MrSky 0 Posted November 17, 2015 Anyone know how make this work? set .@mob1, bg_monster ( 1, "bat_c01", 100, 103, "Poring 1", 1002) ;set .@mob2, bg_monster ( 2, "bat_c01", 104, 103, "Poring 2", 1002) ;sleep 500 ;unitattack .@mob1, .@mob2 ;unitattack .@mob2, .@mob1 ; Quote Share this post Link to post Share on other sites
0 MrSky 0 Posted November 18, 2015 (edited) @@Dastgir Oh ok i will update it asap *-* @@AnnieRuru Thnx annie, i made it work with one of yours mob_controller ^^ Edited November 18, 2015 by MrSky Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted November 17, 2015 (edited) I already started writing battleground script since eathena you know ... ? https://www.eathena.ws/board/index.php?showtopic=276681 and another https://rathena.org/board/topic/91274-about-mob-summoned-by-bg-monster/ battleground monsters NEVER fight each other if you want, you have to make source modification ... probably in battle_check_target just to double check - script custom_bg#control FAKE_NPC,{OnStart: if ( !getwaitingroomstate( 0, "Attack Team" ) || !getwaitingroomstate( 0, "Defend Team" ) ) end; .atkteam = waitingroom2bg( "prontera", 152,187, "", "", "Attack Team" ); .defteam = waitingroom2bg( "prontera", 160,187, "", "", "Defend Team" ); delwaitingroom "Attack Team"; delwaitingroom "Defend Team"; bg_warp .atkteam, "prontera", 152,187; bg_warp .defteam, "prontera", 160,187; bg_monster .atkteam, "prontera", 155,187, "--ja--", BOW_GUARDIAN_, "custom_bg#control::OnEnd"; bg_monster .defteam, "prontera", 157,187, "--ja--", BOW_GUARDIAN_, "custom_bg#control::OnEnd"; sleep 10000; // 10 seconds to kill killmonster "prontera", "custom_bg#control::OnEnd"; bg_destroy .atkteam; bg_destroy .defteam; donpcevent "Attack Team::OnInit"; donpcevent "Defend Team::OnInit"; end;OnEnd:// awake strnpcinfo(0); end;}prontera,155,182,5 script Attack Team 1_F_MARIA,{ end;OnInit: waitingroom "ATTACK",2,"custom_bg#control::OnStart",1; end;}prontera,158,182,5 script Defend Team 1_F_MARIA,{ end;OnInit: waitingroom "DEFEND",2,"custom_bg#control::OnStart",1; end;}prontera mapflag battlegroundthis plugin should do it#include "common/hercules.h"#include <stdio.h>#include <string.h>#include <stdlib.h>#include "map/pc.h"#include "map/mob.h"#include "common/nullpo.h"#include "common/HPMDataCheck.h"HPExport struct hplugin_info pinfo = { "bgmobattack", // Plugin name SERVER_TYPE_MAP,// Which server types this plugin works with? "0.1", // Plugin version HPM_VERSION, // HPM Version (don't change, macro is automatically updated)};int battle_check_target_post( int retVal, struct block_list *src, struct block_list *target, int flag ) { int16 m = target->m; struct block_list *s_bl = src, *t_bl = target; nullpo_ret(src); nullpo_ret(target); if( (t_bl = battle->get_master(target)) == NULL ) t_bl = target; if( (s_bl = battle->get_master(src)) == NULL ) s_bl = src; if ( t_bl->type == BL_MOB && s_bl->type == BL_MOB && map->list[m].flag.battleground ) if ( ((TBL_MOB*)t_bl)->bg_id != ((TBL_MOB*)s_bl)->bg_id ) return 1; return retVal;}HPExport void plugin_init (void) { addHookPost( "battle->check_target", battle_check_target_post );} Edited November 18, 2015 by AnnieRuru 1 MrSky reacted to this Quote Share this post Link to post Share on other sites
0 MrSky 0 Posted November 18, 2015 Hello AnnieRuru, i'm getting this error: battle_check_target.obj : error LNK2019: unresolved external symbol _assert_report referenced in function _battle_check_target_post My hercules is from 2014, i dont know if this is the problem :3 Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted November 18, 2015 You can't use this plugin in 2014 Hercules.. 2014 plugin were having many limitation.. 1 MrSky reacted to this Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted November 18, 2015 that mob controller is seriously outdated rathena already has a more update mob unit controller script commands now ima thinking of integrate these new stuffs into my setmobdata MOBDATA_KILLER - make the monster freely attack by anything, even other monster can attack it MOBDATA_PLAYER - that player can't attack that monster, everyone else can MOBDATA_PARTY - in pvp/gvg maps, the party can't attack that monster, everyone else can MOBDATA_GUILD - in gvg maps, the guild can't attack that monster, everyone else can bg already has *bg_monster_set_team script command so can leave it out hmm ... need more ideas ... Quote Share this post Link to post Share on other sites
0 MrSky 0 Posted November 18, 2015 (edited) I will search it so #edit A check on getmobdata can be made to check if the monster is attacking/chasing anything? Edited November 18, 2015 by MrSky Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted November 18, 2015 A check on getmobdata can be made to check if the monster is attacking/chasing anything?no, getmobdata doesn't tell what is the monster doingI will code the mobevent script command later but if you are successfully patch that mob controller system you can use AI_ACTION_TYPE_ATTACK flag to check if the monster is attacking ahh ... that patch doesn't include those constants, it was removed later http://herc.ws/board/tracker/issue-7964-left-over-constants-from-mob-controller-system/ you have to re-add it Quote Share this post Link to post Share on other sites
Anyone know how make this work?
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