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Two monster bugs. Which codes are responsible for this?
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Helena
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Asked by
Helena
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Hi hercules,
My server was previously eathena server but we translateded it to hercules, sadly there are some real strange bugs now.
I refrain from posting this in the bug tracker/github because I'm 100% sure it is due to the ea>herc translation. (i used to have a clean copy of hercules before and back then these bugs didnt happen). Therefore i feel these are not emulator bugs, but I'd like to find out which part of the code is causing it.
Bug #1: Monster sprites sometimes don't disappear upon dying.
Sometimes, just every now and then, monsters don't fade out when they've died. I found a part in clif.c thats suppose to control it, but that part is exactly the same as I have in my version of herc. Is there something else I need to look at?
Bug #2: Monsters get stuck in a cell.
When I attack a bunch of monsters and they chase me, they stop half-a-way and get stuck in one the same cell. They cluster up and keep going back to it, even if I hit them again, they won't leave the cell. I've looked into mob.c but without result.
Could anyone point me in the right direction please? (Also, starting from scratch is not an option).
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