Alexandria 53 Posted October 11, 2015 Hello, My users are complaining about the reflect to mvps. I was wondering if this code would stop that 1 player can kill a mvp without help. http://herc.ws/board/topic/8273-reject-swords-reflect-max-hp-cap/ If its yes, is the code complete? and where do have to apply it? Thank you. Quote Share this post Link to post Share on other sites
0 Alexandria 53 Posted October 15, 2015 Any help please? Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 15, 2015 It's status.c I believe(else skill.c/battle.c) one of these 3, that's complete, just find and add that one line Quote Share this post Link to post Share on other sites
0 Alexandria 53 Posted October 23, 2015 @@Dastgir, thank you for answering me. @ tried to help me but I'm stuck again. I applied this part (battle.c): Diff 1 And the second part (battle.c): Diff 2 But I got this warnings when I'm compiling: Error Any help? Thank you! Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 23, 2015 status_get_max_hp : get MaxHP status_get_hp: Get Current HP.. I guess you wanted to use status_get_max_hp Also error is from 2nd party Change all status_get_hp(tsd) To status_get_hp(&tsd->bl) Quote Share this post Link to post Share on other sites
Hello,
My users are complaining about the reflect to mvps. I was wondering if this code would stop that 1 player can kill a mvp without help.
http://herc.ws/board/topic/8273-reject-swords-reflect-max-hp-cap/
If its yes, is the code complete? and where do have to apply it?
Thank you.
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