Hello, Please help me with this script . problem with the script is that once you join and warped to the place, you got stoned/stuck which is good. however , but when the event totally start the stoned effect is still there, so you just stuck in the middle, and waiting for the zombie to bit you.. /heh what i wanted is to make the stone effect remove/gone once the count down is in 30 secs before the game begin. and I wanted the zombies to respawn in three location randomly in this area like
- script nvz_manager -1,{ OnInit: disablenpc("Novice vs. Zombie"); disablenpc("Prize"); .nvzEventRunning = 0; .nvzZombieSpawnCount = 4; end; OnClock0935: OnClock0942: OnClock0949: OnClock0955: OnClock1000: disablenpc("Prize"); initnpctimer; announce("Zombie Vs. Novice event will begin in 3 minutes! Please make a level 1 Novice in order to join!", bc_all); end; OnTimer5000: announce("At the south of Izlude(Main Town) has appeared npc ' Novice vs. Zombie '!", bc_all); enablenpc("Novice vs. Zombie"); end; OnTimer60000: announce("Zombie Vs. Novice event will begin in 2 minutes! Please make a level 1 Novice in order to join!", bc_all); end; OnTimer120000: announce("Zombie Vs. Novice event will begin in 1 minutes! Please make a level 1 Novice in order to join!", bc_all); end; OnTimer150000: announce("In 30 seconds the monster will be started!", bc_all); end; OnTimer175000: announce("Event Zombie Vs. Novice will begin in 5!", bc_all); end; OnTimer176000: announce("4!", bc_all); end; OnTimer177000: announce("3!", bc_all); end; OnTimer178000: announce("2!", bc_all); end; OnTimer179000: announce("1!", bc_all); end; OnTimer180000: // disablenpc("Novice vs. Zombie");// if ( getmapusers( "quiz_01" ) < 2 ) {// stop the script and warp player if less than 2 players on quiz map// announce "Event: 'Novice Vs. Zombie' has end!!",0,0x00FF00;// mapwarp "quiz_01","prontera",0,0;// end;// } .nvzEventRunning = 1; .nvzZombieCount = .nvzZombieSpawnCount; announce("The 'Zombie Vs. Novice' Event has begun!", bc_all, 0x00FF00); disablenpc("Novice vs. Zombie"); for(.@i = 1; .@i <= .nvzZombieSpawnCount; .@i++) monster("quiz_01", 42, 369, "Zombie-" + .@i, 1036, 1, strnpcinfo(3) + "::OnZombieKilled"); end; OnPCLogoutEvent: OnPCDieEvent: if( .nvzEventRunning == 0 || strcharinfo(PC_MAP) != "quiz_01" ) end; warp("izlude", 127,142); atcommand("@alive"); dispbottom("You have lost..."); if( getmapusers("quiz_01") > 1 ) { announce(getmapusers("quiz_01") + " people still fight for their lives.", bc_map, 0x00FF00); end; } if( getmapusers("quiz_01") == 1 ){ killmonsterall("quiz_01"); announce("You have won! Please claim your price at the Prize NPC!", bc_map); enablenpc("Prize"); .nvzEventRunning = 0; } if( getmapusers("quiz_01") == 0 ){ killmonsterall("quiz_01"); .nvzEventRunning = 0; } end; OnZombieKilled: .nvzZombieCount--; if(.nvzZombieCount == 0) { announce("You have won! Please claim your price at the Prize NPC.", bc_map); enablenpc("Prize"); announce("'Zombie Vs. Novice' has ended as all Zombies have been killed!", bc_all); .nvzEventRunning = 0; } end;} quiz_01,42,369,3 script Prize 1_F_MARIA,{ announce("In ' Zombie Vs. Novice ' has won" + strcharinfo (0) + "! We congratulate " + ((Sex) ? "him" : "her") + "!", bc_all); getitem(7539,2); warp("izlude", 127,142);} izlude,118,125,3 script Novice vs. Zombie ZOMBIE,{ if (BaseLevel > 1) { mes("[^0000FFZombie Vs. Novice^000000]"); mes("You are not a level 1 novice"); close; } mes("[^0000FFZombie Vs. Novice^000000]"); mes("Do you want to join the Zombie Vs. Novice Event?"); next; switch(select("Yes", "No")) { case 1: sc_end(SC_ALL); sc_start(SC_DECREASEAGI, 300000, 10); percentheal(100, 100); atcommand("@storeall"); warp("quiz_01", 42, 369); break; case 2: mes "[^0000FFZombie Vs. Novice^000000]"; mes "Allright, you can join anytime you want."; close; break; } end;}
Hello, Please help me with this script .
problem with the script is that once you join and warped to the place,
you got stoned/stuck which is good. however , but when the event totally start the stoned effect is still there, so you just stuck in the middle, and waiting for the zombie to bit you.. /heh
what i wanted is to make the stone effect remove/gone once the count down is in 30 secs before the game begin.
and I wanted the zombies to respawn in three location randomly in this area like
rand quiz_01, 30, 369 - quiz_01, 52,369 - quiz_01, 43,369.
thank you! Here the script that i used.
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