03bossnia_03,0,0,0,0 boss_monster Garm 1252,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Gloom Under Night 1768,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Dark Lord 1272,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Doppelganger 1046,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Dracula 1389,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Drake 1112,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Detale 1719,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Maya 1147,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Mistress 1059,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Baphomet 1039,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Egnigem Cenia 1658,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Amon Ra 1511,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Atroce 1785,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Hell Apocalypse 1978,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Eddga 1115,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Osiris 1038,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Orc Lord 1190,10,43200000,0,0bossnia_03,0,0,0,0 boss_monster Orc Hero 1087,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Incantation Samurai 1492,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Moonlight Flower 1150,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Lord of Death 1373,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Ktullanux 1779,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Kiel D-01 1734,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Lady Tanee 1688,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Tao Gunka 1583,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Turtle General 1312,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Pharaoh 1157,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Stormy Knight 1251,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Fallen Bishop Hibram 1871,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Phreeoni 1159,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Golden Thief Bug 1086,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster Evil Snake Lord 1418,1,43200000,0,0bossnia_03,0,0,0,0 boss_monster RSX-0806 1623,1,43200000,0,0bossnia_03,196,122,1,1 boss_monster Valkyrie Randgris 1751,3,0,0,0bossnia_03,142,61,1,1 boss_monster Ifrit 1832,1,0,0,0//bossnia_04bossnia_04,0,0,0,0 boss_monster Garm 1252,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Gloom Under Night 1768,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Dark Lord 1272,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Doppelganger 1046,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Dracula 1389,3,43200000,0,0bossnia_04,0,0,0,0 boss_monster Drake 1112,3,43200000,0,0bossnia_04,0,0,0,0 boss_monster Detale 1719,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Maya 1147,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Mistress 1059,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Baphomet 1039,2,43200000,0,0bossnia_04,0,0,0,0 boss_monster Egnigem Cenia 1658,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Amon Ra 1511,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Atroce 1785,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Hell Apocalypse 1978,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Eddga 1115,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Osiris 1038,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Orc Lord 1190,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Orc Hero 1087,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Incantation Samurai 1492,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Moonlight Flower 1150,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Lord of Death 1373,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Ktullanux 1779,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Kiel D-01 1734,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Lady Tanee 1688,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Tao Gunka 1583,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Turtle General 1312,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Pharaoh 1157,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Stormy Knight 1251,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Fallen Bishop Hibram 1871,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Phreeoni 1159,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Golden Thief Bug 1086,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster Evil Snake Lord 1418,1,43200000,0,0bossnia_04,0,0,0,0 boss_monster RSX-0806 1623,1,43200000,0,0bossnia_04,196,122,1,1 boss_monster Valkyrie Randgris 1751,2,7200000,0,0bossnia_04,142,61,1,1 boss_monster Ifrit 1832,1,7200000,0,0// mapflagsbossnia_04 mapflag nowarptobossnia_04 mapflag nowarpbossnia_04 mapflag nomemobossnia_04 mapflag nosave SavePointbossnia_04 mapflag nobranchbossnia_04 mapflag noicewallbossnia_04 mapflag nopenaltybossnia_04 mapflag nobranchbossnia_04 mapflag noexpbossnia_04 mapflag noreturnbossnia_01 mapflag nowarptobossnia_01 mapflag nowarpbossnia_01 mapflag nomemobossnia_01 mapflag nosave SavePointbossnia_01 mapflag nobranchbossnia_01 mapflag noicewallbossnia_01 mapflag nopenaltybossnia_01 mapflag nobranchbossnia_01 mapflag noexpbossnia_01 mapflag noreturnbossnia_02 mapflag nowarptobossnia_02 mapflag nowarpbossnia_02 mapflag nomemobossnia_02 mapflag nosave SavePointbossnia_02 mapflag nobranchbossnia_02 mapflag noicewallbossnia_02 mapflag nopenaltybossnia_02 mapflag nobranchbossnia_02 mapflag noexpbossnia_02 mapflag noreturnbossnia_03 mapflag nowarptobossnia_03 mapflag nowarpbossnia_03 mapflag nomemobossnia_03 mapflag nosave SavePointbossnia_03 mapflag nobranchbossnia_03 mapflag noicewallbossnia_03 mapflag nopenaltybossnia_03 mapflag nobranchbossnia_03 mapflag noexpbossnia_03 mapflag noreturn
  11. Upvote
    minx123 reacted to Mumbles in command kill all mvp when @reloadscript   
    Or you could just not @reloadscript lol


    But anyway, here you go:
    http://upaste.me/2f9618109227d4fcd
  12. Upvote
    minx123 got a reaction from Mumbles in command kill all mvp when @reloadscript   
    @doom

    Kills everyone on the server.
    zzz.. not monster..
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