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xlaws27

@go by mumbles (how to bypass @go for GM'S)

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/*=========================================================@go commandOriginal concept by jTynneRevised by Mumbles===========================================================Description:Alternative @go command. Allows for unlimited aliasing, as well as level and group restrictions for each destination.Additional options to add a delay, prevent use when dead,and charge per use are available; default cost is defined with '.cost', but this parameter can be set manually with 'go()'. These extra features are disabled by default.Be mindful that the delay uses a temporary player variable,'@go_delay'; if the player logs out, this variable will becleared. If you would like for a more secure delay, replaceall instances of '@go_delay' with 'go_delay'.===========================================================Compatibility:Optimised for Hercules emulators.===========================================================Changelog:v1.0 - First version. [jTynne]v2.0 - Added additional parameters for locations. [jTynne]v3.0 - Optimised for Hercules emulators. [Mumbles]	v3.0.1 - Introduced limitless aliasing. [Mumbles]	v3.0.2 - Added go() function. [Mumbles]v3.1 - Added option to charge per use. [Mumbles]	v3.1.1 - Added option to limit use when dead. [Mumbles]	v3.1.2 - Added option to limit use to towns. [Mumbles]	v3.1.3 - Added changelog. [Mumbles]=========================================================*/-	script	at_go	-1,{	/*-----------------------------------------------------	Configuration	-----------------------------------------------------*/	OnInit:		.delay = 0;		// Delay per use, in seconds (default: 0)		.cost = 10000;	// Default cost to use command if '.charge' is enabled		.charge = 0;	// Charge to use command? 0 = no, 1 = yes (default: 0)		.deadlock = 0;	// Prevent usage when dead? 0 = no, 1 = yes (default: 0)		.town = 0;		// Require 'mf_town'? 0 = no, 1 = yes (default: 0)				bindatcmd "go", strnpcinfo(3) +"::OnAtcommand", 0, 2;		end;					/*-----------------------------------------------------	Function: go()	-------------------------------------------------------	Description: Warps player and checks prerequisites.	-------------------------------------------------------	Usage:	go(<"map_name">, <x>, <y>, <level>, <group>, <cost>)	-----------------------------------------------------*/    	function go {    		if (.deadlock && !Hp) {    			message strcharinfo(0), "You may not use @go when you are dead.";    		} else if (getmapflag(strcharinfo(3), mf_nowarp)) {    			message strcharinfo(0), "You are not authorized to warp from your current map.";    		} else if (.town && !getmapflag(strcharinfo(3), mf_town)) {    			message strcharinfo(0), "You may only use @go in towns.";    		} else if (.delay && @go_delay > gettimetick(2)) {    			message strcharinfo(0), "You must wait "+ (@go_delay - gettimetick(2))  +" seconds before warping again.";    		} else if (BaseLevel < getarg(3)) {    			message strcharinfo(0), "You must be at least level "+ getarg(3) +" to warp to this map.";    		} else if (getgroupid() < getarg(4) || getmapflag(getarg(0), mf_nowarp)) {    			message strcharinfo(0), "You are not authorized to warp to this map.";    		} else if (.charge && Zeny < getarg(5)) {    			message strcharinfo(0), "You must have at least "+ getarg(5) +" zeny to warp to this map.";    		} else {    			if (.delay) {    				@go_delay = gettimetick(2) + .delay;    			}    		    			if (.charge) {    				Zeny -= getarg(5);    			}    		    			warp getarg(0), getarg(1), getarg(2);    			end;    		}    		    		message strcharinfo(0), "@go failed.";    		end;    	}			/*-----------------------------------------------------	Function: alias()	-------------------------------------------------------	Description: Determines if input matches alias.	-------------------------------------------------------	Usage: alias(<"number">, <"name1">{, <"name2">, <...>})	-----------------------------------------------------*/	function alias {		for (.@i = 0; .@i < getargcount(); .@i++) {			if (@input$ == getarg(.@i)) {				@input$ = "";				return true;			}		}				return false;	}			/*-----------------------------------------------------	Script	-----------------------------------------------------*/	OnAtcommand:		@input$ = .