Alexandria 53 Posted November 1, 2015 Hello there, I'm using the poring catcher of AnnieRuru. http://upaste.me/9995218242e42786f Just one problem, the npc is available in the map the whole day, I want to hide it when the event ends. Something like this event: http://herc.ws/board/topic/7820-run-or-die-by-annieruru/ Thank you! Quote Share this post Link to post Share on other sites
0 Winterfox 83 Posted November 1, 2015 (edited) @@Alexandria //======Name========================================// Poring Catcher Event//======Version=====================================// 1.0//======Author(s)===================================// Sandbox, Clydelion//======Comments====================================// In loving memory of AstralRO//==================================================prontera,156,184,3 script Poring Catcher Warper 1_SHADOW_NPC,{ if ( getgmlevel() >= .gmsetting ) { if ( !.start ) { mes "start the event ?"; next; if ( select( "Yes", "No" ) == 2 ) close; donpcevent strnpcinfo(0)+"::OnStart"; close; } else { mes "Join or Abort the event ?"; next; if ( select( "Join", "Abort" ) == 1 ) { warp "poring_w03", rand(102,104), 101; end; } .skip = 1; awake strnpcinfo(0); // donpcevent strnpcinfo(0)+"::OnEnd"; close; } } else if ( .start == 1 ) { mes "Do you want to join the Poring Catcher Event?"; select ( "Yes" ); warp "poring_w03", rand(102,104), 101; end; } else if ( .start == 2 ) { mes "Too late, the event has already started"; close; } mes "No Event right now"; close;OnInit: .eventlasting = 30*60; // how many seconds the event will last ? default : 30*60 = 30 minutes .gmsetting = 60; // in which level the GMs can control this event ? .fakes = 3; // the amount of fakes poring * 12 * number of players in the maps setarray .rewardwin, 20003, 10; // edit the reward items here .seconds = 1000; // for debug purpose only, how many mili-second = 1 second ? bindatcmd "poring_catcher", strnpcinfo(0)+"::OnStart", .gmsetting, 100; .rewardwinsize = getarraysize( .rewardwin ); getmapxy .map$, .x, .y, 1; mapwarp "poring_w03", .map$, .x, .y; disablenpc "Poring Catcher Warper";end;OnClock0705: // put all the start timer hereOnClock1105:OnClock1905:OnClock2305:OnStart: .start = 1; enablenpc "Poring Catcher Warper"; announce "Poring Catcher Event: We are going to have a Poring Catcher Event",bc_all,0xFF7F50; sleep 1 * .seconds * !.skip; announce "Poring Catcher Event: For those who want to join, please come to Prontera!",bc_all,0xFF7F50; //Edit to where would you place the warper sleep 1 * .seconds * !.skip; announce "Poring Catcher Event: The Warper would be open for 1 minute",bc_all,0xFF7F50; sleep 30 * .seconds * !.skip; announce "Poring Catcher Event: Last 30 Seconds.",bc_all,0xFF7F50; sleep 30 * .seconds * !.skip; disablenpc "Poring Catcher Warper"; announce "Poring Catcher Event: Warper Closed.",bc_all,0xFF7F50; if ( !getmapusers( "poring_w03" ) ) goto OnEnd; .start = 2; mapannounce "poring_w03","We are about to start the Poring Catcher Event.",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","Rules are simple:",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","In a few seconds I'm going to spawn tons of porings..",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","..All you need to do is kill the Poring with the right name..",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","..Which would be Poring.",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","If you kill the wrong one, you will be freeze for seconds!",bc_blue; sleep 3 * .seconds * !.skip; mapannounce "poring_w03","That's it.. Now let's get this on!",bc_blue; sleep 3 * .seconds * !.skip; mapannounce "poring_w03","Ready...",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","Get Set..",bc_blue; sleep 1 * .seconds * !.skip; mapannounce "poring_w03","Go!",bc_blue; sleep 1 * .seconds * !.skip; areamonster "poring_w03",95,108,113,87,"Poring",1002,1, strnpcinfo(0)+"::OnCorrectKilled"; areamonster "poring_w03",95,108,113,87,"Poking",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Poiring",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Poling",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Porng",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"pH0ur1n6",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"P0ring",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Porong",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Powing",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Poriing",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Boring",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Lolwut!?",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; areamonster "poring_w03",95,108,113,87,"Kill me to win!",1002,3*getmapusers("poring_w03"), strnpcinfo(0)+"::OnFakeKilled"; sleep .eventlasting * .seconds * !.skip; .skip = 0; if ( getmapusers( "poring_w03" ) ) goto OnEnd; end;OnEnd: announce "No one won the Poring Catcher Event!",bc_all,0xFF7F50; killmonsterall "poring_w03"; mapwarp "poring_w03", .map$, .x, .y; .start = 0; end;OnCorrectKilled: for ( .@i = 0; .@i < .rewardwinsize; .@i += 2 ) getitem .rewardwin[ .@i ], .rewardwin[ .@i +1 ]; announce strcharinfo(0) +" won the Poring Catcher Event!",bc_all,0xFF7F50; killmonsterall "poring_w03"; mapwarp "poring_w03", .map$, .x, .y; .start = 0; awake strnpcinfo(0); end;OnFakeKilled:// dispbottom "You killed the wrong Poring! Yerrrrrrrrrrrr out!";// warp .map$, .x, .y;// if ( !getmapusers( "poring_w03" ) ) goto OnEnd; dispbottom "You killed the wrong Poring!"; sc_start2 SC_FREEZE, 9000,0,10000; // 9 seconds to freeze// sc_start2 SC_STONE, 9000,0,10000;// sc_start2 SC_STUN, 9000,0,10000;// sc_start2 SC_SLEEP, 9000,0,10000; end;}poring_w03 mapflag nopenaltyporing_w03 mapflag nolootporing_w03 mapflag noskillporing_w03 mapflag nowarptoporing_w03 mapflag nowarpporing_w03 mapflag noteleportporing_w03 mapflag nomemoporing_w03 mapflag nosave SavePointporing_w03 mapflag nobranchporing_w03 mapflag nodrop Edited November 1, 2015 by Winterfox Quote Share this post Link to post Share on other sites
