maomarq 0 Posted July 30, 2015 is there a possibility to make a 2 different weapon have different skill damage cap? for example: Bowling Bash Cap damage using no slot ice pick = 40k Bowling Basg Cap Damage using slotted ice pick = 55k? thanks if u can help me Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 30, 2015 You need to change the item script. You can modify the damage of a skill like this: bonus2 bSkillAtk,sk,n; Increase damage of skill sk by n% It doesn't change the cap itself but well raises the damage of a skill based on the item you wear. You can look up the effects you can use in a item script here: https://github.com/HerculesWS/Hercules/blob/master/doc/item_bonus.txt Quote Share this post Link to post Share on other sites
0 maomarq 0 Posted July 30, 2015 so there is no chance to differ their damage cap? Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted July 30, 2015 I couldn't atleast find a easy way. I think a other way takes quiet some custom work. Quote Share this post Link to post Share on other sites
is there a possibility to make a 2 different weapon have different skill damage cap?
for example:
Bowling Bash Cap damage using no slot ice pick = 40k
Bowling Basg Cap Damage using slotted ice pick = 55k?
thanks if u can help me
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