I found out that the Bubble Gum script actually decreases the Hit points on using it. I believe it should not as it is the drop rate increase script which is implemented in that item. For reference code from mob.c is below :
// Increase drop rate if user has SC_CASH_RECEIVEITEM if (sd && sd->sc.data[SC_CASH_RECEIVEITEM]) // now rig the drop rate to never be over 90% unless it is originally >90%. drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_CASH_RECEIVEITEM]->val1)/100.),0,9000));
Hello all,
I found out that the Bubble Gum script actually decreases the Hit points on using it. I believe it should not as it is the drop rate increase script which is implemented in that item. For reference code from mob.c is below :
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