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mrlongshen

Player bypass GM level

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-	script	buff	-1,{OnInit:	bindatcmd("buff",strnpcinfo(0)+"::OnBuff",0,99);	end;OnBuff:	percentheal 100,100;	skilleffect 384,0; sc_start SC_MELTDOWN,360000,10;	skilleffect 383,0; sc_start SC_WINDWALK,360000,10;	skilleffect 378,0; sc_start SC_EDP,360000,10;	skilleffect 465,0; sc_start SC_KAITE,360000,10;	skilleffect 464,0; sc_start SC_KAUPE,360000,10;	skilleffect 463,0; sc_start SC_KAAHI,360000,10;	skilleffect 462,0; sc_start SC_KAIZEL,360000,10;	skilleffect 8,0; sc_start SC_ENDURE,360000,10;	skilleffect 33,0; sc_start SC_ANGELUS,360000,10;	skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;	skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,10;	skilleffect 75,0; sc_start SC_GLORIA,360000,500;	skilleffect 459,0; sc_start SC_ADRENALINE2,360000,10;	skilleffect 66,0; sc_start SC_IMPOSITIO,360000,10;	skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,500;	skilleffect 34,0; sc_start SC_BLESSING,360000,10;	skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;	skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;	skilleffect 113,0; sc_start SC_OVERTHRUST,360000,10;	skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,10;	skilleffect 357,0; sc_start SC_CONCENTRATION,360000,10;	skilleffect 355,0; sc_start SC_AURABLADE,360000,10;	skilleffect 155,0; sc_start SC_LOUD,360000,10;	skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,10;	sc_start SC_ASPDPOTION2,360000,10;	sc_start SC_STRFOOD,360000,10;	sc_start SC_AGIFOOD,360000,10;	sc_start SC_VITFOOD,360000,10;	sc_start SC_INTFOOD,360000,10;	sc_start SC_DEXFOOD,360000,10;	sc_start SC_LUKFOOD,360000,10;	sc_start SC_HitFOOD,1200000,30;	sc_start SC_FleeFOOD,1200000,30;	sc_start SC_BATKFOOD,1200000,10;	sc_start SC_MATKFOOD,120000,10;	skilleffect 380,0; sc_start SC_TRUESIGHT,360000,10;	skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,10;	end;}

Hello,

How come player can bypass this ?

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@@mrlongshen

 

try this code

 

-	script	buff	-1,{OnInit:	bindatcmd "buff",strnpcinfo(3)+"::OnBuff";	end;OnBuff:	if ( getgmlevel() > 0 ){	percentheal 100,100;	skilleffect 384,0; sc_start SC_MELTDOWN,360000,10;	skilleffect 383,0; sc_start SC_WINDWALK,360000,10;	skilleffect 378,0; sc_start SC_EDP,360000,10;	skilleffect 465,0; sc_start SC_KAITE,360000,10;	skilleffect 464,0; sc_start SC_KAUPE,360000,10;	skilleffect 463,0; sc_start SC_KAAHI,360000,10;	skilleffect 462,0; sc_start SC_KAIZEL,360000,10;	skilleffect 8,0; sc_start SC_ENDURE,360000,10;	skilleffect 33,0; sc_start SC_ANGELUS,360000,10;	skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;	skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,10;	skilleffect 75,0; sc_start SC_GLORIA,360000,500;	skilleffect 459,0; sc_start SC_ADRENALINE2,360000,10;	skilleffect 66,0; sc_start SC_IMPOSITIO,360000,10;	skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,500;	skilleffect 34,0; sc_start SC_BLESSING,360000,10;	skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;	skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;	skilleffect 113,0; sc_start SC_OVERTHRUST,360000,10;	skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,10;	skilleffect 357,0; sc_start SC_CONCENTRATION,360000,10;	skilleffect 355,0; sc_start SC_AURABLADE,360000,10;	skilleffect 155,0; sc_start SC_LOUD,360000,10;	skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,10;	sc_start SC_ASPDPOTION2,360000,10;	sc_start SC_STRFOOD,360000,10;	sc_start SC_AGIFOOD,360000,10;	sc_start SC_VITFOOD,360000,10;	sc_start SC_INTFOOD,360000,10;	sc_start SC_DEXFOOD,360000,10;	sc_start SC_LUKFOOD,360000,10;	sc_start SC_HitFOOD,1200000,30;	sc_start SC_FleeFOOD,1200000,30;	sc_start SC_BATKFOOD,1200000,10;	sc_start SC_MATKFOOD,120000,10;	skilleffect 380,0; sc_start SC_TRUESIGHT,360000,10;	skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,10;	end;	}	else	  {		dispbottom "You cannot use this command";		end;	  }}
Nah, bindatcmd have gm level specification.

Just changing to

bindatcmd("buff",strnpcinfo(0)+"::OnBuff",99,99);

Would do the job.

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  • 0

@@mrlongshen

 

try this code

-	script	buff	-1,{OnInit:	bindatcmd "buff",strnpcinfo(3)+"::OnBuff";	end;OnBuff:	if ( getgmlevel() > 0 ){	percentheal 100,100;	skilleffect 384,0; sc_start SC_MELTDOWN,360000,10;	skilleffect 383,0; sc_start SC_WINDWALK,360000,10;	skilleffect 378,0; sc_start SC_EDP,360000,10;	skilleffect 465,0; sc_start SC_KAITE,360000,10;	skilleffect 464,0; sc_start SC_KAUPE,360000,10;	skilleffect 463,0; sc_start SC_KAAHI,360000,10;	skilleffect 462,0; sc_start SC_KAIZEL,360000,10;	skilleffect 8,0; sc_start SC_ENDURE,360000,10;	skilleffect 33,0; sc_start SC_ANGELUS,360000,10;	skilleffect 45,0; sc_start SC_CONCENTRATE,360000,10;	skilleffect 74,0; sc_start SC_MAGNIFICAT,360000,10;	skilleffect 75,0; sc_start SC_GLORIA,360000,500;	skilleffect 459,0; sc_start SC_ADRENALINE2,360000,10;	skilleffect 66,0; sc_start SC_IMPOSITIO,360000,10;	skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,500;	skilleffect 34,0; sc_start SC_BLESSING,360000,10;	skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10;	skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10;	skilleffect 113,0; sc_start SC_OVERTHRUST,360000,10;	skilleffect 114,0; sc_start SC_MAXIMIZEPOWER,360000,10;	skilleffect 357,0; sc_start SC_CONCENTRATION,360000,10;	skilleffect 355,0; sc_start SC_AURABLADE,360000,10;	skilleffect 155,0; sc_start SC_LOUD,360000,10;	skilleffect 157,0; sc_start SC_ENERGYCOAT,360000,10;	sc_start SC_ASPDPOTION2,360000,10;	sc_start SC_STRFOOD,360000,10;	sc_start SC_AGIFOOD,360000,10;	sc_start SC_VITFOOD,360000,10;	sc_start SC_INTFOOD,360000,10;	sc_start SC_DEXFOOD,360000,10;	sc_start SC_LUKFOOD,360000,10;	sc_start SC_HitFOOD,1200000,30;	sc_start SC_FleeFOOD,1200000,30;	sc_start SC_BATKFOOD,1200000,10;	sc_start SC_MATKFOOD,120000,10;	skilleffect 380,0; sc_start SC_TRUESIGHT,360000,10;	skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,10;	end;	}	else	  {		dispbottom "You cannot use this command";		end;	  }}

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