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Showing results for tags 'Mapping'.
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478 downloads
Askald This mas is public so don't try to sell it or make it your property. It is my first map, i am pretty happy with the result and i will probably make some more. Contact You can found me on discord : Sloth#6226 Github : https://github.com/SlothBM/ Crédit I would like to thank the Borf discord community for helping me with a few issues. Want to support my work ? -
View File Askald Askald This mas is public so don't try to sell it or make it your property. It is my first map, i am pretty happy with the result and i will probably make some more. Contact You can found me on discord : Sloth#6226 Github : https://github.com/SlothBM/ Crédit I would like to thank the Borf discord community for helping me with a few issues. Want to support my work ? Submitter Sora Submitted 05/15/20 Category Maps & Textures
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Version 1.0
196 downloads
:!: Angel's Arts - Mapping Project :!: To view all my works click on the link above. (guides you at my Facebook page) This map was developed on purpose of being a library (divided in 3 parts: entrance, west library room and east library room. Any desired changes are by your own. You can use this map for whatever you want. The sale of this map is prohibited (since it's being released for free). Let the credits on the map if you do not perform major changes (only visible on map editor / not apparent for players). Don't entitle yourself as the author of this content. Redistribution in other communities is free as long as the credits are placed. Thanks, Angel. Facebook: Angel's Arts Mapping Project. rAthena profile: Angelisk brAthena profile: Angelisk - link down TSR profile: Angelisk R.O. Services profile: Angel- 1 review
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- reception
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I tried searching, people say they fixed their problem, but never explained how. I have updated mapnametable.txt and map_cache.dat. Solutions pretty please . also shout out to Chemical Crush for making this map
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Hello, I've one question for the extremely-friendly browedit's mappers : How can I remove this ghost textures? AS you can see on the screenshot, it happend ONLY on the bottom of the screen (and rarely on the top) and partially. BUT, I already tested following solutions : Changing with an hex-editor the version of the quadtree to 0x109 : the result is worse I tryed to raise the height of the ground of the fountain in the center ( it's a hole ) : no effect I tryed to bring closer the models to the ground (I raised the low-lying models and dropped the high-lying models) : no effect too I tryed too to raise the height of water... no effect And finally, I tried to save with Brow v.620 : There is no more this problem of ghost texture on the bottom But There are too many ghost models around the map. That why I prefer BrowEdit 586 to save. Does anyone have an answer? EDIT/ The most curious thing, is when I raise the water height, WE CAN SEE that only a small part is not loaded : Wtfgravity?
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File Name: Library Room - Indoor File Submitter: Angelisk File Submitted: 14 May 2014 File Category: Maps & Textures :!: Angel's Arts - Mapping Project :!: To view all my works click on the link above. (guides you at my Facebook page) This map was developed on purpose of being a library (divided in 3 parts: entrance, west library room and east library room. Any desired changes are by your own. You can use this map for whatever you want. The sale of this map is prohibited (since it's being released for free). Let the credits on the map if you do not perform major changes (only visible on map editor / not apparent for players). Don't entitle yourself as the author of this content. Redistribution in other communities is free as long as the credits are placed. Thanks, Angel. Facebook: Angel's Arts Mapping Project. rAthena profile: Angelisk brAthena profile: Angelisk - link down TSR profile: Angelisk R.O. Services profile: Angel Click here to download this file
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Status: Unavailable What can I offer your server? -Custom Maps Simple as that, I don't want any other role. I don't script, code, or anything of that sort. I just map. I do not offer anything custom model or texture wise right now, but if you have patience with me I am more than willing to attempt to learn for the sake of the server. Why should I be hired? -Dedication I'd like to think that I am dedicated. I agree that I have my fair share of in real life things that go on, but I will still be a dedicated team member. -Easy Going I take criticism easily, I don't mind it, in fact I appreciate it. Unless its just down right rude [ Example: 'This map is just crap' I don't mind if you think that, but you can word it better or offer suggestions. ] I promise I'm not going to make a big deal if you don't like something I do. In fact, I like that people have different ideas for maps or anything of that sort. I'd like to think I'm easy going, or easy to get along with. -Constructive Feedback I like to give feedback and bounce ideas [if I have any that is.] I've joined too many servers that are just starting out that have staff who lack any ideas and depend on one person the whole time, that's not what makes a team! What do I ask for in return? -Saturdays I have a few 'stipulations', if I may put it that way. I cannot work most of Saturday, sadly that's just how it is. I usually can work Saturday nights but not days. -Job I do have a job, its part time, so 3 out of those days I most likely cannot work, 4 if you count the Saturday. So 4 out of 7 days I may be unable to work, its not always that way though, if I work morning shift I can easily work when I get home, sadly that is not the case usually. -Patience Do not rush me. I understand you are probably eager to get the server out there, you are eager to try the map out. But please, if you want me to stay, you will not rush me about the map. I am offering my services for free by joining you and maps do take time and dedication. And it can be very frustrating [ BrowEdit crashes sometimes D: ] -Friendliness Be friendly. What I hate is working with sticks in the mud, if you're not talkative at all it makes me wonder whats going on and sometimes it makes it unbearable to work with a server, at least for me. Things I prefer? -Dedication I prefer to work with a server who has dedicated people, even if its just a few people I don't care. Dedication is key! -Rates I would prefer to work with a low rate community but that is really irrelevant. I've just been seeking to work with a low rate community for a while, with story. In fact any story based server would be awesome to work with. Servers I've worked for? I would totally list them if any of them actually released. Sadly none has, most were grand ideas in the making and it never took off. And I don't usually try to work with servers so that's another thing. Examples of my work? https://www.facebook.com/ChemicalCrush/photos_stream Those are some of my works, some are just maps in the making or things Ive never finished, please note that this shows some unfinished works. How can I be contacted? Skype: Torilpenn Email: [email protected] I hope to hear from some people soon. I would love to be an addition to a server to make something special. =]