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maomarq

Skill damage cap on different weapon

Question

is there a possibility to make a 2 different weapon have different skill damage cap?

 

for example:

 

Bowling Bash Cap damage using no slot ice pick = 40k

 

Bowling Basg Cap Damage using slotted ice pick = 55k?

 

thanks if u can help me

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3 answers to this question

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You need to change the item script. You can modify the damage of a skill like this:

bonus2 bSkillAtk,sk,n;    Increase damage of skill sk by n%

It doesn't change the cap itself but well raises the damage of a skill based on the item you wear.

You can look up the effects you can use in a item script here: https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt

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