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Showing results for tags 'Quest'.
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Hello everyone! I got another problem now hexed 20100730 does anyone know how to set the name of the quest and description?? already tried changing quest_db.txt and questid2display.txt Thanks for your help ^^
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Download: 1.1 sample quest log Download: 1.1 sample daily quest these are 5 sample quests using quest log system this was actually made as a sample script inside a script support section in eathena forum original topic from eathena thanks to paradog eathena admin that makes eathena forum down, almost gonna remake everything from scratch luckily I got a few segment here and there in my old hard-disk so doesn't take too much time to write this sample Quest #1 typical talk to npc A, then npc B ... etc demonstrate how to use *checkquest Quest #2 collect item quest just checkitem with it I still don't know how to use the client to trace is the item collecting has completed or not Quest #3 kill monster quest demonstrate how to use *checkquest( x, HUNTING ) Quest #4 typical talk to npc A, then npc B ... BUT with a time limit demonstrate how to use *checkquest( x, PLAYTIME ) Quest#5 if player having this quest, player can *getitem by killing this monster see https://github.com/HerculesWS/Hercules/blob/stable/db/quest_db.conf#L45-L50 and I want to remind this is just a sample script usually make for source modification on quest log system (now is 3rd time I think ?) 2 sample script for daily system 1. Daily item giver ... although I think this should done with attendance system ... 2. Daily hunting ... self explain ... [109991] = { UI_Type = 0, group = "CHATTING", major = 4, minor = 0, title = "Tavern Helper", content = { summary = "Visit the Tavern Master", details = "Visit the Tavern Master in Prontera." }, resource = { [1] = { text = "Acolyte Trouble" }, [2] = { text = "Gemstone shortage" }, [3] = { text = "Poring Problem" }, [4] = { text = "Hand over the Artifact" }, [5] = { text = "Shining Rocker" } }, reward = { title = 991 }, score = 5 }, [109992] = { UI_Type = 1, group = "GOAL_ACHIEVE", major = 6, minor = 0, title = "Complete Daily Quest for 30 times", content = { summary = "Complete Daily Quest", details = "Complete Daily Quest for 30 times and you can earn some nice rewards!" }, resource = { [1] = { text = "Collect Daily Items 30 times", count = 30 }, [2] = { text = "Complete Daily Quest 30 times", count = 30 } }, reward = { title = 992, item = 513 }, score = 30 }, UI_TYPE - display a bar like in the daily quest screenshot - 0: in the [resource], doesn't support [count] - 1: support [count] group: - read from data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\achievement major - 1: General tab - 2: Adventure tab - 3: Battle tab - 4: Quest tab - 5: Memorial tab - 6: Feat tab
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When my player doing a ranger quest, there had some problem. how do I fix it ? stage 1 - ok stage 2 - ok stage 3 - problem here the SS. and this how to solve it ? thanks you
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Authors: M45T3R, Dastgir Pojee, Yommy So.. many time after this proyect started it's now completed apparently without errors, and I felt it's time to put it into script releases. It's the Kagerou/Oboro Jobchange quest it was first extracted by me with packets from iRO and then Yommy provided some official info as Dastgir said to me so, Dastgir added the new dialogs and some repairs, he also made the whole Weaponry quest wich was the hardest untill Yommy provided the formulas, so here it is! Finally, the K/O job change quest was available for bug testing since 6 months ago and now is complete but it wasn't published here.. so yeah, here it is! This video isn't mine, but the quest actually looks the same. Im just hotlinking to show exactly how the quest looks like. You can download a ZIP from github here: Click here or if you want to check for commits and updates here is the repostory. If you have any problems with the script you can report them here.
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Utility: Coin Trader As per @karazu's request: http://herc.ws/board/topic/4157-mithrill-to-gold-to-silver-coins-vice-versa-trader/ Description: Allows players to purchase coins with zeny, exchange coins for zeny, and convert coins to more valuable or lesser coins. See configuration to customise coin values. Download: https://github.com/datmumbles/Scripts/raw/master/util/cointrader.txt
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Quest Points to Item Exchanger
Mumbles posted a topic in Quest, Shops, Functions & Algorithms Releases
Utility: Points to Item Exchanger As per @koji42's request: http://herc.ws/board/topic/4048-pods-cashpoints-convertion/ Description: Exchanges items for points and vice-versa at a fixed rate. Preview: Download: https://github.com/datmumbles/Scripts/raw/master/util/points2item.txt -
Quest Points to Zeny Exchanger
Mumbles posted a topic in Quest, Shops, Functions & Algorithms Releases
Utility: Points to Zeny Exchanger As per themon's request: http://herc.ws/board/topic/2774-zeny-to-cash-point/ Description: Allows players to exchange points for zeny and vice-versa. Point variable, exchange rate, and minimum exchange can be configured easily below the 'OnInit' label. Optimised for Hercules emulators. Download: https://github.com/datmumbles/Scripts/raw/master/util/points2zeny.txt -
Description : A simple castle drop exchanger npc to provide trading system from one castle drop to another. This is useful esp. for those server wherein some castle drops are not that useful or are not used for some quest like break the seal and so on. Suggestions and bug reports are appreciated. Credits also to Annieruru. How to use : Must have items specified on the script to exchange also on the items specified on the script. setarray .itemid, 7074, 7075, 7076, 7077, 7088, 7089, 7090; Configuration : NPC Name (Default: NPC Name) : set $npc$,"^FF0000" +strnpcinfo(1)+ "^000000"; Zeny to use the service : .req_zeny = 10000; Items needed to be traded and items to be traded : setarray .itemid, 7074, 7075, 7076, 7077, 7088, 7089, 7090; Changelog : cdexchanger.txt