0 Alexandria 53 Posted November 1, 2015 (edited) EDIT: Thank you but your edition has broken the event. You can kill any poring and you dont get freeze and even if you kill the right poring, you dont win the game. lol Edited November 1, 2015 by Alexandria Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted November 1, 2015 did I really did this ? ..."Poking",1002,3*getmapusers("poring_w03"),......"Poiring",1002,3*getmapusers("poring_w03"),......"Poling",1002,3*getmapusers("poring_w03"),...getmapusers used quite an amount of server resources to count the players on the mapthis command should only execute once oh yes, .... I didn't noticed it back then http://herc.ws/board/topic/4656-poring-catcher-modified-request/?p=30163 @@Alexandria try this one http://upaste.me/8e8721828c2c946ec @@Winterfox oh man ... I can't debug the script anymore using *disablenpc will disable *bindatcmd on that OnStart label although OnClock still able to run though Quote Share this post Link to post Share on other sites
0 Alexandria 53 Posted November 1, 2015 did I really did this ? ..."Poking",1002,3*getmapusers("poring_w03"),......"Poiring",1002,3*getmapusers("poring_w03"),......"Poling",1002,3*getmapusers("poring_w03"),...getmapusers used quite an amount of server resources to count the players on the mapthis command should only execute once oh yes, .... I didn't noticed it back then http://herc.ws/board/topic/4656-poring-catcher-modified-request/?p=30163 @@Alexandria try this one http://upaste.me/8e8721828c2c946ec @@Winterfox oh man ... I can't debug the script anymore using *disablenpc will disable *bindatcmd on that OnStart label although OnClock still able to run though Thank you, I havent tested it yet but i will One question: setarray .rewardwin, 501, 10, 502, 10; // edit the reward items here What does 501 mean? is it going to give 2 rewards? Quote Share this post Link to post Share on other sites
0 Tranquility 12 Posted November 1, 2015 did I really did this ? ..."Poking",1002,3*getmapusers("poring_w03"),......"Poiring",1002,3*getmapusers("poring_w03"),......"Poling",1002,3*getmapusers("poring_w03"),...getmapusers used quite an amount of server resources to count the players on the mapthis command should only execute once oh yes, .... I didn't noticed it back then http://herc.ws/board/topic/4656-poring-catcher-modified-request/?p=30163 @@Alexandria try this one http://upaste.me/8e8721828c2c946ec @@Winterfox oh man ... I can't debug the script anymore using *disablenpc will disable *bindatcmd on that OnStart label although OnClock still able to run though Thank you, I havent tested it yet but i will One question: setarray .rewardwin, 501, 10, 502, 10; // edit the reward items here What does 501 mean? is it going to give 2 rewards? 501 is the item ID, 10 is the amount of items. Same goes for 502,10 combination. Quote Share this post Link to post Share on other sites
0 Alexandria 53 Posted November 1, 2015 did I really did this ? ..."Poking",1002,3*getmapusers("poring_w03"),......"Poiring",1002,3*getmapusers("poring_w03"),......"Poling",1002,3*getmapusers("poring_w03"),...getmapusers used quite an amount of server resources to count the players on the mapthis command should only execute once oh yes, .... I didn't noticed it back then http://herc.ws/board/topic/4656-poring-catcher-modified-request/?p=30163 @@Alexandria try this one http://upaste.me/8e8721828c2c946ec @@Winterfox oh man ... I can't debug the script anymore using *disablenpc will disable *bindatcmd on that OnStart label although OnClock still able to run though Thank you, I havent tested it yet but i will One question: setarray .rewardwin, 501, 10, 502, 10; // edit the reward items here What does 501 mean? is it going to give 2 rewards? 501 is the item ID, 10 is the amount of items. Same goes for 502,10 combination. Oh thank you for answering. so is it going to give 2 rewards? Quote Share this post Link to post Share on other sites
0 Tranquility 12 Posted November 1, 2015 Oh thank you for answering. so is it going to give 2 rewards? Yes, Annie's script made an array of items, where you can add multiple rewards. If you don't want this, you can just add/remove the rewards of your liking. Winterfox' script set only 1 item as reward. Quote Share this post Link to post Share on other sites
Hello there,
I'm using the poring catcher of AnnieRuru.
http://upaste.me/9995218242e42786f
Just one problem, the npc is available in the map the whole day, I want to hide it when the event ends.
Something like this event:
http://herc.ws/board/topic/7820-run-or-die-by-annieruru/
Thank you!
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