Kubix
-
Content Count
150 -
Joined
-
Last visited
-
Days Won
20
Posts posted by Kubix
-
-
Script commands will work with last Hercules.
About woe & bg items - idk, need test. -
Hey!
This is Event Manager, that helps you create new events.I add new script command for test:D
Works like debugmes.
- statusmes "message";
You can look in Return.c file, here you can find functions that helps you work with new Events.
I convert 2 standart events (RFYL & Bomb Poring).
- For start event, use - @startevent <event name>
- For check event settings use - @checkevent <event name>
- For join - @joinevent
- Leave - @leaveevent
- For get prize - @event
For add new event:
First goto Event_DB.c and add your event settingsThen add your event script to /Events/ folder
Also I can help you convert your scripts.
Have questions? feel free to ask
-
what is the status of plugin version?
sorry, i don't have time for learn plugins now.
but i will create later.
Triedge and evilpuncker reacted to this -
up:
- Added variables for rewards
- Added variable for Flavius Score
-
-
Why monsters didn't clear at all, but warp appeared?
is it a bug??
yeah maybe, need check.
-
upd. added mob_db and mob_avail, sorry.
-
Item reward npc / BG mall npc is not clickable..
Some errors?
Do you add item_db2.conf?
-
upd. fixed cooldown issue
Found a bug: At level 19, counter is 40 but it have only 20 mobs.
in your last updated git version....please fixed it as soon as possible...thanks..
its ok on my server.
maybe you don't have some of this monsters in your db?
areamonster getarg(1),265,7,311,33,"Yoyo",1057,20,instance_npcname("EC_Manager")+"::OnMobDead"; areamonster getarg(1),265,7,311,33,"Mime Monkey",1585,20,instance_npcname("EC_Manager")+"::OnMobDead"; areamonster getarg(1),265,7,311,33,"Choco",1214,1,instance_npcname("EC_Manager")+"::OnMobDead";
-
-
.rate = 1000; // Exchange rate (1 point * rate = total PoDs)
-
Script updated.
- Disabled Gepard Shield check.
-
This is Gepard Shield script command.
I will update the script today.
-
int needed = skill->dbs->db[skill_id].itemid[x];
Send me your skill.c
-
-
@@Kubix what is your server? is it live? i wanna try how your BG Works.
Not alive, still working on it. But you can try.
I'll send you link in PM.
Upd: you can't receive more messages.
-
hercules\src\map\skill.c(6912): error C2143: syntax error : missing ';' before 'type' 5>f:\server\hercules\src\map\skill.c(6913): error C2143: syntax error : missing ';' before 'type' 5>f:\server\hercules\src\map\skill.c(6915): error C2065: 'needed' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6918): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6920): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6922): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6923): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6925): error C2065: 'needed' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6928): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6930): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6931): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6933): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(6934): error C2065: 'id' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7745): error C2065: 'x' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7745): error C2065: 'y' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7745): error C2065: 'x' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7745): error C2065: 'y' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7767): error C2065: 'x' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7767): error C2065: 'y' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7767): error C2065: 'x' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(7767): error C2065: 'y' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(9920): warning C4116: unnamed type definition in parentheses 5>f:\server\hercules\src\map\skill.c(9988): error C2061: syntax error : identifier 'skill_castend_nodamage_id_dead_unknown' 5>f:\server\hercules\src\map\skill.c(9988): error C2059: syntax error : ';' 5>f:\server\hercules\src\map\skill.c(9988): error C2059: syntax error : 'type' 5>f:\server\hercules\src\map\skill.c(14689): error C2043: illegal break 5>f:\server\hercules\src\map\skill.c(14694): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14715): error C2059: syntax error : 'else' 5>f:\server\hercules\src\map\skill.c(14737): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14759): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14781): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14803): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14825): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14847): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14869): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14893): error C2059: syntax error : 'switch' 5>f:\server\hercules\src\map\skill.c(14908): error C2059: syntax error : 'if' 5>f:\server\hercules\src\map\skill.c(14926): error C2059: syntax error : 'switch' 5>f:\server\hercules\src\map\skill.c(15012): error C2059: syntax error : 'return' 5>f:\server\hercules\src\map\skill.c(15013): error C2059: syntax error : '}' 5>f:\server\hercules\src\map\skill.c(19860): error C2065: 'skill_castend_nodamage_id_dead_unknown' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(19860): warning C4047: '=' : 'bool (__cdecl *)(block_list *,block_list *,uint16 *,uint16 *,int64 *,int *)' differs in levels of indirection from 'int' 5>f:\server\hercules\src\map\skill.c(19874): error C2065: 'skill_get_requirement_off_unknown' : undeclared identifier 5>f:\server\hercules\src\map\skill.c(19874): warning C4047: '=' : 'bool (__cdecl *)(status_change *,uint16 *)' differs in levels of indirection from 'int'
how to fix this error
I think you copy not all code. Check again.
-
getguildmember getcharid(2), 1;
getguildmember getcharid(2), 2;
for( .i = 0; .i < getarraysize($@guildmemberaid); .i ++ )
if( isloggedin( $@guildmemberaid[.i], $@guildmembercid[.i] ) )
.Online_Char ++;
mes "There is " + .Online_Char + " characters online on your guild.";
close;
query_sql( "SELECT guild_lv FROM guild WHERE guild_id = " + getcharid(2), .GLV );
mes "Guild Level : " + .GLV;
close;
-
I had a look at some of your other stuff and you are awesome! I tried setting this up on a local server but couldn't get it to work @_@ oh well
You have some errors?
Hm yes, in bg_register.txt, the error I get in console is -
script error in file bg_register.txt line 38 column 60, parse_subexpr: need ':'
And this is line 38. " get_uniqueid() " is the part in question.
if( qiget(.@qid1) == ( .MultipleCheck == 1? get_unique_id():getcharip() ) || qiget(.@qid2) == ( .MultipleCheck == 1? get_unique_id():getcharip() ) )
Set variable .MultipleCheck to 2.
How to use / install this? any guide or documentation?
Documentation on Git:
https://github.com/kubixservice/QueueBG/blob/master/src/bg_rewrite.c
-
I had a look at some of your other stuff and you are awesome! I tried setting this up on a local server but couldn't get it to work @_@ oh well
You have some errors?
-
Does this also create a temporary guild? like the Red Team and Blue Team
Nope.
-
You mean donpcevent in src?
if (sd->npc_id == 0) npc_event(sd, "NPC::OnEvent", 0);
-
Is this working?
Why not?
Sorry, when Conquest started, priest @recall me
-
up: translated to English.
create to rAthena please
Check this:
https://rathena.org/board/topic/98306-bg-eamod/@Kubix
You will make a plugin of this?
Yes I will try.
Event Manager
in Event & Game Releases
Posted
You must upload Return.c before all other scripts.
scripts_custom.conf:
npc: npc/custom/Event_Manager/Return.c
npc: npc/custom/Event_Manager/all other event manager's scripts.