xlaws27 3 Posted December 2, 2015 can someone help me on fixed delay? like give me a example? // SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down I'm confused with this so maybe a good example will make me understand. can someone edit this? on lvl 10 of firebolt there will be fixed 1sec delay even though he got 3 kiels and bragi. //-- MG_FIREBOLT19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 Quote Share this post Link to post Share on other sites
0 Litro 45 Posted December 2, 2015 (edited) *Cool Down : amount of time until character can re-use this skill, in miliseconds SkillID 19CastingTime 700:1400:2100:2800:3500:4200:4900:5600:6300:7000AfterCastActDelay 1000:1200:1400:1600:1800:2000:2200:2400:2600:2800AfterCastWalkDelay 0Duration1 0Duration2 0Cool Down 0 change //-- MG_FIREBOLT19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 to //-- MG_FIREBOLT19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,1000 and add in skill_castnodex_db.txt 19,0,4 Edited December 2, 2015 by Litro Quote Share this post Link to post Share on other sites
0 xlaws27 3 Posted December 2, 2015 *Cool Down : amount of time until character can re-use this skill, in miliseconds SkillID 19CastingTime 700:1400:2100:2800:3500:4200:4900:5600:6300:7000AfterCastActDelay 1000:1200:1400:1600:1800:2000:2200:2400:2600:2800AfterCastWalkDelay 0Duration1 0Duration2 0Cool Down 0 change //-- MG_FIREBOLT19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0 to //-- MG_FIREBOLT19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,1000 and add in skill_castnodex_db.txt 19,0,4 hello. what does "4" means in 19,0,4?? Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted December 2, 2015 // <Skill id>,<Cast>,<Delay (optional)>//// Cast: 0 - everything affects the skill's cast time// 1 - skill's cast time is not affected by dex// 2 - skill's cast time is not affected by statuses (Suffragium, etc)// 4 - skill's cast time is not affected by item bonuses (equip, cards)//// Delay: 0 - everything affects the skill's delay// 1 - skill's delay is not affected by dex// 2 - skill's delay is not affected by Magic Strings / Bragi// 4 - skill's delay is not affected by item bonuses (equip, cards)//So it means 4 - skill's delay is not affected by item bonuses (equip, cards) Quote Share this post Link to post Share on other sites
can someone help me on fixed delay?
like give me a example?
// SkillID,CastingTime,AfterCastActDelay,AfterCastWalkDelay,Duration1,Duration2,Cool Down
I'm confused with this so maybe a good example will make me understand.
can someone edit this? on lvl 10 of firebolt there will be fixed 1sec delay even though he got 3 kiels and bragi.
//-- MG_FIREBOLT
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0,0,0
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