@atcmd_parameters$[0];				if (alias("0", "pro", "pront", "prontera")) {			go("prontera",156, 184, 0, 0, .cost);		} else if (alias("1", "moc", "mor", "morocc", "morroc")) {			go("morocc", 160, 100, 0, 0, .cost);		} else if (alias("2", "gef", "geffen")) {			go("geffen", 120, 70, 0, 0, .cost);		} else if (alias("3", "pay", "payo", "payon")) {			go("payon", 174, 98, 0, 0, .cost);		} else if (alias("4", "alb", "alberta")) {			go("alberta", 192, 147, 0, 0, .cost);		} else if (alias("5", "izl", "izlude")) {			go("izlude", 127, 109, 0, 0, .cost);		} else if (alias("6", "ald", "alde", "aldebaran")) {			go("aldebaran", 140, 114, 0, 0, .cost);		} else if (alias("7", "xmas", "lutie")) {			go("xmas", 148, 117, 0, 0, .cost);		} else if (alias("8", "com", "comodo")) {			go("comodo",189, 151, 0, 0, .cost);		} else if (alias("9", "juno", "yuno")) {			go("yuno", 157, 182, 0, 0, .cost);		} else if (alias("10", "ama", "amat", "amatsu")) {			go("amatsu", 115, 153, 0, 0, .cost);		} else if (alias("11", "gon", "gonr", "gonryun")) {			go("gonryun", 159, 116, 0, 0, .cost);		} else if (alias("12", "umb", "umbala", "umbrella")) {			go("umbala", 90, 154, 0, 0, .cost);		} else if (alias("13", "nif", "niflheim")) {			go("niflheim", 195, 175, 0, 0, .cost);		} else if (alias("14", "lou", "louyang")) {			go("louyang", 218, 99, 0, 0, .cost);		} else if (alias("15", "nov", "ng", "novice")) {			go("new_1-1", 53, 111, 0, 10, .cost);		} else if (alias("16", "jail", "prison")) {			go("sec_pri", 23, 61, 0, 10, .cost);		} else if (alias("17", "jaw", "jawaii")) {			go("jawaii", 221, 221, 0, 0, .cost);		} else if (alias("18", "ayo", "ayotaya", "ayothaya")) {			go("ayothaya", 151, 165, 0, 0, .cost);		} else if (alias("19", "ein", "einbroch")) {			go("einbroch", 64, 200, 0, 0, .cost);		} else if (alias("20", "lhz", "light", "lighthalzen")) {			go("lighthalzen", 158, 92, 0, 0, .cost);		} else if (alias("21", "einbe", "einbech")) {			go("einbech", 176, 125, 0, 0, .cost);		} else if (alias("22", "hug", "hugel")) {			go("hugel", 96, 145, 0, 0, .cost);		} else if (alias("23", "rach", "rachel")) {			go("rachel", 130, 110, 0, 0, .cost);		} else if (alias("24", "ve", "veins")) {			go("veins", 216, 123, 0, 0, .cost);		} else if (alias("25", "mosc", "mosk", "moscovia")) {			go("moscovia", 223, 184, 0, 0, .cost);		} else if (alias("26", "camp", "mid", "midgard")) {			go("mid_camp", 180, 240, 0, 0, .cost);		} else if (alias("27", "man", "manuk")) {			go("manuk", 282, 138, 0, 0, .cost);		} else if (alias("28", "spl", "splend", "splendide")) {			go("splendide", 197, 176, 0, 0, .cost);		} else if (alias("29", "br", "bra", "brasil", "brasilis")) {			go("brasilis", 182, 239, 0, 0, .cost);		} else if (alias("30", "el", "eldic", "dic", "dicastes")) {			go("dicastes01", 198, 187, 0, 0, .cost);		} else if (alias("31", "mora")) {			go("mora", 44, 151, 0, 0, .cost);		} else if (alias("32", "dew", "dewata")) {			go("dewata", 200, 180, 0, 0, .cost);		} else if (alias("33", "mal", "malang", "malangdo")) {			go("malangdo", 140, 114, 0, 0, .cost);		} else if (alias("34", "port", "malay", "malaya")) {			go("malaya", 242, 211, 0, 0, .cost);		} else if (alias("35", "ecl", "ecla", "eclag", "eclage")) {			go("eclage", 110, 39, 0, 0, .cost);		} else {			message strcharinfo(0), "Invalid location number, or name.";			message strcharinfo(0), "Params: <city name|number>";			message strcharinfo(0), "Warps you to a city.";				message strcharinfo(0), "0: Prontera     1: Morroc     2: Geffen     3: Payon     4: Alberta";			message strcharinfo(0), "5: Izlude     6: Al De Baran     7: Lutie     8: Comodo     9: Yuno";			message strcharinfo(0), "10: Amatsu     11: Gonryun     12: Umbala     13: Niflheim     14: Louyang";			message strcharinfo(0), "15: Novice Grounds     16: Prison     17: Jawaii     18: Ayothaya     19: Einbroch";			message strcharinfo(0), "20: Lighthalzen     21: Einbech     22: Hugel     23: Rachel     24: Veins";			message strcharinfo(0), "25: Moscovia     26: Midgard Camp     27: Manuk     28: Splendide     29: Brasilis";			message strcharinfo(0), "30: El Dicastes     31: Mora     32: Dewata     33: Malangdo     34: Malaya";			message strcharinfo(0), "35: Eclage";			message strcharinfo(0), "@go failed.";		}				end;		}

hello guys here's the script i've been using for @go

 

i created a group id 99 character

 

i was on prontera and i used @warp prtg_cas02

 

im inside  of the castle so i tried to use @go 0

but it says "you are not authorize to warp to this map"

 

pls help me to make a bypass @go for group id 99

 

thanks

 

 

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@@xlaws27

 

in function go, at line

 

else if (getmapflag(strcharinfo(3), mf_nowarp))

 

changed to

 

else if ((getgmlevel() < 99) && getmapflag(strcharinfo(3), mf_nowarp))

 

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