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tmav94

Produce a Unservant Mob to help a player and fight against another mob.

Question

Do you know how can i produce a monster that do this thing?

I mean... make a monster that attack other monster without attack players.

Edited by tmav94

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@@tmav94

 

@command:

@summon <monster name/ID> {<duration>}Spawns mobs that treat you as their master.If a duration is specified, they will stay with you until the duration has ended.

https://github.com/HerculesWS/Hercules/blob/master/doc/atcommands.txt

 

Script command:

*summon "Monster name",<monster id>{,<Time Out>{,"event label"}};This command will summon a monster. (see also 'monster') Unlike monsters spawned with other commands, this one will set up the monster to fight to protect the invoking character. Monster name and mob id obey the same rules as the one given at the beginning of this document for permanent monster spawns with the exceptions mentioned when describing 'monster' command.The effect for the skill 'Call Homunculus' will be displayed centered on the invoking character.Timeout is the time in milliseconds the summon lives, and is set default to 60000 (1 minute). Note that also the value 0 will set the timer to default, and it is not possible to create a spawn that lasts forever.If an event label is given, upon the monster being killed, the event label will run as if by 'donpcevent'.// Will summon a dead branch-style monster to fight for the character.summon "--ja--",-1;

https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt

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Ty two for trying to help...but, let me explain...

Is possible produce a "monster", that spawn in "pay_fild04" (e.g), to kill others mobs in the area without attack a player when he sees him?

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