WhiteEagle 6 Posted July 10, 2015 It is possible to give items colored names like other games which works? Quote Share this post Link to post Share on other sites
0 Triedge 12 Posted July 10, 2015 like this: https://www.facebook.com/RagnarosOnline/photos/a.226976293983737.72960.226560824025284/631792026835493/?type=1&permPage=1 ? Quote Share this post Link to post Share on other sites
0 WhiteEagle 6 Posted July 10, 2015 (edited) Yes. But I think that is based on the slot number. This feature is nice too. Do you know where I can dowload this? Edited July 10, 2015 by WhiteEagle Quote Share this post Link to post Share on other sites
0 WhiteEagle 6 Posted July 10, 2015 Well, this is all nice, but this is a server not a download. Quote Share this post Link to post Share on other sites
0 Triedge 12 Posted July 10, 2015 ahh... sorry Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 10, 2015 (edited) @@WhiteEagle Maybe if you use the color codes in the item.lub/lua like this for example and change: tbl = { [501] = { unidentifiedDisplayName = "Red Potion", unidentifiedResourceName = "빨간포션", unidentifiedDescriptionName = { "A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "Red Potion", identifiedResourceName = "빨간포션", identifiedDescriptionName = { "A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 0 },...... to: tbl = { [501] = { unidentifiedDisplayName = "^0000FFRed Potion^000000", unidentifiedResourceName = "빨간포션", unidentifiedDescriptionName = { "A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, identifiedDisplayName = "^0000FFRed Potion^000000", identifiedResourceName = "빨간포션", identifiedDescriptionName = { "A potion made from grinded Red Herbs that restores about ^00008845 HP^000000.", "^FFFFFF_^000000", "Weight: ^7777777^000000" }, slotCount = 0, ClassNum = 0 },...... Edited July 10, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 WhiteEagle 6 Posted July 11, 2015 (edited) @Winterfox Thanks for your answer. This was my idea before, but it will only displayed this "^0000FFRed Potion^000000" If I change the itemslotcounttable, then I get a different color for each card, but then you can see the number of slots no longer ingame + is based on cards. I try to give some Items special colors like "green = Quest Item", "grey = crap stuff like Yellopie", "normal = material stuff like Herbs" Edited July 11, 2015 by WhiteEagle Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted July 11, 2015 @@WhiteEagle for that you need to diff your Exe Quote Share this post Link to post Share on other sites
0 Oxxy 24 Posted July 11, 2015 @@WhiteEagle for that you need to diff your Exe Not exe diffing, but client reverse engineering :-) Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 13, 2015 (edited) @@WhiteEagle for that you need to diff your Exe Not exe diffing, but client reverse engineering :-) Well diffing is technically the automated process to apply changes that a reverse engineer would do by hand. So there isn't that much difference except it's easier to apply a diff than to reverse engineer and change it yourself. Edited July 13, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 REKT 10 Posted December 3, 2015 Any chances to have this topic back since its not been answered yet, yeah there is someone saying reverse engine code but the "THING" is how? people are to much posting but no proof yet. Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted December 3, 2015 (edited) @@Vlync i used those colored item names but i return into normal color font which is black, i noticed that it depend on the item slot i used 2013-08-07client and data EDIT : http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-08-07/ Edited December 3, 2015 by Zhao Chow Quote Share this post Link to post Share on other sites
0 REKT 10 Posted December 3, 2015 @@Vlync i used those colored item names but i return into normal color font which is black, i noticed that it depend on the item slot i used 2013-08-07client and data EDIT : http://herc.ws/board/topic/630-2013-ragexe-and-diff-up-to-date-2013-08-07/ Does it work on 2014-10-22b client? Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted December 3, 2015 from the video and screenshot, that is depend on item slot I found this very very long time ago on eathena forum https://www.eathena.ws/board/index.php?showtopic=244678 I never see anyone actually reverse engineer to show different color name without modify the slot Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted December 4, 2015 @@AnnieRuru yeah me too, but sometimes it depends too in cards inserted in the item @@Vlync Hmm im using 2013-08-07 because its stable Quote Share this post Link to post Share on other sites
It is possible to give items colored names like other games which works?
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