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Found 8 results

  1. Hello guys! I searched through the forum but could not find this information anywhere. I am trying to adjust max level to 255. I am on Hercules Renewal version Changed mmo.h to maxlevel 255 Changed player.conf to stats max 255 Changed client.conf to max level 255 After changing everything I recompile and I checked on visual studio and it is correctly applied. But when I paste one code I found for job_exp.conf. I still can not go over level 99 and HP and SP goes to max 1 and skill goes to 0. Attached image shows when I do not edit the job_exp.conf. Even after changing everything. I can not go over level 99. It is clear to me that it is related to job_exp.conf as that when I get back to original, I can see my HP, SP and skills. I can already increase stats over 99, just level I am stuck and can not go over. If anyone can give me a light on this? Thank you so much
  2. Is it possible to cap the max stats of a character depending on its level? Like if I want a lvl 50 knight to ONLY have 20 max stats? Thanks in advance!
  3. Hello, Is it posible to make a npc that wil stop you from getting lvls. Like if i am lvl 80 and i wanna stay lvl 80 i talk to a npc or something and wont get any more lvl up. Even if i kill alot of mobs.
  4. I'm looking to start a new long term programming project, and I would like some assistance on where to start. What I want to know how to do is to add more exp systems into the game. There is currently are base exp and job exp systems, I would like to add in a player exp system. I would post a wall about what the details of this system are but the I would like help with the mechanics more than a discussion about the uses. When a player kills a monster, the player gains base and job exp. What I would like to add is that when a character kills a monster, the character gains exp in a separate variable for the other characters around. Example: Party of 3 novices named A, B, and C kill a poring. Each novice gains 1 base and 1 job exp. Novice A gains 1 "character B" exp and 1 "character C" exp Novice B gains 1 "character A" exp and 1 "character C" exp​ Novice C gains 1 "character A" exp and 1 "character B" exp​ "character *" exp won't be used for base or job exp in any way. Completely independent, their effects will be handled with their own set of mechanics. I understand that this could result in up to (N^2 - N) new exp bars for the server to track (N being the number of characters), but storage capacity isn't an issue, for me at least.
  5. Hi How can I change the minimum level required to exp share in a party? Thx ^.^
  6. Alguém sabe me dizer como posso alterar o nível mínimo para que seja possível dividir experiência em uma party? Obrigado ^^
  7. Ola vim fazer uma pergunta digamos que absolutamente bem fora do normal,pelo que me lembre independente de emulador existia(ou ainda existe eu não sei) uma função aonde você possa habilitar uma função de caso um player morra para um determinado monstro aquele determinado monstro aumentaria de level,agora partindo para a pergunta gostaria de saber se existe algum programa ou pagina que para conseguir determinar o como ficaria um monstro no level x mostrando o como ficaria os seus atributos. EX: poring no level x for:x agi:x vit:x int:x des:x sor:x HP:x aspd:x dano:x dentre outras cujo não estou me lembrando agora
  8. [Warning]: pc_readdb: Specified max level 175 for job 4054 is beyond server's limit (150). I already changed #define MAX_LEVEL 150 to #define MAX_LEVEL 175 in map.h, also changed in exp.txt (db/re) but this problem persists, anyone can help? Thanks in advance.
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