Jump to content
  • 0
Sign in to follow this  
Dark8008

Bug Npc Soul

Question

i use this script

prontera,162,180,3    script    Soul Linker    719,{  OnLink:switch ( BaseJob ) {    case Job_Alchemist: set .@spirit, 445; break;    case Job_Monk: set .@spirit, 447; break;    case Job_Star_Gladiator: set .@spirit, 448; break;    case Job_Sage: set .@spirit, 449; break;    case Job_Crusader: set .@spirit, 450; break;    case Job_SuperNovice: set .@spirit, 451; break;    case Job_Knight: set .@spirit, 452; break;    case Job_Wizard: set .@spirit, 453; break;    case Job_Priest: set .@spirit, 454; break;    case Job_Bard: case Job_Dancer: set .@spirit, 455; break;    case Job_Rogue: set .@spirit, 456; break;    case Job_Assassin: set .@spirit, 457; break;    case Job_Blacksmith: set .@spirit, 458; break;    case Job_Hunter: set .@spirit, 460; break;    case Job_Soul_Linker: set .@spirit, 461; break;    default:    if ( Upper == 1 && BaseLevel < 70 )        set .@spirit, 494;    break;} if ( .@spirit ) {    sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0;    skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}

After soul, the WhiteSmish Job not display "Full Adrenaline Rush" skill and The Clown Job not display skill of Gyps too -> so can't use these skill, please help !

Share this post


Link to post
Share on other sites

6 answers to this question

Recommended Posts

  • 0

I tested the whitesmith got Full Adrenaline Rush

post-4102-0-12749400-1449047222_thumb.jpg

but dancer and clown ... really not working

if this is really hercules bug then has to post it up

because I tested on rathena it works, but hercules don't

Edited by AnnieRuru

Share this post


Link to post
Share on other sites
  • 0

I tested the whitesmith got Full Adrenaline Rush

attachicon.gifscreenRuru_Server016.jpg

but dancer and clown ... really not working

if this is really hercules bug then has to post it up

because I tested on rathena it works, but hercules don't

So you tested this script on rathena and WS got FULL Adrenaline Rush right ? But Clown and Dancer are not ?

Share this post


Link to post
Share on other sites
  • 0

i use this script

prontera,162,180,3    script    Soul Linker    719,{  OnLink:switch ( BaseJob ) {    case Job_Alchemist: set .@spirit, 445; break;    case Job_Monk: set .@spirit, 447; break;    case Job_Star_Gladiator: set .@spirit, 448; break;    case Job_Sage: set .@spirit, 449; break;    case Job_Crusader: set .@spirit, 450; break;    case Job_SuperNovice: set .@spirit, 451; break;    case Job_Knight: set .@spirit, 452; break;    case Job_Wizard: set .@spirit, 453; break;    case Job_Priest: set .@spirit, 454; break;    case Job_Bard: case Job_Dancer: set .@spirit, 455; break;    case Job_Rogue: set .@spirit, 456; break;    case Job_Assassin: set .@spirit, 457; break;    case Job_Blacksmith: set .@spirit, 458; break;    case Job_Hunter: set .@spirit, 460; break;    case Job_Soul_Linker: set .@spirit, 461; break;    default:    if ( Upper == 1 && BaseLevel < 70 )        set .@spirit, 494;    break;} if ( .@spirit ) {    sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0;    skilleffect .@spirit, 5;} end; OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}

After soul, the WhiteSmish Job not display "Full Adrenaline Rush" skill and The Clown Job not display skill of Gyps too -> so can't use these skill, please help !

 

try to use this

turbo_room,100,130,4	script	Soul Link NPC	865,{switch ( BaseJob ) {    case Job_Alchemist: set .@spirit, 445; break;    case Job_Monk: set .@spirit, 447; break;    case Job_Star_Gladiator: set .@spirit, 448; break;    case Job_Sage: set .@spirit, 449; break;    case Job_Crusader: set .@spirit, 450; break;    case Job_SuperNovice: set .@spirit, 451; break;    case Job_Knight: set .@spirit, 452; break;    case Job_Wizard: set .@spirit, 453; break;    case Job_Priest: set .@spirit, 454; break;    case Job_Bard: case Job_Dancer: set .@spirit, 455; break;    case Job_Rogue: set .@spirit, 456; break;    case Job_Assassin: set .@spirit, 457; break;    case Job_Blacksmith: set .@spirit, 458; break;    case Job_Hunter: set .@spirit, 460; break;    case Job_Soul_Linker: set .@spirit, 461; break;    default:    if ( Upper == 1 && BaseLevel < 70 )        set .@spirit, 494;    break;} if ( .@spirit ) {    sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0;    skilleffect .@spirit, 5;}}

Share this post


Link to post
Share on other sites
  • 0

@@Zhao Chow

no idea what you are doing, but I test it with my own healer script

 

@@Dark8008

on rathena everything works perfectly fine

 

but on hercules, dancer and clown doesn't give certain skill when using @allskill

and ... seems to affect my own when I did "please don't forget me"

 

if you are using rathena then you shouldn't have any problem with that script

Share this post


Link to post
Share on other sites
  • 0

@@AnnieRuru it's working with Bard/Clown, the skills went to MISC Tab.



@@AnnieRuru it's working with Bard/Clown, the skills went to MISC Tab.

 

@@Dark8008

the script works well with me, althought the Bard/Clown Skills went to MISC Tab, but w/ Blacksmith, I can get the Full Adrenaline Rush skill as well..

Share this post


Link to post
Share on other sites
  • 0

have you try dancer ? that job is much more messed up

bard skill went to misc tab ? this is seriously an issue

but when I test it, it work correctly o.o

 

I also confuse by the bug itself already

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.