Froggy
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About Froggy
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cm.froggy
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Do you have a separate GRF file for BrowEdit and another for the game client? If so, did you update the DATA.ini to read the custom GRF?
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This is another event map I made. This is basically a torturous version of Lighthalzen Cube Maze. Guess what? I did the warp script. I am learning! LOL This is the starting point. Not much stuff since people will be populating the area. Just in the same area, these are the warp portals. There are 5 but only 1 will lead the player to the actual maze. ...which is this. Most "rounds" have 5 portals, some have 4; 1 will warp to next, 1 will warp to same round, 1 will warp to previous, 1 will warp to 2 rounds back, and 1 will warp back to start. There are straight paths... ...and curved ones. Also, round numbers are displayed. When the player manages to reach 25, he/she wins.
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Ano ang source ng effect na yan; equipment, card, job, o lahat basta mag-critical hit?
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Ehwaz reacted to a post in a topic: [Showcase] Treasure Mountain
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This is a simple and small map for an automated mini-event I made for some server. This map has indoor zoom. INB4, I suck at lighting, I know. LMAO This is the view of the whole map. Cheers!
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Added questions; still waiting for a response.
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Chemical Crush reacted to a post in a topic: [Showcase] Melancholy
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Before the event was held, me and the developer thought of adding warps to all dead ends but that takes too much time. I am fine with disposing the map after use since I have a lot of event map ideas in my head anyway. I might just sell this map to those who are interested and let them do whatever they want to it.
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The map has been and will be used only once so the loss of interest will never be an issue. INB4, I just spent several hours on a map that will be immediately disposed after use. LOL Walls cannot "move" since maps are not done through scripts; .rsw, .gnd, and .gat files cannot have timers. Portals can be added to dead ends, though.
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Uhm, there you go. It is nothing but a maze map; not a town, not a dungeon with monsters, nor a map with quest(s).
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So, aside from being a potato law enforcer, I also host events as a GM. Since I find events through commands mainstream, I decided to create my own event maps. This is a simple event maze I made for some server. I am expecting "no brains" or "you lack ideas" type of criticisms. LMAO This is the assembly area. Players will go down the stairs, walk, take a U-turn, and head to the portal which will lead them to the maze start. The NPC over there is the control for the portal. A GM will talk to the NPC to start the event(make the portal to the maze appear). This is the maze start. *geez, no other design?* Somewhere around the maze. If I am not mistaken because I did not really care about how big the maze is, the maze alone could be the same size as Geffen. The end. This is the reward room. Cheers!
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Is it possible to put slots on a VVS elemental weapon? How do you modify/add producible weapons? For example, Smith Dagger lets you forge Sucsamad using X, Y, and Z. How do you modify the ATK bonus of weapons forged by Blacksmith rankers?